Esempio n. 1
0
 // Initialisation
 void Start()
 {
     forwardKey.text        = KeyBoardBindings.GetForwardKey().ToString();
     backwardKey.text       = KeyBoardBindings.GetBackwardKey().ToString();
     attackKey.text         = KeyBoardBindings.GetAttackKey().ToString();
     chargedAttackKey.text  = KeyBoardBindings.GetChargedAttackKey().ToString();
     pauseKey.text          = KeyBoardBindings.GetPauseKey().ToString();
     zoomInKey.text         = KeyBoardBindings.GetZoomInKey().ToString();
     zoomOutKey.text        = KeyBoardBindings.GetZoomOutKey().ToString();
     showScoreboardKey.text = KeyBoardBindings.GetScoreboardKey().ToString();
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
#if UNITY_ANDROID
        if (Input.GetKeyDown(KeyCode.Escape))   // alternate method instead of pause button
        {
            TogglePauseMenu();
        }
#else
        if (Input.GetKeyDown(KeyBoardBindings.GetPauseKey()))
        {
            TogglePauseMenu();
        }
        if (Input.GetKeyDown(KeyBoardBindings.GetScoreboardKey()))
        {
            scoreboard.SetActive(true);
        }
        else if (Input.GetKeyUp(KeyBoardBindings.GetScoreboardKey()))
        {
            scoreboard.SetActive(false);
        }
#endif
    }