Esempio n. 1
0
 private void OnKeyboardClosed(object[] args)
 {
     if (activeKeyboard != this)
         return;
     keyboardShowing = false;
     activeKeyboard = null;
 }
Esempio n. 2
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 private void KeyboardDemo_Clicked()
 {
     if(!keyboardShowing)
     {
         keyboardShowing = true;
         activeKeyboard = this;
         SteamVR.instance.overlay.ShowKeyboard(0, 0, "Description", 256, text, minimalMode, 0);
     }
 }
Esempio n. 3
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 private void KeyboardDemo_Clicked()
 {
     if (!keyboardShowing)
     {
         keyboardShowing = true;
         activeKeyboard  = this;
         SteamVR.instance.overlay.ShowKeyboard(0, 0, "Description", 256, text, minimalMode, 0);
     }
 }
Esempio n. 4
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 private void OnKeyboardClosed(object[] args)
 {
     if (activeKeyboard != this)
     {
         return;
     }
     keyboardShowing = false;
     activeKeyboard  = null;
 }
Esempio n. 5
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 private void KeyboardDemo_Clicked()
 {
     if (!keyboardShowing)
     {
         keyboardShowing = true;
         activeKeyboard  = this;
         SteamVR.instance.overlay.ShowKeyboard((int)EGamepadTextInputMode.k_EGamepadTextInputModeNormal, (int)EGamepadTextInputLineMode.k_EGamepadTextInputLineModeSingleLine, (uint)KeyboardFlags, "Description", 256, text, 0);
     }
 }
Esempio n. 6
0
 private void OnKeyboardClosed(VREvent_t ev)
 {
     if (activeKeyboard != this)
     {
         return;
     }
     keyboardShowing = false;
     activeKeyboard  = null;
 }