Esempio n. 1
0
    public static void Save()
    {
        keybinds.SaveToPrefs();
        //PlayerPrefs.SetFloat("Settings_Resolution",resolution); Unity gets the latest resolution automagically
        PlayerPrefsX.SetBool("Settings_EnableTrails", enableTrails);
        PlayerPrefsX.SetBool("Settings_Fullscreen", fullscreen);
        PlayerPrefs.SetInt("Settings_AA", aa);
        PlayerPrefsX.SetBool("Settings_Vsync", vsync);
        PlayerPrefsX.SetBool("Settings_Shadows", shadows);
        PlayerPrefs.SetFloat("Settings_SensitivityMouse", sensitivityMouse);
        PlayerPrefs.SetFloat("Settings_SensitivityKeyboard", sensitivityKeyboard);
        PlayerPrefs.SetFloat("Settings_Volume", volume);
        PlayerPrefsX.SetBool("Settings_Music", music);
        PlayerPrefsX.SetBool("Settings_SanicSpeedSong", sanicSpeedSong);
        string toBeSavedPlaylist = "";

        foreach (ExternalSong s in userPlaylist)
        {
            toBeSavedPlaylist += s.filename + "@";
        }
        if (toBeSavedPlaylist.Length > 0)
        {
            // remove the last @
            toBeSavedPlaylist = toBeSavedPlaylist.Remove(toBeSavedPlaylist.Length - 1, 1);
        }
        PlayerPrefs.SetString("User_Playlist", toBeSavedPlaylist);
        string toBeSavedDisabledSongs = "";

        foreach (Song s in Global.playlist)
        {
            if (!s.enabled)
            {
                toBeSavedDisabledSongs += s.name + "@";
            }
        }
        if (toBeSavedDisabledSongs.Length > 0)
        {
            // remove the last @
            toBeSavedDisabledSongs = toBeSavedDisabledSongs.Remove(toBeSavedDisabledSongs.Length - 1, 1);
        }
        PlayerPrefs.SetString("User_DisabledSongs", toBeSavedDisabledSongs);
        PlayerPrefs.Save();
    }