Esempio n. 1
0
 public Keybinding(Keybindings name, Category category, Keys key)
 {
     Name         = name;
     CategoryType = category;
     Key          = key;
     IsVisible    = false;
 }
Esempio n. 2
0
        private void Start()
        {
            ModLoader.MakeModule(this);

            key = Keybindings.AddKeybinding("Mod Toggle",
                                            new Key(KeyCode.LeftControl, KeyCode.M));
        }
Esempio n. 3
0
        private int[][] blockIndices; // Basically same as with tabIndices

        private void Start()
        {
            pipette      = Keybindings.Get("Pipette");
            openSettings = Keybindings.Get("Open Block Settings");
            nextTab      = Keybindings.Get("Next Tab");
            previousTab  = Keybindings.Get("Previous Tab");

            increaseTime = Keybindings.Get("Increase time scale");
            decreaseTime = Keybindings.Get("Decrease time scale");
            timeTo100    = Keybindings.Get("Set time scale to 100%");
            timeTo0      = Keybindings.Get("Set time scale to 0%");

            blockKeys = new Key[9];
            for (int i = 0; i < 9; i++)
            {
                blockKeys[i] = Keybindings.Get("Block " + (i + 1));
            }

            tabKeys = new Key[7];
            for (int i = 0; i < 7; i++)
            {
                tabKeys[i] = Keybindings.Get("Tab " + (i + 1));
            }

            OnSceneLoaded(default(Scene), default(LoadSceneMode));
            SceneManager.sceneLoaded += OnSceneLoaded;
        }
Esempio n. 4
0
        private void Start()
        {
            ModLoader.MakeModule(this);

            key = Keybindings.AddKeybinding("Keymaper",
                                            new Key(KeyCode.LeftControl, KeyCode.J));
        }
Esempio n. 5
0
        public Form1(
            IAxisFactory axisFactory,
            IMazeViewDataFactory mazeViewDataFactory,
            MazeNodeDataBuilder mazeNodeDataBuilder,
            IVisualizer visualizer,
            UnitMover unitMover,
            Maze maze,
            Keybindings keybindings)
        {
            _maze                = maze;
            _unitMover           = unitMover;
            _visualizer          = visualizer;
            _mazeNodeDataBuilder = mazeNodeDataBuilder;
            _keybindings         = keybindings;

            InitializeComponent();
            InitializeMaze(axisFactory, mazeViewDataFactory);
            InitializeKeybindings(axisFactory);

            DoubleBuffered = true;

            fAnimator = new Timer()
            {
                Interval = 500,
            };
            fAnimator.Tick += FAnimator_Tick1;
            fAnimator.Start();
        }
Esempio n. 6
0
 void Start()
 {
     waitingForKey = false;
     keys          = InputManager.instance.keybindings;
     evt           = EventSystem.current;
     SetStartKeys();
 }
 void Start()
 {
     Keybindings.InitializePlayerAction(PlayerAction.Up, KeyCode.W);
     Keybindings.InitializePlayerAction(PlayerAction.Left, KeyCode.A);
     Keybindings.InitializePlayerAction(PlayerAction.Right, KeyCode.D);
     Keybindings.InitializePlayerAction(PlayerAction.Down, KeyCode.S);
     Keybindings.InitializePlayerAction(PlayerAction.Fire, KeyCode.Space);
 }
Esempio n. 8
0
 /// <summary>
 /// Mouse Input Trigger
 /// </summary>
 /// <param name="key">Key clicked</param>
 /// <param name="pos">Mouse Position at moment of click</param>
 protected virtual void MouseInput(Keybindings key, Vector2 pos)
 {
     if (MouseUsers != null)
     {
         MouseEvent args = new MouseEvent(key, pos);
         MouseUsers(this, args);
     }
 }
Esempio n. 9
0
 /// <summary>
 /// Movement key release trigger
 /// </summary>
 /// <param name="key">Key released</param>
 protected virtual void MovementRelease(Keybindings key)
 {
     if (Movement != null)
     {
         InputEvent args = new InputEvent(key);
         Movement(this, args);
     }
 }
Esempio n. 10
0
 /// <summary>
 /// Escape Key Input Trigger
 /// </summary>
 /// <param name="key">Key Pressed</param>
 protected virtual void EscapeInput(Keybindings key)
 {
     if (Esc != null)
     {
         InputEvent args = new InputEvent(key);
         Esc(this, args);
         SingleInputTriggered();
     }
 }
Esempio n. 11
0
 protected virtual void CheatInput(Keybindings key)
 {
     if (Cheats != null)
     {
         InputEvent args = new InputEvent(key);
         Cheats(this, args);
         SingleInputTriggered();
     }
 }
Esempio n. 12
0
 /// <summary>
 /// Use Key Input Trigger
 /// </summary>
 /// <param name="key">Key Pressed</param>
 protected virtual void UseInput(Keybindings key)
 {
     if (Use != null)
     {
         InputEvent args = new InputEvent(key);
         Use(this, args);
         SingleInputTriggered();
     }
 }
        private void Start()
        {
            ModLoader.MakeModule(this);

            HierarchyPanel = gameObject.AddComponent <HierarchyPanel>();
            InspectorPanel = gameObject.AddComponent <InspectorPanel>();

            key = Keybindings.AddKeybinding("Object Explorer",
                                            new Key(KeyCode.LeftControl, KeyCode.O));
        }
Esempio n. 14
0
 /// <summary>
 /// Discards changes to temp_keybindings. Sets temp_keybindings to match keybindings.
 /// </summary>
 public void DiscardKeybinds()
 {
     if (temp_keybindings == null)
     {
         temp_keybindings = new Keybindings();
     }
     else
     {
         temp_keybindings = keybindings.Copy();
     }
 }
Esempio n. 15
0
        public static T Get <T>(Keybindings keybinding) where T : IKeybinding
        {
            foreach (var _keybinding in _keybindings)
            {
                if (_keybinding.Name == keybinding)
                {
                    return((T)_keybinding);
                }
            }

            return(default);
Esempio n. 16
0
        public override void OnLoad()
        {
            UnityEngine.Object.DontDestroyOnLoad(EnhancedCamera.Instance);

            Keybindings.AddKeybinding("Forward", new Key(KeyCode.None, KeyCode.W));
            Keybindings.AddKeybinding("Backward", new Key(KeyCode.None, KeyCode.S));
            Keybindings.AddKeybinding("Left", new Key(KeyCode.None, KeyCode.A));
            Keybindings.AddKeybinding("Right", new Key(KeyCode.None, KeyCode.D));
            Keybindings.AddKeybinding("Up", new Key(KeyCode.None, KeyCode.Q));
            Keybindings.AddKeybinding("Down", new Key(KeyCode.None, KeyCode.E));
            Keybindings.AddKeybinding("Menu", new Key(KeyCode.LeftAlt, KeyCode.C));
        }
Esempio n. 17
0
        private void OnApplicationQuit()
        {
            foreach (var mod in loadedMods)
            {
                mod.Deactivate();
                Configuration.SetBool("modStatus:" + mod.Mod.Name, mod.IsEnabled);
            }

            Keybindings.SaveToConfig();

            Configuration.Save();
        }
Esempio n. 18
0
        /// <summary>
        /// Copies the keybindings from one instance to another
        /// </summary>
        /// <returns></returns>
        public Keybindings Copy()
        {
            Keybindings copy = new Keybindings();

            for (int i = 0; i < 9; i++)
            {
                copy.keys[i, 0] = this.keys[i, 0];
                copy.keys[i, 1] = this.keys[i, 1];
            }

            return(copy);
        }
Esempio n. 19
0
 public EndScreen(Texture2D winTexture, Texture2D loseTexture, float scale, float fadeseconds, Keybindings keybindings)
 {
     Instance        = this;
     _win            = new Sprite(winTexture);
     _win.Scale      = scale;
     _lose           = new Sprite(loseTexture);
     _lose.Scale     = scale;
     _alpha          = 0;
     _winning        = false;
     _alphapersecond = 255F / fadeseconds;
     _fadingIn       = false;
     _keybinds       = keybindings;
 }
        public void CopyFrom(MouseOrbit o)
        {
            target                  = o.target;
            distance                = o.distance;
            xSpeed                  = o.xSpeed;
            ySpeed                  = o.ySpeed;
            yMinLimit               = o.yMinLimit;
            yMaxLimit               = o.yMaxLimit;
            x                       = o.x;
            y                       = o.y;
            smooth                  = o.smooth;
            wasdPosOffset           = o.wasdPosOffset;
            wasdSpeed               = o.wasdSpeed;
            zoomSmooth              = o.zoomSmooth;
            introDuration           = o.introDuration;
            introXamount            = o.introXamount;
            introYamount            = o.introYamount;
            filmCamSmooth           = o.filmCamSmooth;
            panSpeed                = o.panSpeed;
            machineTarget           = o.machineTarget;
            focusObject             = o.focusObject;
            focusLerpSmooth         = o.focusLerpSmooth;
            dofTarget               = o.dofTarget;
            minZoom                 = o.minZoom;
            maxZoom                 = o.maxZoom;
            mouseSensitivityScaler  = o.mouseSensitivityScaler;
            scrollSensitivityScaler = o.scrollSensitivityScaler;
            fixedCam                = o.fixedCam;
            fixedCamObj             = o.fixedCamObj;
            fixedCamLookAt          = o.fixedCamLookAt;
            fixedCamLerpPosSpeed    = o.fixedCamLerpPosSpeed;
            fixedCamLerpRotSpeed    = o.fixedCamLerpRotSpeed;
            lerpedUpVector          = o.lerpedUpVector;
            yPosClamp               = o.yPosClamp;
            hud3Dcam                = o.hud3Dcam;

            forward  = Keybindings.Get("Forward");
            backward = Keybindings.Get("Backward");
            left     = Keybindings.Get("Left");
            right    = Keybindings.Get("Right");
            up       = Keybindings.Get("Up");
            down     = Keybindings.Get("Down");
            menu     = Keybindings.Get("Menu");

            wasdSpeed = Configuration.GetFloat("wasdSpeed", wasdSpeed);
            scrollSensitivityScaler = Configuration.GetFloat("scrollSpeed",
                                                             scrollSensitivityScaler);
            fov             = Configuration.GetFloat("fov", Camera.main.fieldOfView);
            focusLerpSmooth = Configuration.GetFloat("focusLerpSmooth", focusLerpSmooth);
        }
Esempio n. 21
0
    /// <summary>
    /// Sets keybindings to match temp_keybindings, and saves to file as well.
    /// </summary>
    public void ApplyKeybinds()
    {
        if (temp_keybindings == null)
        {
            temp_keybindings = new Keybindings();
        }
        keybindings = temp_keybindings.Copy();

        //Debug.Log("Saving to location: \"" + Application.persistentDataPath + "\\Keybindings.txt\"");
        Stream stream = new FileStream(Application.persistentDataPath + "\\Keybindings.txt", FileMode.Create, FileAccess.Write);

        formatter.Serialize(stream, keybindings);
        stream.Close();
    }
Esempio n. 22
0
        private void DoWindow(int id)
        {
            var keybindings = Keybindings.GetAllKeybindings();

            scrollPos = GUILayout.BeginScrollView(scrollPos);

            foreach (var modPair in keybindings)
            {
                if (DoSectionTitle(modPair.Key))
                {
                    foreach (var bindingPair in keybindings[modPair.Key])
                    {
                        DoKeybinding(modPair.Key, bindingPair.Key, bindingPair.Value);
                    }
                }
            }

            GUILayout.EndScrollView();

            if (Event.current.type == EventType.Repaint)
            {
                if (GUI.tooltip == "")
                {
                    currentKeyToMap = null;
                }
                else
                {
                    var parts = GUI.tooltip.Split(':');
                    if (parts.Length != 3)
                    {
                        currentKeyToMap = null;
                    }
                    else
                    {
                        currentKeyToMap = keybindings[parts[0]][parts[1]];
                        if (parts[2] == "modifier")
                        {
                            currentlyModifier = true;
                        }
                        else
                        {
                            currentlyModifier = false;
                        }
                    }
                }
            }

            GUI.DragWindow(new Rect(0, 0, windowRect.width, GUI.skin.window.padding.top));
        }
Esempio n. 23
0
        private void OnEnable()
        {
            ModLoader.MakeModule(this);

            Application.logMessageReceived += HandleLog;
            entries    = new List <LogEntry>();
            windowRect = new Rect(50f, 50f, Elements.Settings.ConsoleSize.x,
                                  Elements.Settings.ConsoleSize.y);

            initMessageFiltering();
            registerClear();

            key = Keybindings.AddKeybinding("Console",
                                            new Key(KeyCode.LeftControl, KeyCode.K));
        }
Esempio n. 24
0
 /// <summary>
 /// Loads keybindings from file if file exist, else loads default keybindsings.
 /// </summary>
 public void LoadKeybinds()
 {
     if (File.Exists(Application.persistentDataPath + "\\Keybindings.txt"))
     {
         //Debug.Log("Loading keybinds from location: \"" + Application.persistentDataPath + "\\Keybindings.txt\"");
         Stream stream = new FileStream(Application.persistentDataPath + "\\Keybindings.txt", FileMode.Open, FileAccess.Read);
         keybindings      = (Keybindings)formatter.Deserialize(stream);
         temp_keybindings = keybindings.Copy();
     }
     else
     {
         //Debug.Log("Loading default keybinds");
         keybindings      = new Keybindings();
         temp_keybindings = keybindings.Copy();
     }
 }
Esempio n. 25
0
        private void Start()
        {
            DontDestroyOnLoad(this);

            loadedMods = new List <InternalMod>();
            loadedMods.Add(new InternalMod(new LoaderMod(),
                                           Assembly.GetExecutingAssembly()));

            Commands.Initialize();

            // Create the console before loading the config so it can display
            // possible errors.
            var console = Tools.Console.Instance;

            Configuration.Load();
            Keybindings.LoadFromConfig();
            Game.Initialize();
            SettingsMenu.Initialize();
            OptionsMenu.Initialize();
            MachineData.Initialize();
            Tools.ModToggle.Initialize();
            Tools.Keymapper.Initialize();

#if DEV_BUILD
            Tools.ObjectExplorer.Initialize();
            if (Environment.CommandLine.Contains("-enable-debug-server"))
            {
                Tools.DebugServer.Initialize();
                Tools.DebugServer.Instance.StartDebugServer(5000);
            }
#endif

            // Enable the console interface since it can now ask the configuration
            // for the correct keys to use.
            console.EnableInterface();

            var blockLoaderInfo = new TheGuysYouDespise.BlockLoaderInfo();
            blockLoaderInfo.LoadBlockLoader();

            LoadMods();

            RegisterModManagementCommands();

            InitializeMods();

            UpdateChecker.Initialize();
        }
Esempio n. 26
0
    /// <summary>
    /// Load or create all keybinds
    /// </summary>
    private void Awake()
    {
        if (!Directory.Exists(CFG_FOLDER))
        {
            Debug.Log("No config folder, creating...");
            Directory.CreateDirectory(CFG_FOLDER);
        }

        if (File.Exists(CFG_FOLDER + KEYS_CFG))
        {
            keybinds = JsonConvert.DeserializeObject <Keybindings>(File.ReadAllText(CFG_FOLDER + KEYS_CFG));
        }
        else
        {
            Debug.Log("No keys file, creating...");
            LoadDefaultKeybinds();
            SaveKeybindsToFile();
        }
    }
Esempio n. 27
0
    /// <summary>
    /// Loads all default keybinds into the Dictionary
    /// </summary>
    public void LoadDefaultKeybinds()
    {
        keybinds = new Keybindings();
        // Player 1
        keybinds.player1.Add(KeyCode.A, InputOption.Forward);
        keybinds.player1.Add(KeyCode.D, InputOption.Backward);
        keybinds.player1.Add(KeyCode.W, InputOption.Up);
        keybinds.player1.Add(KeyCode.S, InputOption.Down);

        keybinds.player1.Add(KeyCode.R, InputOption.LPunch);
        keybinds.player1.Add(KeyCode.T, InputOption.RPunch);

        // Player 2  InputOption.
        keybinds.player2.Add(KeyCode.J, InputOption.Forward);
        keybinds.player2.Add(KeyCode.L, InputOption.Backward);
        keybinds.player2.Add(KeyCode.I, InputOption.Up);
        keybinds.player2.Add(KeyCode.K, InputOption.Down);

        keybinds.player2.Add(KeyCode.Keypad4, InputOption.LPunch);
        keybinds.player2.Add(KeyCode.Keypad5, InputOption.RPunch);
    }
Esempio n. 28
0
        public void Start()
        {
            DontDestroyOnLoad(this);

            button = new SettingsButton()
            {
                Text     = "Keys",
                Value    = false,
                OnToggle = OnInterfaceToggle
            };
            button.Create();

            windowRect.x      = Configuration.GetFloat("main-x", 1100f);
            windowRect.y      = Configuration.GetFloat("main-y", 309);
            windowRect.width  = 400;
            windowRect.height = 500;
            editInterface.LoadWindowPosition();

            toggleKey = Keybindings.AddKeybinding("Key Manager",
                                                  new Key(KeyCode.RightControl, KeyCode.M));
        }
Esempio n. 29
0
 private void UpdateKeyValues(Keybindings profile)
 {
     if (keybindingTexts.Count <= 0)
     {
         for (int i = 0; i < profile.keybinding.Count; i++)// Create all buttons and text fields
         {
             GameObject newButton  = Instantiate(button, transform.parent.GetChild(transform.parent.childCount - 1)).gameObject;
             Text       buttonText = newButton.GetComponentInChildren <Text>();
             buttonText.text = profile.keybinding[i].keyValue.ToString();
             newButton.GetComponentInChildren <Button>().onClick.AddListener(delegate { PressButton(newButton.gameObject); });
             keybindingTexts.Add(buttonText);
             Instantiate(keybindingText, transform).GetComponentInChildren <Text>().text = profile.keybinding[i].actionName.ToString();
         }
     }
     else
     {
         for (int i = 0; i < keybindingTexts.Count; i++)// Updates all the texts
         {
             keybindingTexts[i].text = profile.keybinding[i].keyValue.ToString();
         }
     }
 }
Esempio n. 30
0
    private void Update()
    {
        if (FogOfWar.Instance.FoWTexture == null)
        {
            return;
        }
        if (Keybindings.UIExpandMinimap)
        {
            minimapExpanded = !minimapExpanded;
            if (minimapExpanded)
            {
                Keybindings.DeactivateInputMode(Keybindings.InputMode.Player);
                Keybindings.ActivateInputMode(Keybindings.InputMode.Minimap);
                DOTween.To(() => minimapExpandedAmount, x => minimapExpandedAmount = x, 1f, minimapExpandDuration).OnUpdate(OnTweenUpdate).SetEase(Ease.InOutSine);
            }
            else
            {
                Keybindings.DeactivateInputMode(Keybindings.InputMode.Minimap);
                Keybindings.ActivateInputMode(Keybindings.InputMode.Player);
                DOTween.To(() => minimapExpandedAmount, x => minimapExpandedAmount = x, 0f, minimapExpandDuration).OnUpdate(OnTweenUpdate).SetEase(Ease.InOutSine);
            }
        }

        if (minimapObject.texture != FogOfWar.Instance.FoWTexture)
        {
            minimapObject.texture = FogOfWar.Instance.FoWTexture;
        }

        Rect uvRect = minimapObject.uvRect;

        uvRect.width  = minimapObject.rectTransform.rect.width / minimapObject.texture.width;
        uvRect.height = minimapObject.rectTransform.rect.height / minimapObject.texture.height;
        Vector3Int playerTilePosition = FogOfWar.Instance.WorldToTile(Main.Instance.player.transform.position);

        uvRect.x = playerTilePosition.x / (float)minimapObject.texture.width - uvRect.width / 2f;
        uvRect.y = playerTilePosition.y / (float)minimapObject.texture.height - uvRect.height / 2f;

        minimapObject.uvRect = uvRect;
    }