Esempio n. 1
0
        private void ProcessKinectFrame(KinectFrameWorkItem workItem)
        {
            ProcessSkeletonFrame(workItem);
            ProcessColorFrame(workItem);
            ProcessDepthFrame(workItem);

            FusionManager.ProcessFusionFrame(workItem);
            //var skeletonList = new List<Skeleton>();
            //if (_activeSkeleton != null)
            //{
            //    skeletonList.Add(_activeSkeleton);
            //}

            //FaceTrackingVM.TrackFrame(DefaultColorImageFormat,
            //                         _colorImageData,
            //                         DefaultDepthImageFormat,
            //                         _depthImagePixels,
            //                         skeletonList,
            //                         fusionWorkItem.FrameNumber);

            rawFrameCount++;

            _kinectFrameWorkItemPool.Push(workItem);

            _syncContext.Post((SendOrPostCallback)UpdateKinectFrameUI, null);
        }
Esempio n. 2
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        /*
         * private unsafe void ProcessDepthFrameMod()
         * {
         *  int width = _depthWidth;
         *  int height = _depthHeight;
         *
         *  //Array.Clear(_modDepthImagePixels, 0, _modDepthImagePixels.Length);
         *
         *  //short defaultDepth = (short)KinectSensor.DepthStream.UnknownDepth;
         *  //var defaultDIP = new DepthImagePixel() { Depth = defaultDepth };
         *
         *  double maxDepth = 4000;
         *  double minDepth = 400;
         *
         *  //bool processModImage = _activeSkeleton != null;
         *
         *  //double hx = 0, hy = 0, hzMax = 0, hzMin = 0;
         *  //double headNeckDist2 = 0;
         *  //double headDepthThreshold = 300;
         *
         *  //if (processModImage)
         *  //{
         *  //    var mapper = _kinectSensor.CoordinateMapper;
         *
         *  //    var headJoint = _activeSkeleton.Joints[JointType.Head];
         *  //    var neckJoint = _activeSkeleton.Joints[JointType.ShoulderCenter];
         *  //    if (headJoint.TrackingState == JointTrackingState.Tracked &&
         *  //        neckJoint.TrackingState == JointTrackingState.Tracked)
         *  //    {
         *  //        var headPoint = mapper.MapSkeletonPointToDepthPoint(headJoint.Position, DefaultDepthImageFormat);
         *  //        var pos = new SkeletonPoint()
         *  //            {
         *  //                X = headJoint.Position.X,
         *  //                Y = headJoint.Position.Y - 0.200f,
         *  //                Z = headJoint.Position.Z
         *  //            };
         *  //        var neckPoint = mapper.MapSkeletonPointToDepthPoint(pos, DefaultDepthImageFormat);
         *
         *  //        hx = depthWidth - headPoint.X;
         *  //        hy = headPoint.Y;
         *  //        hzMax = headPoint.Depth + headDepthThreshold;
         *  //        hzMin = headPoint.Depth - headDepthThreshold;
         *  //        double factor = 2;
         *  //        headNeckDist2 = (Math.Pow(neckPoint.X - headPoint.X, 2) +
         *  //                         Math.Pow(neckPoint.Y - headPoint.Y, 2)) * factor * factor;
         *  //    }
         *  //    else
         *  //    {
         *  //        processModImage = false;
         *  //    }
         *  //}
         *
         *  fixed (byte* depthPtrFixed = _depthImageData)//, modDepthPtrFixed = _modDepthImageData)
         *  {
         *      int* depthIntPtr = (int*)depthPtrFixed;
         *      //int* modDepthIntPtr = (int*)modDepthPtrFixed;
         *
         *      int len = width * height;
         *
         *      for (int y = 0; y < height; y++)
         *      {
         *          for (int x = 0; x < width; x++)
         *          {
         *              int srcIndex = (width - 1 - x) + y * width;
         *              int targetIndex = x + y * width;
         *
         *              var dip = _depthImagePixels[srcIndex];
         *              short depth = dip.Depth;
         *              int playerIndex = dip.PlayerIndex;
         *
         *              byte value = (byte)(255 - 255 * (depth - minDepth) / maxDepth);
         *
         *              //byte modValue = 0;
         *              //byte modRMult = 0;
         *
         *              ////if (processModImage &&
         *              ////    playerIndex == _activeSkeletonId)
         *              //{
         *              //    var dx = x - hx;
         *              //    var dy = y - hy;
         *              //    var dist2 = dx * dx + dy * dy;
         *
         *              //    modValue = value;
         *
         *              //    //if (dist2 < headNeckDist2 &&
         *              //    //    depth >= hzMin &&
         *              //    //    depth <= hzMax)
         *              //    {
         *              //        modRMult = 1;
         *              //        _modDepthImagePixels[srcIndex] = new DepthImagePixel() { Depth = depth };
         *              //    }
         *              //}
         *              //else
         *              //{
         *              //    _modDepthImagePixels[targetIndex] = defaultDIP;
         *              //}
         *
         *              if (depth <= 0)
         *              {
         *                  value = 0;
         *              }
         *
         *              //_depthImageData[targetIndex * 4 + 0] = value;
         *              //_depthImageData[targetIndex * 4 + 1] = value;
         *              //_depthImageData[targetIndex * 4 + 2] = value;
         *
         *              int shiftValue = ((255 << 24) | (value << 16) | (value << 8) | (value));
         *
         * depthIntPtr = shiftValue;
         *              depthIntPtr++;
         *
         *              //_modDepthImageData[targetIndex * 4 + 0] = modValue;
         *              //_modDepthImageData[targetIndex * 4 + 1] = modValue;
         *              //_modDepthImageData[targetIndex * 4 + 2] = modValue;
         *
         *              //int shiftModValue = ((255 << 24) | (modValue << 16) | ((modValue * modRMult) << 8) | ((modValue * modRMult)));
         *
         *              //*modDepthIntPtr = shiftModValue;
         *              //modDepthIntPtr++;
         *
         *          }
         *      }
         *  }
         *
         *  _depthImageWritableBitmap.WritePixels(
         *      new Int32Rect(0, 0, width, height),
         *      _depthImageData,
         *      width * 4,
         *      0);
         *
         *  //_modDepthImageWritableBitmap.WritePixels(
         *  //    new Int32Rect(0, 0, width, height),
         *  //    _modDepthImageData,
         *  //    width * 4,
         *  //    0);
         *
         *  //if (UserFusionOnly)
         *  //{
         *  //    ProcessFusionFrame((DepthImagePixel[])_modDepthImagePixels.Clone());
         *  //}
         *  //else
         *  //{
         *  //}
         *  ProcessFusionFrame((DepthImagePixel[])_depthImagePixels.Clone());
         * }
         */
        #endregion

        private unsafe void ProcessColorFrame(KinectFrameWorkItem workItem)
        {
            var depthSize = FormatHelper.GetDepthSize(workItem.Format.DepthImageFormat);
            var colorSize = FormatHelper.GetColorSize(workItem.Format.ColorImageFormat);

            int colorWidth  = (int)colorSize.Width;
            int colorHeight = (int)colorSize.Height;
            int depthWidth  = (int)depthSize.Width;
            int depthHeight = (int)depthSize.Height;

            Array.Clear(_mappedColorImageData, 0, _mappedColorImageData.Length);

            var map = workItem.ColorMappedToDepthPoints;

            int depthWidthMinusOne = depthWidth - 1;

            fixed(byte *colorPtrFixed = workItem.ColorPixels, mappedColorPtrFixed = _mappedColorImageData)
            {
                fixed(DepthImagePoint *mapPtrFixed = workItem.ColorMappedToDepthPoints)
                {
                    int *            colorIntPtr       = (int *)colorPtrFixed;
                    int *            mappedColorIntPtr = (int *)mappedColorPtrFixed;
                    DepthImagePoint *mapPtr            = mapPtrFixed;

                    //for (int y = 0; y < colorHeight; y += 1)
                    //{
                    //    for (int x = 0; x < colorWidth; x += 1)
                    //    {
                    //        int srcIndex = x + y * colorWidth;
                    int len = colorWidth * colorHeight;

                    for (int i = 0; i < len; i++)
                    {
                        var coord = *mapPtr;

                        int cx = coord.X;
                        int cy = coord.Y;
                        if (cx >= 0 && cx < depthWidth &&
                            cy >= 0 && cy < depthHeight)
                        {
                            int targetIndex = (depthWidthMinusOne - cx) + cy * depthWidth;

                            *(mappedColorIntPtr + targetIndex) = *(colorIntPtr);
                        }

                        mapPtr++;
                        colorIntPtr++;
                    }
                    //    }
                    //}
                }
            }
        }
Esempio n. 3
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        private unsafe void ProcessDepthFrame(KinectFrameWorkItem workItem)
        {
            var depthSize = FormatHelper.GetDepthSize(workItem.Format.DepthImageFormat);
            int width     = (int)depthSize.Width;
            int height    = (int)depthSize.Height;

            double maxDepth = 4000;
            double minDepth = 400;

            fixed(byte *depthPtrFixed = _depthImageData)
            {
                fixed(DepthImagePixel *pixelPtrFixed = workItem.DepthImagePixels)
                {
                    int *            depthIntPtr = (int *)depthPtrFixed;
                    DepthImagePixel *pixelPtr    = pixelPtrFixed;

                    int len = width * height;

                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            int srcIndex    = (width - 1 - x) + y * width;
                            int targetIndex = x + y * width;

                            var dip = *(pixelPtr + srcIndex);

                            short depth       = dip.Depth;
                            int   playerIndex = dip.PlayerIndex;

                            byte value = (byte)(255 - 255 * (depth - minDepth) / maxDepth);

                            if (depth <= 0)
                            {
                                value = 0;
                            }

                            int shiftValue = ((255 << 24) | (value << 16) | (value << 8) | (value));

                            *depthIntPtr = shiftValue;
                            depthIntPtr++;
                        }
                    }
                }
            }
        }
Esempio n. 4
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        private void ProcessSkeletonFrame(KinectFrameWorkItem workItem)
        {
            var skeletonList    = workItem.Skeletons.ToList();
            var closestSkeleton = skeletonList.Where(s => s.TrackingState == SkeletonTrackingState.Tracked)
                                  .OrderBy(s => s.Position.Z * Math.Abs(s.Position.X))
                                  .FirstOrDefault();

            bool newSkeleton = false;

            if (closestSkeleton != null &&
                (_activeSkeleton == null ||
                 _activeSkeleton.TrackingId != closestSkeleton.TrackingId))
            {
                newSkeleton = true;
            }

            if (closestSkeleton == null)
            {
                _activeSkeletonLostCount++;

                if (_activeSkeletonLostCount > _activeSkeletonLostLimit)
                {
                    _activeSkeleton = null;
                }
                _activeSkeletonId = InactiveSkeletonId;
            }
            else
            {
                _activeSkeletonLostCount = 0;
                _activeSkeleton          = closestSkeleton;
                _activeSkeletonId        = skeletonList.IndexOf(closestSkeleton) + 1;

                var   headJoint    = closestSkeleton.Joints[JointType.Head];
                var   neckJoint    = closestSkeleton.Joints[JointType.ShoulderCenter];
                float headFraction = (float)HeadNeckOffset;

                _volumeCenter.X = (headJoint.Position.X * headFraction) + (neckJoint.Position.X) * (1.0f - headFraction);
                _volumeCenter.Y = (headJoint.Position.Y * headFraction) + (neckJoint.Position.Y) * (1.0f - headFraction);
                _volumeCenter.Z = (headJoint.Position.Z * headFraction) + (neckJoint.Position.Z) * (1.0f - headFraction);
            }

            if (newSkeleton)
            {
                ResetFusion();
            }
        }
Esempio n. 5
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        private void ProcessSkeletonFrame(KinectFrameWorkItem workItem)
        {
            var skeletonList = workItem.Skeletons.ToList();
            var closestSkeleton = skeletonList.Where(s => s.TrackingState == SkeletonTrackingState.Tracked)
                                              .OrderBy(s => s.Position.Z * Math.Abs(s.Position.X))
                                              .FirstOrDefault();

            bool newSkeleton = false;
            if (closestSkeleton != null &&
                (_activeSkeleton == null ||
                 _activeSkeleton.TrackingId != closestSkeleton.TrackingId))
            {
                newSkeleton = true;
            }

            if (closestSkeleton == null)
            {
                _activeSkeletonLostCount++;

                if (_activeSkeletonLostCount > _activeSkeletonLostLimit)
                {
                    _activeSkeleton = null;
                }
                _activeSkeletonId = InactiveSkeletonId;
            }
            else
            {
                _activeSkeletonLostCount = 0;
                _activeSkeleton = closestSkeleton;
                _activeSkeletonId = skeletonList.IndexOf(closestSkeleton) + 1;

                var headJoint = closestSkeleton.Joints[JointType.Head];
                var neckJoint = closestSkeleton.Joints[JointType.ShoulderCenter];
                float headFraction = (float)HeadNeckOffset;

                _volumeCenter.X = (headJoint.Position.X * headFraction) + (neckJoint.Position.X) * (1.0f - headFraction);
                _volumeCenter.Y = (headJoint.Position.Y * headFraction) + (neckJoint.Position.Y) * (1.0f - headFraction);
                _volumeCenter.Z = (headJoint.Position.Z * headFraction) + (neckJoint.Position.Z) * (1.0f - headFraction);
            }

            if (newSkeleton)
            {
                ResetFusion();
            }
        }
Esempio n. 6
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 private void ReturnKinectFrameWorkItem(KinectFrameWorkItem workItem)
 {
     _kinectFrameWorkItemPool.Push(workItem);
 }
Esempio n. 7
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        private void ProcessKinectFrame(KinectFrameWorkItem workItem)
        {
            ProcessSkeletonFrame(workItem);
            ProcessColorFrame(workItem);
            ProcessDepthFrame(workItem);

            FusionManager.ProcessFusionFrame(workItem);
            //var skeletonList = new List<Skeleton>();
            //if (_activeSkeleton != null)
            //{
            //    skeletonList.Add(_activeSkeleton);
            //}

            //FaceTrackingVM.TrackFrame(DefaultColorImageFormat,
            //                         _colorImageData,
            //                         DefaultDepthImageFormat,
            //                         _depthImagePixels,
            //                         skeletonList,
            //                         fusionWorkItem.FrameNumber);

            rawFrameCount++;

            _kinectFrameWorkItemPool.Push(workItem);

            _syncContext.Post((SendOrPostCallback)UpdateKinectFrameUI, workItem);
        }
Esempio n. 8
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        private unsafe void ProcessDepthFrame(KinectFrameWorkItem workItem)
        {
            var depthSize = FormatHelper.GetDepthSize(workItem.Format.DepthImageFormat);
            int width = (int)depthSize.Width;
            int height = (int)depthSize.Height;

            double maxDepth = 4000;
            double minDepth = 400;

            fixed (byte* depthPtrFixed = _depthImageData)
            {
                fixed (DepthImagePixel* pixelPtrFixed = workItem.DepthImagePixels)
                {
                    int* depthIntPtr = (int*)depthPtrFixed;
                    DepthImagePixel* pixelPtr = pixelPtrFixed;

                    int len = width * height;

                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            int srcIndex = (width - 1 - x) + y * width;
                            int targetIndex = x + y * width;

                            var dip = *(pixelPtr + srcIndex);

                            short depth = dip.Depth;
                            int playerIndex = dip.PlayerIndex;

                            byte value = (byte)(255 - 255 * (depth - minDepth) / maxDepth);

                            if (depth <= 0)
                            {
                                value = 0;
                            }

                            int shiftValue = ((255 << 24) | (value << 16) | (value << 8) | (value));

                            *depthIntPtr = shiftValue;
                            depthIntPtr++;

                        }
                    }
                }
            }
        }
Esempio n. 9
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        private unsafe void ProcessColorFrame(KinectFrameWorkItem workItem)
        {
            var depthSize = FormatHelper.GetDepthSize(workItem.Format.DepthImageFormat);
            var colorSize = FormatHelper.GetColorSize(workItem.Format.ColorImageFormat);

            int colorWidth = (int)colorSize.Width;
            int colorHeight = (int)colorSize.Height;
            int depthWidth = (int)depthSize.Width;
            int depthHeight = (int)depthSize.Height;

            Array.Clear(workItem.MappedColorImageData, 0, workItem.MappedColorImageData.Length);

            var map = workItem.ColorMappedToDepthPoints;

            int depthWidthMinusOne = depthWidth - 1;

            fixed (byte* colorPtrFixed = workItem.ColorPixels, mappedColorPtrFixed = workItem.MappedColorImageData)
            {
                fixed (DepthImagePoint* mapPtrFixed = workItem.ColorMappedToDepthPoints)
                {
                    int* colorIntPtr = (int*)colorPtrFixed;
                    int* mappedColorIntPtr = (int*)mappedColorPtrFixed;
                    DepthImagePoint* mapPtr = mapPtrFixed;

                    //for (int y = 0; y < colorHeight; y += 1)
                    //{
                    //    for (int x = 0; x < colorWidth; x += 1)
                    //    {
                    //        int srcIndex = x + y * colorWidth;
                    int len = colorWidth * colorHeight;
                    for (int i = 0; i < len; i++)
                    {
                        var coord = *mapPtr;

                        int cx = coord.X;
                        int cy = coord.Y;
                        if (cx >= 0 && cx < depthWidth &&
                            cy >= 0 && cy < depthHeight)
                        {
                            int targetIndex = (depthWidthMinusOne - cx) + cy * depthWidth;

                            *(mappedColorIntPtr + targetIndex) = *(colorIntPtr);
                        }

                        mapPtr++;
                        colorIntPtr++;
                    }
                    //    }
                    //}
                }
            }
        }
Esempio n. 10
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 private void ReturnKinectFrameWorkItem(KinectFrameWorkItem workItem)
 {
     _kinectFrameWorkItemPool.Push(workItem);
 }
Esempio n. 11
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        public void ProcessFusionFrame(KinectFrameWorkItem workItem)
        {
            DepthImagePixel[] depthPixels = workItem.DepthImagePixels;
            byte[] colorPixels = workItem.MappedColorImageData;

            DepthImageFormat format = workItem.Format.DepthImageFormat;
            ColorImageFormat color_format = workItem.Format.ColorImageFormat;
            FaceFusion.Services.KinectFormat kinect_format = new FaceFusion.Services.KinectFormat();

            kinect_format.DepthImageFormat = format;
            kinect_format.ColorImageFormat = color_format;

            if (kinect_format.DepthImageFormat != _currentFormat.DepthImageFormat || kinect_format.ColorImageFormat != _currentFormat.ColorImageFormat)
            {
                _currentFormat = kinect_format;
                _fusionWorkItemPool.Format = kinect_format;
                _residualImageData = new byte[depthPixels.Length * 4];
            }

            var fusionWorkItem = _fusionWorkItemPool.Pop();

            if (fusionWorkItem == null)
            {
                Trace.WriteLine("Fusion Depth Pool empty");
                return;
            }

            Array.Copy(depthPixels, fusionWorkItem.data, depthPixels.Length);
            Array.Copy(colorPixels, fusionWorkItem.colordata, colorPixels.Length);

            if (_fusionWorkQueue != null)
            {
                _fusionWorkQueue.AddWork(fusionWorkItem);
            }
        }