Esempio n. 1
0
    void FailKey(KeyChallengeInfo keyChallengeInfo)
    {
        _feedBackText.gameObject.SetActive(true);
        _feedBackText.color = new Color(1, 0.4f, 0.4f);
        LeanTween.delayedCall(_timeShowingFeedBackText, HideFeedBackMsg);
        _feedBackText.text = "FAIL!";

        keyChallengeInfo.ObjKey.GetComponentInChildren <SpriteRenderer>().color = new Color(1, 0.4f, 0.4f);
        _secondsToFinish       += _timeToAddIfFail;
        keyChallengeInfo.Failed = true;
    }
Esempio n. 2
0
    private void CheckCorrectInput(KeyChallengeInfo keyChallengeInfo)
    {
        float timeDiference = keyChallengeInfo.time - _currentTime;

        if (timeDiference > _timeToSuccessPressed || timeDiference < -_timeToSuccessPressed)
        {
            FailKey(keyChallengeInfo);
        }
        else if (timeDiference < _timeToPerfectPressed && timeDiference > -_timeToPerfectPressed)
        {
            SuccessKey(keyChallengeInfo, true);
        }
        else
        {
            SuccessKey(keyChallengeInfo, false);
        }
    }
Esempio n. 3
0
    private IEnumerator ShowNextKeyCo()
    {
        KeyChallengeInfo info = _keys[0];

        _keys.RemoveAt(0);

        if (info.key == EKeys.Size)
        {
            yield break;
        }

        _keyActives[info.key].Add(info);

        float startTime = _currentTime;
        float timeStamp = 0;

        Transform obj = CreateKey(info.key);

        info.ObjKey = obj;

        Vector2 position;

        while (timeStamp < (info.time - startTime))
        {
            position          = GetMiddlePoint(timeStamp / (info.time - startTime), info.key);
            obj.localPosition = position;
            yield return(0);

            timeStamp += Time.deltaTime;
        }

        if (!info.Success && !info.Failed)
        {
            FailKey(info);
        }

        // here is when finish
        _keyActives[info.key].Remove(info);
        Destroy(obj.gameObject);
    }
Esempio n. 4
0
    void SuccessKey(KeyChallengeInfo keyChallengeInfo, bool isPerfect = false)
    {
        keyChallengeInfo.Success = true;

        _feedBackText.gameObject.SetActive(true);
        _feedBackText.color = new Color(0.43f, 1, 0.43f);
        LeanTween.delayedCall(_timeShowingFeedBackText, HideFeedBackMsg);

        if (isPerfect)
        {
            keyChallengeInfo.ObjKey.GetComponentInChildren <SpriteRenderer>().color = new Color(0.43f, 1, 0.43f);
            _secondsToFinish  -= _timeToTakeIfPerfect;
            _feedBackText.text = "PERFECT!";
        }
        else
        {
            _feedBackText.text = "GOOD";
        }

        keyChallengeInfo.ObjKey.transform.localScale = Vector3.one * 1.1f;

        LeanTween.cancel(_feedBackText.gameObject);
    }