Esempio n. 1
0
    public KeySettingItem TestConflict(KeySettingItem itemToSet, KeyCode newKey, IKeyJoyAccessor accessor)
    {
        int[] masks = new int[] { 0xff, 0x03, 0x05, 0x09, 0x11, 0x21 };
        int   n     = mKeySettingLists.Length;
        int   idx   = 0;

        for (int i = 0; i < n; i++)
        {
            if (0 <= System.Array.IndexOf(mKeySettingLists[i], itemToSet))
            {
                for (int j = 0; j < n; j++)
                {
                    if ((masks[i] & (1 << j)) != 0 && 0 != (idx = accessor.FindInArray(mKeySettingLists[j], newKey)))
                    {
                        if (idx < 0)
                        {
                            idx = -idx;
                        }
                        return(mKeySettingLists[j][idx - 1]);
                    }
                }
            }
        }
        return(null);
    }
Esempio n. 2
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    void SetJoy(bool state)
    {
        m_OpCtrlBtnsParent.SetActive(state);
        if (!state && _bApply)
        {
            // set joy into _keySetting
            if (_joyToSet != InputControlType.None && _joyToSet != _keySetting._joy)
            {
#if ConflictMsgOn
                KeySettingItem itemConflict = null;                // UIOption.Instance.TestConflict(this, _joyToSet, s_joyAccessor);
                if (itemConflict != null)
                {
                    MessageBox_N.ShowYNBox(PELocalization.GetString(8000178), () => { s_joyAccessor.Set(this, _joyToSet); });
                }
                else
                {
                    s_joyAccessor.Set(this, _joyToSet);
                }
#else
                if (!UIOption.Instance.TrySetKey(this, _joyToSet, s_joyAccessor))
                {
                    if (OptionUIHintFadeCtrl.Instance != null)
                    {
                        OptionUIHintFadeCtrl.Instance.AddOneHint(PELocalization.GetString(8000172));
                    }
                }
#endif
            }
        }
        else
        {
            _joyToSet = _keySetting._joy;
        }
        mCtrlContent.text = _keySetting._joy.ToString();
    }
Esempio n. 3
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    bool TrySetKeyInOther(KeySettingItem itemToSet, KeyCode newKey, IKeyJoyAccessor accessor, int cur)
    {
        tmpIdx[cur] = accessor.FindInArray(mKeySettingLists[cur], newKey);
        if (tmpIdx[cur] < 0)
        {
            return(false);                      // Can not set because locked
        }
        KeyCode oldKey = accessor.Get(itemToSet);

        if (tmpIdx[cur] > 0)
        {
            accessor.Set(mKeySettingLists[cur][tmpIdx[cur] - 1], oldKey);
        }
        else
        {
            tmpIdx[0] = accessor.FindInArray(mKeySettingLists[0], newKey);
            if (tmpIdx[0] < 0)
            {
                return(false);                  // Can not set because locked
            }
            if (tmpIdx[0] > 0)
            {
                if (!TrySetKeyInCommon(mKeySettingLists[0][tmpIdx[0] - 1], oldKey, accessor, (-1 & ~(1 << cur))))
                {
                    return(false);
                }
            }
        }
        accessor.Set(itemToSet, newKey);
        return(true);
    }
Esempio n. 4
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 public bool TrySetKey(KeySettingItem itemToSet, KeyCode newKey, IKeyJoyAccessor accessor)
 {
     // Special for common settings
     if (0 <= System.Array.IndexOf(mKeySettingLists[0], itemToSet))
     {
         return(TrySetKeyInCommon(itemToSet, newKey, accessor, -1));
     }
     for (int i = 1; i < 4; i++)
     {
         if (0 <= System.Array.IndexOf(mKeySettingLists[i], itemToSet))
         {
             return(TrySetKeyInOther(itemToSet, newKey, accessor, i));
         }
     }
     return(false);
 }
Esempio n. 5
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    void SetKey(bool state)
    {
        this.m_OpKeyBtnsParent.SetActive(state);
        if (!state && _bApply)
        {
            // set key into _keySetting
            if (_keyToSet != KeyCode.None && _keyToSet != _keySetting._key)
            {
#if ConflictMsgOn
                KeySettingItem itemConflict = UIOption.Instance.TestConflict(this, _keyToSet, s_keyAccessor);
                if (itemConflict != null)
                {
                    //if(_keyToSet != KeyCode.Mouse0 && _keyToSet != KeyCode.Mouse1)
                    //{
                    //    //lw:2017.7.10:快捷键冲突时,忽略玩家输入,即设置必定不成功
                    //    MessageBox_N.ShowOkBox(PELocalization.GetString(8000178));
                    //}
                    //else
                    //{
                    MessageBox_N.ShowYNBox(PELocalization.GetString(8000178), () => { s_keyAccessor.Set(this, _keyToSet); });
                    // }
                }
                else
                {
                    s_keyAccessor.Set(this, _keyToSet);
                }
#else
                if (!UIOption.Instance.TrySetKey(this, _keyToSet, s_keyAccessor))
                {
                    if (OptionUIHintFadeCtrl.Instance != null)
                    {
                        OptionUIHintFadeCtrl.Instance.AddOneHint(PELocalization.GetString(8000172));
                    }
                }
#endif
            }
        }
        else
        {
            _keyToSet = _keySetting._key;
        }
        mKeyContent.text = _keySetting._key.ToStr();
    }
Esempio n. 6
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    bool TrySetKeyInCommon(KeySettingItem itemToSet, KeyCode newKey, IKeyJoyAccessor accessor, int conflictMask = -1)
    {
        tmpIdx[0] = accessor.FindInArray(mKeySettingLists[0], newKey);
        if (tmpIdx[0] < 0)
        {
            return(false);                      // Can not set because locked
        }
        KeyCode oldKey = accessor.Get(itemToSet);

        if (tmpIdx[0] > 0)
        {
            accessor.Set(mKeySettingLists[0][tmpIdx[0] - 1], oldKey);
        }
        else
        {
            for (int i = 1; i < 4; i++)
            {
                if (((1 << i) & conflictMask) == 0)
                {
                    tmpIdx[i] = 0; continue;
                }
                tmpIdx[i] = accessor.FindInArray(mKeySettingLists[i], newKey);
                if (tmpIdx[i] < 0)
                {
                    return(false);                      // Can not set because locked
                }
            }
            for (int i = 1; i < 4; i++)
            {
                if (tmpIdx[i] > 0)
                {
                    accessor.Set(mKeySettingLists[i][tmpIdx[i] - 1], oldKey);
                }
            }
        }
        accessor.Set(itemToSet, newKey);
        return(true);
    }
Esempio n. 7
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 public InputControlType Get(KeySettingItem item)
 {
     return(item._keySetting._joy);
 }
Esempio n. 8
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 KeyCode IKeyJoyAccessor.Get(KeySettingItem item)
 {
     return(KeyCode.None);
 }
Esempio n. 9
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 public void Set(KeySettingItem item, KeyCode keyToSet)
 {
 }
Esempio n. 10
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 public void Set(KeySettingItem item, InputControlType keyToSet)
 {
     item._keySetting._joy  = keyToSet;
     item.mCtrlContent.text = keyToSet.ToString();
 }
Esempio n. 11
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 public KeyCode Get(KeySettingItem item)
 {
     return(item._keySetting._key);
 }
Esempio n. 12
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 public void Set(KeySettingItem item, KeyCode keyToSet)
 {
     item._keySetting._key = keyToSet;
     item.mKeyContent.text = keyToSet.ToStr();
 }
Esempio n. 13
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    void CreatKeyList(ref KeySettingItem[] _array, int _count, KeyCategory _keycate)
    {
        if (_array == null)
        {
            KeyCategoryItem cateitem = Instantiate(mCategoryPrefab) as KeyCategoryItem;
            cateitem.transform.parent        = mKeysSetGrid.transform;
            cateitem.transform.localScale    = Vector3.one;
            cateitem.transform.localPosition = Vector3.zero;
            cateitem.transform.localRotation = Quaternion.identity;
            cateitem.mStringID = (int)_keycate;

            _array = new KeySettingItem[_count];

            for (int i = 0; i < _count; i++)
            {
                KeySettingItem addItem = Instantiate(mPerfab) as KeySettingItem;
                addItem.transform.parent        = mKeysSetGrid.transform;
                addItem.transform.localScale    = Vector3.one;
                addItem.transform.localPosition = Vector3.zero;
                addItem.transform.localRotation = Quaternion.identity;
                addItem.gameObject.name         = "KeySetting" + i;
                switch (_keycate)
                {
                case KeyCategory.Common:
                    addItem._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[0][i]);
                    addItem._keySettingName = PeInput.StrIdOfGeneral(i);
                    break;

                case KeyCategory.Character:
                    addItem._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[1][i]);
                    addItem._keySettingName = PeInput.StrIdOfChrCtrl(i);
                    break;

                case KeyCategory.Construct:
                    addItem._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[2][i]);
                    addItem._keySettingName = PeInput.StrIdOfBuildMd(i);
                    break;

                case KeyCategory.Carrier:
                    addItem._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[3][i]);
                    addItem._keySettingName = PeInput.StrIdOfVehicle(i);
                    break;
                }
                _array[i] = addItem;
            }
        }
        else
        {
            for (int i = 0; i < _count; i++)
            {
                switch (_keycate)
                {
                case KeyCategory.Common:
                    _array[i]._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[0][i]);
                    _array[i]._keySettingName = PeInput.StrIdOfGeneral(i);
                    break;

                case KeyCategory.Character:
                    _array[i]._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[1][i]);
                    _array[i]._keySettingName = PeInput.StrIdOfChrCtrl(i);
                    break;

                case KeyCategory.Construct:
                    _array[i]._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[2][i]);
                    _array[i]._keySettingName = PeInput.StrIdOfBuildMd(i);
                    break;

                case KeyCategory.Carrier:
                    _array[i]._keySetting     = new PeInput.KeyJoySettingPair(PeInput.SettingsAll[3][i]);
                    _array[i]._keySettingName = PeInput.StrIdOfVehicle(i);
                    break;
                }
            }
        }
    }