Esempio n. 1
0
    private void CalculateXpAndKarma(Transform a_victim, float a_weaponDamage)
    {
        if (!(null != a_victim) || !(0f < a_weaponDamage))
        {
            return;
        }
        ServerNpc serverNpc = (a_victim.gameObject.layer != 9) ? null : a_victim.GetComponent <ServerNpc>();

        if (null == serverNpc)
        {
            if (a_victim.gameObject.layer == 13)
            {
                ServerPlayer   serverPlayer = null;
                ControlledChar component    = a_victim.GetComponent <ControlledChar>();
                serverPlayer = ((!(null != component)) ? null : component.GetServerPlayer());
                if (serverPlayer == null || serverPlayer.IsSaint())
                {
                    return;
                }
                if (8f < serverPlayer.m_karma)
                {
                    float num = a_weaponDamage * 0.5f * (serverPlayer.m_karma / 200f);
                    if (IsSaint())
                    {
                        num = Mathf.Max(2.5f, num);
                    }
                    ChangeKarmaBy(0f - num);
                }
                else if (IsSaint())
                {
                    ChangeKarmaBy(-2.5f);
                }
            }
            else if (a_victim.gameObject.layer == 19)
            {
                ServerBuilding component2 = a_victim.GetComponent <ServerBuilding>();
                if (null != component2 && m_pid != component2.GetOwnerId() && IsSaint())
                {
                    ChangeKarmaBy(-2.5f);
                }
            }
            else
            {
                if (a_victim.gameObject.layer != 11)
                {
                    return;
                }
                ServerVehicle component3 = a_victim.GetComponent <ServerVehicle>();
                if (null != component3 && 0 < component3.GetPassengerCount())
                {
                    float num2 = a_weaponDamage * 0.25f;
                    if (IsSaint())
                    {
                        num2 = Mathf.Max(2.5f, num2);
                    }
                    ChangeKarmaBy(0f - num2);
                }
            }
            return;
        }
        int   handItem = serverNpc.GetHandItem();
        float num3     = Mathf.Min(serverNpc.GetLastHealth(), a_weaponDamage);
        float num4     = num3 * 0.2f + Items.GetWeaponXpMultiplier(handItem) * (num3 * 0.01f);

        if (!(0f < num4))
        {
            return;
        }
        bool flag = true;

        for (int i = 0; i < m_killXp.Count; i++)
        {
            KillXp killXp = m_killXp[i];
            if (killXp.player == null)
            {
                KillXp killXp2 = m_killXp[i];
                if (serverNpc == killXp2.npc)
                {
                    KillXp value = m_killXp[i];
                    value.xp        += num4;
                    value.deletetime = Time.time + 20f;
                    m_killXp[i]      = value;
                    flag             = false;
                    break;
                }
            }
        }
        if (flag)
        {
            KillXp item = new KillXp(null, serverNpc, num4, Time.time + 20f);
            m_killXp.Add(item);
        }
    }
Esempio n. 2
0
    public void Progress(float a_deltaTime)
    {
        if (!IsSpawned())
        {
            return;
        }
        DatabaseItem itemFromPos = m_inventory.GetItemFromPos(0f, 0f);
        ItemDef      itemDef     = Items.GetItemDef(itemFromPos.type);
        bool         flag        = itemDef.buildingIndex > 0;

        if (!IsDead())
        {
            UpdateConditions(a_deltaTime);
            CalculateEnergyHealthKarma(a_deltaTime);
            if (m_attackBtnPressed)
            {
                if (m_server.IsInSpecialArea(GetPosition(), eAreaType.noPvp) || (flag && !Buildings.IsHarmless(itemDef.buildingIndex) && m_server.IsInSpecialArea(GetPosition(), eAreaType.noBuilding)))
                {
                    if (Time.time > m_nextForbiddenEventTime)
                    {
                        m_server.SendSpecialEvent(this, eSpecialEvent.forbidden);
                        m_nextForbiddenEventTime = Time.time + 1f;
                    }
                }
                else if (null == m_vehicle)
                {
                    TryAttack(itemFromPos.type, itemDef);
                }
            }
            HandleRotation();
            DatabaseItem itemFromPos2 = m_inventory.GetItemFromPos(0f, 3f);
            ItemDef      itemDef2     = Items.GetItemDef(itemFromPos2.type);
            float        num          = (!Items.IsShoes(itemFromPos2.type)) ? 0f : itemDef2.healing;
            num -= ((!HasCondition(eCondition.pain)) ? 0f : 0.2f);
            m_char.AddSpeed(num);
            if (Items.IsShoes(itemFromPos2.type) && m_isMoving && null == m_vehicle)
            {
                DamageItem(0f, 3f);
            }
        }
        m_char.m_isWalking = (IsAttacking() || itemDef.buildingIndex > 0);
        if (m_respawnTime > 0f && Time.time > m_respawnTime)
        {
            Respawn();
            m_respawnTime = -1f;
        }
        int  num2 = 0;
        bool flag2;

        while (true)
        {
            if (num2 >= m_killXp.Count)
            {
                return;
            }
            float  time   = Time.time;
            KillXp killXp = m_killXp[num2];
            flag2 = (time > killXp.deletetime);
            KillXp killXp2 = m_killXp[num2];
            if (null != killXp2.npc)
            {
                KillXp killXp3 = m_killXp[num2];
                if (killXp3.npc.GetHealth() == 0f)
                {
                    break;
                }
            }
            KillXp killXp4 = m_killXp[num2];
            if (killXp4.player != null)
            {
                KillXp killXp5 = m_killXp[num2];
                if (killXp5.player.IsDead())
                {
                    break;
                }
            }
            if (flag2)
            {
                break;
            }
            num2++;
        }
        if (!flag2)
        {
            KillXp killXp6 = m_killXp[num2];
            AddXp((int)killXp6.xp);
        }
        m_killXp.RemoveAt(num2);
    }