Esempio n. 1
0
        private async Task <bool> EnsureConnectedAsync(bool reconnect)
        {
            if (_socket == null || !_socket.Connected)
            {
                if (!reconnect || _lastConnectionAttempt?.ElapsedMilliseconds < 3000)
                {
                    return(false);
                }

                Logging.Debug("Close socket before reconnecting…");
                CloseSocket();

                try {
                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    _killer = KillerOrder.Create(_socket, TimeSpan.FromSeconds(1));
                    await _socket.ConnectTaskAsync(new IPEndPoint(IPAddress.Parse("127.0.0.1"), OptionSocketPort)).ConfigureAwait(false);

                    Logging.Debug("Connected to CM in-game app");
                    _killer?.Pause();
                } catch (Exception e) {
                    Logging.Warning(e);
                    CloseSocket();
                }
            }

            return(_socket != null);
        }
Esempio n. 2
0
        private async Task <AppResponse> SendRequestAsync(string firstString, string secondString, byte firstValue, byte secondValue)
        {
            if (!await EnsureConnectedAsync(true))
            {
                return(AppResponse.None);
            }

            var offset = 0;

            if (!SetString(firstString, 64, ref _lastFirst)
                & !SetString(secondString, 32, ref _lastSecond)
                & !SetByte(firstValue)
                & !SetByte(secondValue)
                & string.IsNullOrEmpty(firstString))
            {
                return(AppResponse.None);
            }

            try {
                _killer?.Delay();
                var sent = await _socket.SendTaskAsync(_sendBuffer, 0, offset).ConfigureAwait(false);

                if (sent != offset)
                {
                    Warn($"Failed to sent all data, only {sent} out of {offset}");
                    return(AppResponse.None);
                }

                _killer?.Delay();
                var received = await _socket.ReceiveTaskAsync(_receiveBuffer).ConfigureAwait(false);

                if (received != 1)
                {
                    Warn($"Failed to receive data, only {received} out of {_receiveBuffer.Length}");
                    return(AppResponse.None);
                }

                _killer?.Pause();
                return((AppResponse)_receiveBuffer[0]);
            } catch (ObjectDisposedException e) {
                Logging.Warning(e.Message);
                CloseSocket();
                return(AppResponse.None);
            } catch (Exception e) {
                Logging.Error(e);
                CloseSocket();
                return(AppResponse.None);
            }

            bool ToBytes(string s, int maxLength, ref Tuple <int, string, byte[]> last, out byte[] result)
            {
                if (s == null)
                {
                    s = "";
                }
                if (last?.Item2 != s || last.Item1 != offset)
                {
                    var v = s.Length > maxLength?s.Substring(0, maxLength) : s;

                    result = Encoding.UTF8.GetBytes(v);
                    if (result.Length > maxLength * 2)
                    {
                        Array.Resize(ref result, maxLength * 2);
                    }
                    last = Tuple.Create(offset, s, result);
                    return(true);
                }

                result = last.Item3;
                return(false);
            }

            bool SetString(string s, int maxLength, ref Tuple <int, string, byte[]> last)
            {
                var result = ToBytes(s, maxLength, ref last, out var data);

                if (result)
                {
                    _sendBuffer[offset] = (byte)data.Length;
                    Array.Copy(data, 0, _sendBuffer, offset + 1, data.Length);
                }
                offset += data.Length + 1;
                return(result);
            }

            bool SetByte(byte b)
            {
                var o = offset++;

                if (_sendBuffer[o] == b)
                {
                    return(false);
                }
                _sendBuffer[o] = b;
                return(true);
            }

            void Warn(string warning)
            {
                if (!_warn)
                {
                    _warn = true;
                    Logging.Warning(warning);
                }
            }
        }