public override void OnInspectorGUI() { DrawDefaultInspector(); Killable killable = (Killable)target; if (Application.isPlaying) { if (GUILayout.Button("Kill")) { killable.Kill(); } if (GUILayout.Button("¨Destroy")) { killable.Destroy(); } if (GUILayout.Button("Resurrect")) { killable.Resurrect(); } } }