void Start() { KeepScript = InformationTransfer.playerController.transform.parent.gameObject.GetComponent <KeepInformation>(); script = InformationTransfer.playerController.GetComponent <PlayerController>(); for (int i = 0; i < 8; i++) { board[i, Random.Range(0, 3)] = true; } }
void Start() { KeepScript = InformationTransfer.playerController.transform.parent.gameObject.GetComponent <KeepInformation>(); script = InformationTransfer.playerController.GetComponent <PlayerController>(); readFile(); selectWords(); createBoard(); fillBoard(); positionateWords(); fillLabel(); StartCoroutine(counter()); }
void Start() { KeepScript = transform.parent.transform.parent.gameObject.GetComponent <KeepInformation>(); playerScript = playerController.GetComponent <PlayerController>(); for (int i = 0; i < 6; i++) { visitedBy[i] = false; } label = gameObject.GetComponentInChildren <Text>(); int content = Random.Range(0, boxes.Count); game = boxes[content]; boxes.RemoveAt(content); }
void Awake() { if (info == null) { KeepInformation.info = this; DontDestroyOnLoad(gameObject); for (int i = 0; i < InformationTransfer.amountOfPlayers; i++) { DontDestroyOnLoad(InformationTransfer.root); } } else if (info != this) { Destroy(gameObject); } }