public void Eaten(KindsOfBonus kind, Player player) { switch ((int)kind) { case 0: player.CurrentSpeed += 1; break; case 1: player.Lives += 1; break; case 2: player.CurrentSpeed += 2; break; case 3: player.Lives -= 1; break; } }
public Bonus(KindsOfBonus kind, Point p) { BonusKind = kind; Position = p; }