public void SetUp()
        {
            KeyDomainUtility.Initialize(new World("TestWorld"));

            m_StateManager = KeyDomainUtility.StateManager;
            m_Scheduler    = new KeyDomainScheduler();
            m_Scheduler.Initialize(m_StateManager);
        }
Esempio n. 2
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        public void ExecuteCompletePlanTriggersCallbackAtTerminalState()
        {
            // Force terminal evaluation.
            m_Scheduler.Dispose();
            m_Scheduler = new KeyDomainScheduler();
            m_Scheduler.Initialize(m_StateManager, terminationEvaluator: new TestManualOverrideTerminationEvaluator <StateData> {
                TerminationReturnValue = true
            });

            // Initiate query
            var query = m_Scheduler.RequestPlan(KeyDomainUtility.InitialStateKey).PlanUntil(maximumUpdates: 1);

            // Schedule single iteration
            m_Scheduler.Schedule(default);
Esempio n. 3
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        public void SetUp()
        {
            var world = new World("TestWorld");

            m_StateManager = world.GetOrCreateSystem <StateManager>();
            world.GetOrCreateSystem <SimulationSystemGroup>().AddSystemToUpdateList(m_StateManager);

            KeyDomainUtility.Initialize(world);
            m_Actor    = new GameObject("TestGameObject").AddComponent <MockMonoBehaviour>();
            m_Executor = new MockKeyDomainPlanExecutor(m_StateManager);
            m_Executor.SetExecutionSettings(m_Actor, null, default);
            m_Scheduler = new KeyDomainScheduler();
            m_Scheduler.Initialize(m_StateManager);
        }
        public void CallbackInvokedAndQueryStatusIsCompleteAfterPlanComplete()
        {
            // Force terminal evaluation.
            m_Scheduler.Dispose();
            m_Scheduler = new KeyDomainScheduler();
            m_Scheduler.Initialize(m_StateManager, terminationEvaluator: new TestManualOverrideTerminationEvaluator <StateData> {
                TerminationReturnValue = true
            });

            bool complete = false;
            var  query    = m_Scheduler.RequestPlan(KeyDomainUtility.InitialStateKey, plan => { complete = true; });

            for (int i = 0; i < 3 && !complete; i++)
            {
                m_Scheduler.Schedule(default);
 public void TearDown()
 {
     m_Scheduler?.Dispose();
     m_Scheduler    = null;
     m_StateManager = null;
 }