Esempio n. 1
0
 internal static void ApplyScroll()
 {
     if (Settings.options.useMiddleMouseButton && !GameManager.GetPlayerManagerComponent().IsInPlacementMode())
     {
         int delta           = (int)CustomInput.GetMouseScrollDelta()[1];
         int currentPosition = (int)currentMode;
         int newPosition     = currentPosition - delta;
         currentMode = (GrabberMode)Modulo(newPosition);
     }
 }
Esempio n. 2
0
        public static void Postfix()
        {
            bool controlDown     = InputManager.GetKeyDown(InputManager.m_CurrentContext, KeyCode.RightControl);
            bool middleMouseDown = Settings.options.useMiddleMouseButton && CustomInput.GetMouseButtonDown(2);
            bool altDown         = Settings.options.useKeyPresses && (CustomInput.GetKeyDown(KeyCode.LeftAlt) || CustomInput.GetKeyDown(KeyCode.RightAlt));
            bool saveToFile      = middleMouseDown || altDown;

            if ((!controlDown && !saveToFile) || InterfaceManager.IsOverlayActiveImmediate())
            {
                return;
            }

            SaveInformation(saveToFile);
        }
Esempio n. 3
0
        public static void Postfix(PlayerManager __instance, ref string __result)
        {
            if (__instance?.m_InteractiveObjectUnderCrosshair?.name is null)
            {
                return;
            }
            if (__result is null || string.IsNullOrWhiteSpace(GameManager.m_ActiveScene))
            {
                return;
            }
            switch (KeyTracker.currentMode)
            {
            case GrabberMode.Name:
                __result += "\nname = " + __instance.m_InteractiveObjectUnderCrosshair.name;
                break;

            case GrabberMode.Position:
                __result += "\nposition = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.position);
                break;

            case GrabberMode.Rotation:
                __result += "\nrotation = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.rotation.eulerAngles);
                break;

            case GrabberMode.Scene:
                __result += "\nscene = " + GameManager.m_ActiveScene;
                break;

            case GrabberMode.LootTable:
                Container container = __instance.m_InteractiveObjectUnderCrosshair.GetComponentInChildren <Container>();
                if (container != null)
                {
                    __result += "\nloottable = " + LootTableHelper.GetLootTableName(container);
                }
                break;
            }
            if (Settings.options.useDeleteFunction && CustomInput.GetKeyDown(Settings.options.deleteKey))
            {
                UnityEngine.Object.Destroy(__instance.m_InteractiveObjectUnderCrosshair);
            }
        }