void OnTriggerEnter(Collider col) { if (col.gameObject.CompareTag("Controller")) { if (!_pressed) { _anim.SetBool(AnimatBoolName, true); _pressed = true; _audio.Play(); _keypadScript.ButtonPressed(ButtonValue, _pressed); } else { _anim.SetBool(AnimatBoolName, false); _pressed = false; _keypadScript.ButtonPressed(ButtonValue, _pressed); } } }