private void OnKeyboardClosed(object[] args) { if (activeKeyboard != this) return; keyboardShowing = false; activeKeyboard = null; }
private void KeyboardDemo_Clicked() { if(!keyboardShowing) { keyboardShowing = true; activeKeyboard = this; SteamVR.instance.overlay.ShowKeyboard(0, 0, "Description", 256, text, minimalMode, 0); } }
private void KeyboardDemo_Clicked() { if (!keyboardShowing) { keyboardShowing = true; activeKeyboard = this; SteamVR.instance.overlay.ShowKeyboard(0, 0, "Description", 256, text, minimalMode, 0); } }
private void OnKeyboardClosed(object[] args) { if (activeKeyboard != this) { return; } keyboardShowing = false; activeKeyboard = null; }
private void KeyboardDemo_Clicked() { if (!keyboardShowing) { keyboardShowing = true; activeKeyboard = this; SteamVR.instance.overlay.ShowKeyboard((int)EGamepadTextInputMode.k_EGamepadTextInputModeNormal, (int)EGamepadTextInputLineMode.k_EGamepadTextInputLineModeSingleLine, (uint)KeyboardFlags, "Description", 256, text, 0); } }
private void OnKeyboardClosed(VREvent_t ev) { if (activeKeyboard != this) { return; } keyboardShowing = false; activeKeyboard = null; }