Esempio n. 1
0
        private void OverheadCamera()
        {
            GL.MatrixMode(MatrixMode.Modelview);

            Vector3Ref position = new Vector3Ref();

            overheadcameraK.GetPosition(platform, position);
            Vector3 position_ = new Vector3(position.GetX(), position.GetY(), position.GetZ());

            Vector3Ref center = new Vector3Ref();

            overheadcameraK.GetCenter(center);
            Vector3 center_ = new Vector3(center.GetX(), center.GetY(), center.GetZ());

            Matrix4 camera = Matrix4.LookAt(position_, center_, up);

            m = new float[]
            {
                camera.M11, camera.M12, camera.M13, camera.M14,
                camera.M21, camera.M22, camera.M23, camera.M24,
                camera.M31, camera.M32, camera.M33, camera.M34,
                camera.M41, camera.M42, camera.M43, camera.M44
            };
            GL.LoadMatrix(ref camera);
        }