private void Awake() { if (mInstance == null) { mInstance = this; } }
private IEnumerator Start() { mDungeonGenerator = new RandomDungeonGenerator(); TextAsset roomSetData = Resources.Load <TextAsset>("RoomSets/" + CurrentDungeonFloorData().roomSet); mRoomset = new RoomSet(); mRoomset.LoadFromTextAsset(roomSetData); mDungeon = mDungeonGenerator.GenerateDungeon(mRoomset, DungeonGenerationData()); mKillableMap = GetComponent <KillableMap>(); mKillableMap.SetupWithDungeon(mDungeon); mCollisionMap = GetComponent <CollisionMap>(); mCollisionMap.SetupWithSize(mDungeon.width, mDungeon.height); GenerateEnvironmentFromDungeon(mDungeon); PlaceAvatar(); // Provide some time after the avatar is generated for any of its setup (ie: quirk setup) // to impact dungeon generation yield return(null); // Special handling for the 'difficulty boost' effect DifficultyBoost db = GameObject.FindObjectOfType <DifficultyBoost>(); if (db != null) { db.ApplyQuirks(); yield return(null); } yield return(null); if (!IsPresetRoom()) { PlaceDeadEndInterests(); } PlaceTraps(); PlaceEnemies(); if (!IsPresetRoom()) { PlaceHearts(); PlaceExit(); QuirkSpecificSpawns(); } if (Game.instance.currentDungeonFloor == 5) { Game.instance.soundManager.PlayRandomMusicInCategory("BossMusic"); } else if (Game.instance.quirkRegistry.IsQuirkActive <GothQuirk>()) { Game.instance.soundManager.PlayRandomMusicInCategory("GothMusic"); } else if (Game.instance.quirkRegistry.IsQuirkActive <OldTimeyQuirk>()) { Game.instance.soundManager.PlayRandomMusicInCategory("OldTimey"); } else if (Game.instance.quirkRegistry.IsQuirkActive <Cowfolk>()) { Game.instance.soundManager.PlayRandomMusicInCategory("Cowboy"); } else { Game.instance.soundManager.PlayRandomMusicInCategory("DungeonMusic"); } Game.instance.playerData.MarkDirty(); yield break; }