public override void Update() { if (mManager.mZigManager.has_user() && mManager.mZigManager.is_skeleton_tracked_alternative()) { CurrentPose = ProGrading.snap_pose(mManager); } else { CurrentPose = mManager.mReferences.mDefaultPose.to_pose(); } if (GS == GameState.NORMAL) { if (KeyMan.GetKeyDown("Pause")) { if (!mModeNormalPlay.Paused) { mManager.GameEventDistributor("PAUSE", null); } else { mManager.GameEventDistributor("RESUME", null); } } if (!mModeNormalPlay.Paused) { mModeNormalPlay.update(); } } else if (GS == GameState.TEST) { mModeTesting.update(); } else if (GS == GameState.SIMIAN) { mModeSimian.update(); } else if (GS == GameState.CHALLENGE) { mModeChallenge.update(); } if (GS != GameState.SIMIAN) { //reader connected and no user if (!mManager.mZigManager.has_user() && mManager.mZigManager.is_reader_connected() == 2) { mIdleTimer.update(Time.deltaTime); } else { mIdleTimer.reset(); } if (mIdleTimer.isExpired()) { mIdleTimer.reset(); mManager.restart_game(); } } }
void Update() { //try{ Vector2 newScreenSize = new Vector2(Screen.width, Screen.height); if (mLastScreenSize != newScreenSize) { //TODO screen sized changed callback } mLastScreenSize = newScreenSize; if (mUpdateDelegates != null) { mUpdateDelegates(); } if (KeyMan.GetKeyDown("Quit")) { Application.Quit(); } if (KeyMan.GetKeyDown("Restart")) { restart_game(); } //mDebugString = ((int)(1 / Time.deltaTime)).ToString(); //} /* * catch(System.Exception e) * { * mDebugString2 = e.ToString(); * throw e; * }*/ }
public void Update() { if (KeyMan.GetKeyDown("LeftThumbstick")) { /*StatisticsManager.GetSingleUserStatisticsAsync(mAll.LastActiveUser.Id,mAll.LastActiveUser.UID,"f3530100-c251-40ff-9d13-078c4a0a3432","TimesBorn",delegate(UserStatisticsResult obj, UnityAOT.GetObjectAsyncOp<UserStatisticsResult> op) { * ManagerManager.Log("stat callback " + op.Success.ToString() + " " + op.IsComplete + " " + obj.Length); * foreach(var e in obj) * { * ManagerManager.Log("Made it in " + e.Length + " " + e.ServiceConfigurationId); * foreach(var f in e) * { * ManagerManager.Log(f.Name + " " + f.Value); * } * } * });*/ /* * //TODO DELETE * //this is test stuff and will crash if there is no user logged on at start of game * var currentUser = mAll.LastActiveUser; * ManagerManager.Log("querying for stats userid, uid, scid " + currentUser.Id + " " + currentUser.UID + " " + ConsoleUtilsManager.PrimaryServiceConfigId());; * StatisticsManager.GetSingleUserStatisticsAsyncMultipleStats( * currentUser.Id, * currentUser.UID, * ConsoleUtilsManager.PrimaryServiceConfigId(), * new string[]{"TimesBorn","HighScore","TimesDied","TimesGruesomeDeath"}, * delegate(UserStatisticsResult obj, UnityAOT.GetObjectAsyncOp<UserStatisticsResult> op) * { * ManagerManager.Log("inside stat callback " + op.ToString()); * ManagerManager.Log("Stat retrieval op: " + op.Success + " userid: " + obj.XboxUserId + " cnt " + obj.Length); * ManagerManager.Log("inside stat callback 2"); * foreach (ServiceConfigurationStatistic ss in obj) * { * ManagerManager.Log("inside2"); * ManagerManager.Log(ss.ServiceConfigurationId + " cnt " + ss.Length); * foreach (Statistic stat in ss) * { * ManagerManager.Log(stat.Type.ToString() + " " + stat.Value); * } * } * } * );*/ } }
} //0 default, 1 forceshow, 2 noshow public override void Update() { if (KeyMan.GetKeyDown("DepthToggle")) { ForceShow = (ForceShow + 1) % 3; } if (ForceShow == 1 || (ForceShow != 2 && (is_reader_connected() == 2 && !is_user_in_screen()))) { DepthView.show_indicator(true); mManager.mTransitionCameraManager.EnableDepthWarning = true; } else { DepthView.show_indicator(false); mManager.mTransitionCameraManager.EnableDepthWarning = false; } ZgInterface.update(); DepthView.update(); }
public void Update() { User appCurrentUser = UsersManager.GetAppCurrentUser(); ManagerManager.Manager.mDebugString = "firsttime: " + firstTime + " activeuserid: " + activeUserId + " user count: " + UsersManager.Users.Count + " toggle: " + KeyMan.GetKeyDown("DepthToggle", true) + " gettappcurrentuser: "******"null" : UsersManager.GetAppCurrentUser().Id.ToString()); if (firstTime) { firstTime = false; SanityCheckApplicationSetup(); //easiest way to set active user (rather than scanning for first input) ManagerManager.Log("first time sign in"); RequestSignin(); } else { //after initial user prompt, these if statements will catch the following things: if (activeUserId == -1) { RequestSignin(); } if (UsersManager.Users.Count == 0) //no users { RequestSignin(); } if (KeyMan.GetKeyDown("DepthToggle", true)) //menu key is tied to depth toggle for XB1 { RequestSignin(); } //I really have no idea what getappcurrentuser does, just don't use it.. //if (appCurrentUser == null || (lastAppCurrentUserId != UsersManager.GetAppCurrentUser().Id && UsersManager.GetAppCurrentUser().Id != activeUserId)) //RequestSignin(); } if (!IsActiveUserInitialized && ManagerManager.Manager.mCharacterBundleManager.is_initial_loaded() && ActiveUser != null) { //title screen ManagerManager.Log("User Initialized " + ActiveUser.GameDisplayName); ManagerManager.Manager.mTransitionCameraManager.you_are_playing_as(ActiveUser.GameDisplayName); //game if (!XboxOnePLM.AmConstrained()) { ManagerManager.Manager.GameEventDistributor("RESUME", null); } //event ManagerManager.Manager.GameEventDistributor("START", null); //rich user presence SetRichUserPresence(CharacterIndex.sGrave); //this is the "null" character index //storage MicrosoftZig.Inst.mStorage.InitializeUserStorage(); ManagerManager.Manager.mMetaManager.StartSaveThread(); IsActiveUserInitialized = true; } //debug stuff if (KeyMan.GetKeyDown("LeftThumbstick")) { //ManagerManager.Log("getSingle"); //StatisticsManager.GetSingleUserStatisticsAsyncMultipleStats(UsersManager.Users[0].Id, UsersManager.Users[0].UID, ConsoleUtilsManager.PrimaryServiceConfigId(), stats,null); } /* * if (UsersManager.Users.Count == 0) * ManagerManager.Manager.mDebugString = "NO USERS"; * else * ManagerManager.Manager.mDebugString = "Current user: "******" " + UsersManager.GetAppCurrentUser().GameDisplayName; */ //this is for special case where the sign in dialog is canceled but the callback isn't called if (!MicrosoftZig.Inst.mPLM.Constrained && MicrosoftZig.Inst.mPLM.NotConstrainedTimer > 2) { siDialog = false; } }
public void update_PLAY() { TimeRemaining -= KeyMan.GetKey("Fast") ? Time.deltaTime * 5 : Time.deltaTime; if (NGM.CurrentPose != null) //this should never happen but just in case { if (KeyMan.GetKey("Perfect")) { mManager.mBodyManager.set_target_pose(NGM.CurrentTargetPose); } else { mManager.mBodyManager.set_target_pose(NGM.CurrentPose); } } //this basically means we aren't 0 or 100 or 999 if (NGM.CurrentPoseAnimation != null && NGM.CurrentCharacterIndex.LevelIndex != 0) { NGM.CurrentTargetPose = NGM.CurrentPoseAnimation.get_pose(Time.time); mManager.mTransparentBodyManager.set_target_pose(NGM.CurrentTargetPose); mGrading.update(mManager.mBodyManager.get_current_pose(), mManager.mTransparentBodyManager.get_current_pose()); float grade = ProGrading.grade_pose(mManager.mBodyManager.get_current_pose(), mManager.mTransparentBodyManager.get_current_pose()); grade = ProGrading.grade_to_perfect(grade); //old smooth grading /* * float newGrade = mLastGrade*0.95f + grade*0.05f; * if(newGrade < mLastGrade) * mLastGrade = Mathf.Max(newGrade,mLastGrade - Time.deltaTime/6f); * else mLastGrade = newGrade; * grade = mLastGrade;*/ //new smooth grading, this version gives grace to sudden drops in performance if (grade < mLastGrade) { float newGrade = mLastGrade * 0.95f + grade * 0.05f; if (newGrade < mLastGrade) { grade = Mathf.Max(newGrade, mLastGrade - Time.deltaTime / 2f); } else { grade = newGrade; } } mLastGrade = grade; bool switchEffect = false; if (PercentTimeCompletion > 0.01f) { mParticles.create_particles(mGrading, true); if (GameConstants.NEW_POSE_SWITCHING) { //TODO test if switch conditions are right //TODO switch } else { if (NGM.CurrentPoseAnimation.does_pose_change_precoginitive(Time.time, Time.deltaTime, 0.07f)) { switchEffect = true; //TODO give 1 second of bonus score for being close right when pose switches } } } if (TimeRemaining > 0) //insurance, something funny could happen if music runs slightly longer than it should. { CurrentPerformanceStat.update_score(PercentTimeCompletion, grade); } //TODO needs to be tested //improve score for good switches if (switchEffect) { CurrentPerformanceStat.adjust_score(PercentTimeCompletion, grade * GameConstants.switchBonusScoreMultiplier, NGM.CurrentPoseAnimation.ChangeTime); } //trigger effects after adjusting score if (switchEffect) { mGiftManager.capture_player(); mParticles.create_particles(mGrading); if (grade > GameConstants.playSuperCutoff && IsFever) { mManager.mMusicManager.play_sound_effect("pose5", 0.6f); } else { mManager.mMusicManager.play_sound_effect("pose" + Mathf.Clamp((int)(5 * grade), 0, 4), 0.8f); } } //mManager.mCameraManager.set_camera_effects(grade); //update score mInterfaceManager.update_bb_score(TotalScore); } else if (NGM.CurrentCharacterIndex.LevelIndex == 0 && true) //fetus { if (NGM.CurrentTargetPose != null) { mManager.mTransparentBodyManager.set_target_pose(NGM.CurrentTargetPose); float grade = ProGrading.grade_pose(mManager.mBodyManager.get_current_pose(), NGM.CurrentTargetPose); //should be mManager.mTransparentBodyManager.get_current_pose() but it does not matter grade = ProGrading.grade_to_perfect(grade); //this is a total hack, but we don't use mTotalScore for the fetus anyways FieldInfo scoreProp = typeof(PerformanceStats).GetField("mTotalScore", BindingFlags.NonPublic | BindingFlags.Instance); float oldGrade = (float)scoreProp.GetValue(CurrentPerformanceStat); float newGrade = oldGrade * 0.93f + grade * 0.07f; scoreProp.SetValue(CurrentPerformanceStat, newGrade); if (newGrade > GameConstants.playFetusPassThreshold) { //this may or may not work depending on which update gets called first SkipSingle(); scoreProp.SetValue(CurrentPerformanceStat, 0); mManager.mMusicManager.play_sound_effect("cutGood"); TimeRemaining = 0; } } } else if (NGM.CurrentCharacterIndex == CharacterIndex.sOneHundred) { mAstronaut.update_astro(); } else { CurrentPerformanceStat.update_score(PercentTimeCompletion, 0.5f); } //warning if (NGM.CurrentPoseAnimation != null && NGM.CurrentCharacterIndex.LevelIndex != 0) { float perc = 3f / GameConstants.playDefaultPlayTime; if (PercentTimeCompletion > GameConstants.warningMinTime && CurrentPerformanceStat.last_score(perc) / (perc) < 0.2f) { mInterfaceManager.enable_warning_text(true); } else { mInterfaceManager.enable_warning_text(false); } } //make sure music is finished too! //if((TimeRemaining <= 0 && !mManager.mMusicManager.IsMusicSourcePlaying) || TimeRemaining < -4) //but don't wait too long if (TimeRemaining <= 0) { CurrentPerformanceStat.Finished = true; mInterfaceManager.enable_warning_text(false); transition_to_CUTSCENE(); //if we don't want fetus to have a cutscene use this //if(CurrentPerformanceStat.Character.Index != 0) // transition_to_CUTSCENE(); //else transition_to_CHOICE(); //handle astronaut //note maybe we want to use physics for cutscene as well in which case we should move this into transition_to_CUTSCENE if (NGM.CurrentCharacterIndex == CharacterIndex.sOneHundred) { mAstronaut.finish_astro(); } return; } //if we don't want the music to play during the cutscenes and whatont... //if(GS != NormalPlayGameState.PLAY) // mManager.mMusicManager.fade_out(); //early death bool die = false; die |= KeyMan.GetKeyDown("Die"); //if (NGM.CurrentPoseAnimation != null && mManager.mZigManager.has_user() && NGM.CurrentCharacterIndex.LevelIndex != 0) if (NGM.CurrentPoseAnimation != null && mManager.mZigManager.is_reader_connected() == 2 && NGM.CurrentCharacterIndex.LevelIndex != 0) { if (PercentTimeCompletion > GameConstants.deathMinTime) { float perc = GameConstants.deathRequiredTime / GameConstants.playDefaultPlayTime; if (CurrentPerformanceStat.last_score(perc) / perc < GameConstants.deathPerformanceThreshold) { die |= true; } } } float perc2 = GameConstants.deathRequiredTime / GameConstants.playDefaultPlayTime; //ManagerManager.Manager.mDebugString = CurrentPerformanceStat.last_score(perc2).ToString("#.##") + " " + (CurrentPerformanceStat.last_score(perc2) / perc2).ToString("#.##") + " " + (PercentTimeCompletion).ToString("#.##"); if (die && NGM.CurrentCharacterIndex != CharacterIndex.sOneHundred) //can't die as astronaut, even if we want to { if (NGM.CurrentCharacterIndex != CharacterIndex.sFetus) //this only happens if we try and force die on fetus { mGiftManager.capture_player(); } CurrentPerformanceStat.Finished = true; mInterfaceManager.enable_warning_text(false); transition_to_DEATH(); } }
public void update() { //cheater keys for skipping if (KeyMan.GetKeyDown("HardSkip")) { DoSkipMultipleThisFrame = true; } if (KeyMan.GetKeyDown("SoftSkip")) { DoSkipSingleThisFrame = true; } //TODO not sure why I put this here but this most most def. does not work //if(Input.GetKeyDown(KeyCode.Alpha8)) //transition_to_TRANSITION_play(new CharacterIndex("999")); //mManager.mTransparentBodyManager.transition_character_in(GameConstants.UiWhiteTransparent); //handle cheater keys for choosing if (GS == NormalPlayGameState.CHOICE) { //cheater keys for difficulty if ( NGM.CurrentCharacterIndex.LevelIndex < 7 && (Input.GetKeyDown(KeyCode.Q) || Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.R))) { if (Input.GetKeyDown(KeyCode.Q)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(0)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.W)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(1)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.E)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(2)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.R)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(3)].Difficulty += 1; } for (int i = 0; i < 4; i++) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(i)].Difficulty %= 4; } mChoosingManager.set_bb_choices(NGM.CurrentCharacterIndex.get_future_neighbor(0).get_neighbors()); } //KeyCode[] levelKeys = new KeyCode[]{KeyCode.Q,KeyCode.W,KeyCode.E,KeyCode.R,KeyCode.T,KeyCode.Z,KeyCode.U,KeyCode.I}; //KeyCode[] choiceKeys = new KeyCode[]{KeyCode.Alpha1,KeyCode.Alpha2,KeyCode.Alpha3,KeyCode.Alpha4}; string[] levelKeys = new string[] { "lvl1", "lvl2", "lvl3", "lvl4", "lvl5", "lvl6", "lvl7", "lvl8" }; string[] choiceKeys = new string[] { "Choice1", "Choice2", "Choice3", "Choice4" }; for (int i = 0; i < levelKeys.Length; i++) { if (KeyMan.GetKey(levelKeys[i])) { for (int j = 0; j < choiceKeys.Length; j++) { if (KeyMan.GetKeyDown(choiceKeys[j])) { slide_image(mFlatCamera, mChoosingImage, null); slide_image(mFlatCamera, mSunsetImage, null, false); mManager.mMusicManager.fade_out_extra_music(); mManager.mMusicManager.fade_out(0); mManager.mAssetLoader.new_load_character((new CharacterIndex(i + 1, j)).StringIdentifier, mManager.mCharacterBundleManager); } } } } } mInterfaceManager.Update(); mSunsetManager.update(); mChoosingManager.update(); mGiftManager.update(); //TODO only draw if necessary draw_render_texture(mSunsetManager.mFlatCamera); draw_render_texture(mChoosingManager.mFlatCamera); //draw_render_texture(mInterfaceManager.mFlatCamera); mFlatCamera.update(Time.deltaTime); foreach (FlatElementBase e in mElement) { e.update(Time.deltaTime); } if (GS == NormalPlayGameState.PLAY) { //if(Input.GetKeyDown(KeyCode.P)) // mParticles.create_particles(mGrading); update_PLAY(); if (KeyMan.GetKeyDown("HardSkip")) { TimeRemaining = -5; //0; } } else if (GS == NormalPlayGameState.CHOICE) { update_CHOICE(); } mParticles.update(Time.deltaTime); TED.update(Time.deltaTime); //hacks if (DoSkipMultipleThisFrame) { mInterfaceManager.skip_cutscene(); mSunsetManager.skip_grave(); //grave skipping lul DoSkipMultipleThisFrame = false; } if (DoSkipSingleThisFrame) { DoSkipSingleThisFrame = false; } }
public void update() { mPLM.Update(); mAll.Update(); mKinect.Update(); mEvents.Update(); if (mKinect.DepthTexture != null) { ManagerManager.Manager.mZigManager.DepthView.UpdateTexture(mKinect.DepthTexture); } //if (mKinect.ColorTexture != null)take_color_image(); //defer system gestures var gm = mZig.mManager.mGameManager; bool defer = false; if (gm.GS == NewGameManager.GameState.NORMAL) { //defer if in choice or play but not paused if (!gm.mModeNormalPlay.Paused) { if (gm.mModeNormalPlay.GS == ModeNormalPlay.NormalPlayGameState.CHOICE) { defer = true; } if (gm.mModeNormalPlay.GS == ModeNormalPlay.NormalPlayGameState.PLAY) { defer = true; } } } //TODO OTHER DEFER CONDITIONS if (defer) { mKinect.DeferSystemGestures(1); } //testcode if (KeyMan.GetKeyDown("LeftThumbstick")) { ManagerManager.Log("clearing out saves"); mZig.mManager.mMetaManager.UnlockManager.mUnlocked = new Unlockables(); write_data(mZig.mManager.mMetaManager.UnlockManager.serialize(), "unlock"); } if (KeyMan.GetKeyDown("RightThumbstick")) { ManagerManager.Log("EVERYTHING UNLOCKED"); mZig.mManager.mMetaManager.UnlockManager.mUnlocked.unlock_all(); write_data(mZig.mManager.mMetaManager.UnlockManager.serialize(), "unlock"); //mEvents.SendDeathEvent(); //ManagerManager.Log("Sent fake death event"); //take_color_image(); //read_data("unlock",delegate(byte[] obj) { mZig.mManager.mMetaManager.UnlockManager.deserialize(obj);}); } if (initCounter == 3) { mZig.mManager.GameEventDistributor("OTHER_PLATFORM_INITIALIZE", null); } initCounter++; //ManagerManager.Manager.mDebugString2 = mKinect.IsTracking.ToString(); }