Esempio n. 1
0
    void Awake()
    {
        player = GetComponent <MainPlayer> ();
        input  = GetComponent <TeamAssignment> ();
        key    = GetComponent <KeyframeScript> ();
        stats  = GetComponent <PlayerStats> ();
        play   = GetComponent <Playback> ();

        gameManager = GameObject.Find("[GameManager]").GetComponent <GameManager> ();


//		recUI.enabled = false;
//		playUI.enabled = false;


        // Set up Line Renderer

        lr                 = player.gameObject.GetComponentInChildren <LineRenderer> ();
        lr.enabled         = false;
        lr.widthMultiplier = 0.2f;
        lr.material        = mat;
        lr.receiveShadows  = true;
        lr.alignment       = LineAlignment.View;
        lr.textureMode     = LineTextureMode.Tile;
    }
Esempio n. 2
0
 void Start()
 {
     player = GetComponent <MainPlayer> ();
     input  = GetComponent <TeamAssignment> ();
     key    = GetComponent <KeyframeScript> ();
     record = GetComponent <Recording> ();
 }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        gameManager = GameObject.Find("[GameManager]").GetComponent <GameManager> ();
        input       = GetComponent <TeamAssignment> ();
        record      = GetComponent <Recording> ();
        key         = GetComponent <KeyframeScript> ();
        play        = GetComponent <Playback> ();

        //Starts each player in the default position
        startIndexX = xCord;
        startIndexZ = zCord;
        ResetPlayerPos();
    }