/// <summary> /// Adds or replace the given lock to the storage /// </summary> public void AddOrUpdateLock(LockDefinition lockDefinition) { switch (lockDefinition.Type) { case LockType.Asteroid: lock (_asteroidSyncLock) { if (AsteroidLock == null) { AsteroidLock = new LockDefinition(LockType.Asteroid, lockDefinition.PlayerName); } else { AsteroidLock.PlayerName = lockDefinition.PlayerName; } } break; case LockType.Kerbal: KerbalLocks.AddOrUpdate(lockDefinition.KerbalName, lockDefinition, (key, existingVal) => lockDefinition); break; case LockType.Update: UpdateLocks.AddOrUpdate(lockDefinition.VesselId, lockDefinition, (key, existingVal) => lockDefinition); break; case LockType.UnloadedUpdate: UnloadedUpdateLocks.AddOrUpdate(lockDefinition.VesselId, lockDefinition, (key, existingVal) => lockDefinition); break; case LockType.Control: ControlLocks.AddOrUpdate(lockDefinition.VesselId, lockDefinition, (key, existingVal) => lockDefinition); break; case LockType.Spectator: SpectatorLocks.AddOrUpdate(lockDefinition.PlayerName, lockDefinition, (key, existingVal) => lockDefinition); break; case LockType.Contract: lock (_contractSyncLock) { if (ContractLock == null) { ContractLock = new LockDefinition(LockType.Contract, lockDefinition.PlayerName); } else { ContractLock.PlayerName = lockDefinition.PlayerName; } } break; default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// Adds or replace the given lock to the storage /// </summary> public void AddOrUpdateLock(LockDefinition lockDefinition) { //Be sure to clone the lock before storing to avoid any reference issue var safeLockDefinition = (LockDefinition)lockDefinition.Clone(); switch (safeLockDefinition.Type) { case LockType.Asteroid: lock (_asteroidSyncLock) { if (AsteroidLock == null) { AsteroidLock = new LockDefinition(LockType.Asteroid, safeLockDefinition.PlayerName); } else { AsteroidLock.PlayerName = safeLockDefinition.PlayerName; } } break; case LockType.Kerbal: KerbalLocks.AddOrUpdate(safeLockDefinition.KerbalName, safeLockDefinition, (key, existingVal) => { existingVal.PlayerName = safeLockDefinition.PlayerName; return(existingVal); }); break; case LockType.Update: UpdateLocks.AddOrUpdate(safeLockDefinition.VesselId, safeLockDefinition, (key, existingVal) => { existingVal.PlayerName = safeLockDefinition.PlayerName; return(existingVal); }); break; case LockType.UnloadedUpdate: UnloadedUpdateLocks.AddOrUpdate(safeLockDefinition.VesselId, safeLockDefinition, (key, existingVal) => { existingVal.PlayerName = safeLockDefinition.PlayerName; return(existingVal); }); break; case LockType.Control: ControlLocks.AddOrUpdate(safeLockDefinition.VesselId, safeLockDefinition, (key, existingVal) => { existingVal.PlayerName = safeLockDefinition.PlayerName; return(existingVal); }); break; case LockType.Spectator: SpectatorLocks.AddOrUpdate(safeLockDefinition.PlayerName, safeLockDefinition, (key, existingVal) => safeLockDefinition); break; case LockType.Contract: lock (_contractSyncLock) { if (ContractLock == null) { ContractLock = new LockDefinition(LockType.Contract, safeLockDefinition.PlayerName); } else { ContractLock.PlayerName = safeLockDefinition.PlayerName; } } break; default: throw new ArgumentOutOfRangeException(); } }