public KeyboardUI SpawnAlphaNumericKeyboard() { if (m_NumericKeyboard != null) { m_NumericKeyboard.gameObject.SetActive(false); } // Check if the prefab has already been instantiated if (m_StandardKeyboard == null) { m_StandardKeyboard = ObjectUtils.Instantiate(m_StandardKeyboardPrefab.gameObject, CameraUtils.GetCameraRig()).GetComponent <KeyboardUI>(); } return(m_StandardKeyboard); }
KeyboardUI SpawnNumericKeyboard() { if (m_StandardKeyboard != null) { m_StandardKeyboard.gameObject.SetActive(false); } // Check if the prefab has already been instantiated if (m_NumericKeyboard == null) { m_NumericKeyboard = U.Object.Instantiate(m_NumericKeyboardPrefab.gameObject, U.Camera.GetViewerPivot()).GetComponent <KeyboardUI>(); } return(m_NumericKeyboard); }
/// <summary> /// Open a keyboard for this input field /// </summary> public virtual void OpenKeyboard() { if (m_KeyboardOpen) { return; } m_KeyboardOpen = true; m_Keyboard = spawnKeyboard(); m_Keyboard.gameObject.SetActive(true); this.StopCoroutine(ref m_MoveKeyboardCoroutine); var keyboardOutOfRange = (m_Keyboard.transform.position - transform.position).magnitude > 0.25f; m_MoveKeyboardCoroutine = StartCoroutine(MoveKeyboardToInputField(keyboardOutOfRange)); }
public KeyboardUI SpawnAlphaNumericKeyboard() { if (m_NumericKeyboard != null) { m_NumericKeyboard.gameObject.SetActive(false); } // Check if the prefab has already been instantiated if (m_StandardKeyboard == null) { m_StandardKeyboard = ObjectUtils.Instantiate(m_StandardKeyboardPrefab.gameObject, CameraUtils.GetCameraRig(), false).GetComponent <KeyboardUI>(); var smoothMotions = m_StandardKeyboard.GetComponentsInChildren <SmoothMotion>(true); foreach (var smoothMotion in smoothMotions) { this.ConnectInterfaces(smoothMotion); } } return(m_StandardKeyboard); }
public override void OnInspectorGUI() { m_KeyboardUI = (KeyboardUI)target; var labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 100f; serializedObject.Update(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Button"); EditorGUILayout.LabelField("Vertical Slots"); EditorGUILayout.LabelField("Horizontal Slots"); EditorGUILayout.EndHorizontal(); for (int i = 0; i < m_ButtonsProperty.arraySize; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(m_ButtonsProperty.GetArrayElementAtIndex(i)); EditorGUILayout.PropertyField(m_VerticalLayoutTransformsProperty.GetArrayElementAtIndex(i), GUIContent.none); EditorGUILayout.PropertyField(m_HorizontalLayoutTransformsProperty.GetArrayElementAtIndex(i), GUIContent.none); EditorGUILayout.EndHorizontal(); } EditorGUILayout.PropertyField(m_DirectManipulatorProperty); EditorGUILayout.PropertyField(m_SmoothMotionProperty); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Vertical layout")) { m_KeyboardUI.ForceMoveButtonsToVerticalLayout(); } if (GUILayout.Button("Horizontal layout")) { m_KeyboardUI.ForceMoveButtonsToHorizontalLayout(); } EditorGUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); EditorGUIUtility.labelWidth = labelWidth; }
private void Awake() { instance = this; EventListener.Get(gameObject).onClick += e => { gameObject.SetActive(false); if (onEnter != null) { onEnter(); } }; EventListener.Get(box.gameObject).onEnter += e => { isMove = false; }; EventListener.Get(box.gameObject).onExit += e => { isMove = true; }; arrays = new bool[50]; keys = new Transform[39]; Button [] buttons = new Button[39]; for (int i = 0; i < keys.Length; i++) { buttons[i] = Instantiate(prefab).GetComponent <Button>(); texts[i] = buttons[i].GetComponentInChildren <Text>(); keys[i] = buttons[i].transform; buttons[i].transform.SetParent(parent); } for (int i = 0; i < 26; i++) { var ch = (char)(i + 'a'); texts[i].text = ch.ToString(); buttons[i].onClick.AddListener(() => { AddToInputField(ch); }); } for (int i = 26; i < 36; i++) { var ch = (char)(i + '0'); texts[i].text = ch.ToString(); buttons[i].onClick.AddListener(() => { AddToInputField(ch); }); } texts[36].text = "shift"; buttons[36].onClick.AddListener(() => { isLower = !isLower; ChangedText(isLower?'a':'A'); }); texts[37].text = "space"; buttons[37].onClick.AddListener(() => { AddToInputField(' '); }); texts[38].text = "Enter"; buttons[38].onClick.AddListener(() => { gameObject.SetActive(false); if (onEnter != null) { onEnter(); } }); size = ((RectTransform)buttons[0].transform).sizeDelta; maxPos = new Vector2(Screen.width - size.x * 11, Screen.height - size.y * 6); var boxTr = ((RectTransform)box.transform); boxTr.localPosition = new Vector3(-10, -10, 0); boxTr.sizeDelta = new Vector2(size.x * 10 + 20, size.y * 5 + 20); parent.transform.localPosition = new Vector3(10, 10, 0); }
void FinalizeClose() { m_Keyboard.gameObject.SetActive(false); m_Keyboard = null; }