Esempio n. 1
0
	// Public function to check whether a particular keycard has been collected
	public bool HasKeyCard(KeyCards index) {
		return m_keyCards[(int)index];
	}
Esempio n. 2
0
 void DaysOfWeek()
 {
     if (ketCardCounter.monday == true)
     {
         if (timerScript.currentTime >= 50)
         {
             keyCardselected = KeyCards.KeyCard1;
         }
         if (timerScript.currentTime >= 40 && timerScript.currentTime <= 50)
         {
             keyCardselected = KeyCards.KeyCard2;
         }
         if (timerScript.currentTime >= 30 && timerScript.currentTime <= 40)
         {
             keyCardselected = KeyCards.KeyCard3;
         }
         if (timerScript.currentTime >= 20 && timerScript.currentTime <= 30)
         {
             keyCardselected = KeyCards.KeyCard4;
         }
         if (timerScript.currentTime >= 10 && timerScript.currentTime <= 20)
         {
             keyCardselected = KeyCards.KeyCard5;
         }
         if (timerScript.currentTime >= 0 && timerScript.currentTime <= 10)
         {
             keyCardselected = KeyCards.KeyCard6;
         }
     }
     if (ketCardCounter.tuesday == true)
     {
         if (timerScript.currentTime >= 50)
         {
             keyCardselected = KeyCards.KeyCard3;
         }
         if (timerScript.currentTime >= 40 && timerScript.currentTime <= 50)
         {
             keyCardselected = KeyCards.KeyCard5;
         }
         if (timerScript.currentTime >= 30 && timerScript.currentTime <= 40)
         {
             keyCardselected = KeyCards.KeyCard1;
         }
         if (timerScript.currentTime >= 20 && timerScript.currentTime <= 30)
         {
             keyCardselected = KeyCards.KeyCard4;
         }
         if (timerScript.currentTime >= 10 && timerScript.currentTime <= 20)
         {
             keyCardselected = KeyCards.KeyCard6;
         }
         if (timerScript.currentTime >= 0 && timerScript.currentTime <= 10)
         {
             keyCardselected = KeyCards.KeyCard2;
         }
     }
     if (ketCardCounter.wednesday == true)
     {
         if (timerScript.currentTime >= 50)
         {
             keyCardselected = KeyCards.KeyCard5;
         }
         if (timerScript.currentTime >= 40 && timerScript.currentTime <= 50)
         {
             keyCardselected = KeyCards.KeyCard4;
         }
         if (timerScript.currentTime >= 30 && timerScript.currentTime <= 40)
         {
             keyCardselected = KeyCards.KeyCard3;
         }
         if (timerScript.currentTime >= 20 && timerScript.currentTime <= 30)
         {
             keyCardselected = KeyCards.KeyCard1;
         }
         if (timerScript.currentTime >= 10 && timerScript.currentTime <= 20)
         {
             keyCardselected = KeyCards.KeyCard6;
         }
         if (timerScript.currentTime >= 0 && timerScript.currentTime <= 10)
         {
             keyCardselected = KeyCards.KeyCard2;
         }
     }
     if (ketCardCounter.thursday == true)
     {
         if (timerScript.currentTime >= 50)
         {
             keyCardselected = KeyCards.KeyCard1;
         }
         if (timerScript.currentTime >= 40 && timerScript.currentTime <= 50)
         {
             keyCardselected = KeyCards.KeyCard3;
         }
         if (timerScript.currentTime >= 30 && timerScript.currentTime <= 40)
         {
             keyCardselected = KeyCards.KeyCard5;
         }
         if (timerScript.currentTime >= 20 && timerScript.currentTime <= 30)
         {
             keyCardselected = KeyCards.KeyCard2;
         }
         if (timerScript.currentTime >= 10 && timerScript.currentTime <= 20)
         {
             keyCardselected = KeyCards.KeyCard4;
         }
         if (timerScript.currentTime >= 0 && timerScript.currentTime <= 10)
         {
             keyCardselected = KeyCards.KeyCard6;
         }
     }
     if (ketCardCounter.friday == true)
     {
         if (timerScript.currentTime >= 50)
         {
             keyCardselected = KeyCards.KeyCard5;
         }
         if (timerScript.currentTime >= 40 && timerScript.currentTime <= 50)
         {
             keyCardselected = KeyCards.KeyCard3;
         }
         if (timerScript.currentTime >= 30 && timerScript.currentTime <= 40)
         {
             keyCardselected = KeyCards.KeyCard1;
         }
         if (timerScript.currentTime >= 20 && timerScript.currentTime <= 30)
         {
             keyCardselected = KeyCards.KeyCard4;
         }
         if (timerScript.currentTime >= 10 && timerScript.currentTime <= 20)
         {
             keyCardselected = KeyCards.KeyCard6;
         }
         if (timerScript.currentTime >= 0 && timerScript.currentTime <= 10)
         {
             keyCardselected = KeyCards.KeyCard2;
         }
     }
 }
Esempio n. 3
0
	// Function to collect key cards
	// Call this function using gameStateManager.BroadcastMessage("CollectKeyCard", GameStateManager.KeyCards.colour)
	public void CollectKeyCard(KeyCards index) {
		Debug.Log("Collected key card " + index);
		statusManager.SetStatus(KEY_CARD_NAMES[(int)index] + " key card collected");
		keyManager.CollectKey(index);
		m_keyCards[(int)index] = true;
	}