public static void SetKamarPasState(KamarPasState state) { if (navigatorController != null) { navigatorController.State = state; } }
public void OnStore(GameObject sender) { State = KamarPasState.Stream; if (OldState != State) { UINavigationController.PushControllerAsFirst(typeof(StreamController)); } }
public void OnMyAvatar(GameObject sender) { State = KamarPasState.MyAvatar; if (OldState != State) { UINavigationController.PushControllerAsFirst(typeof(MyAvatarController)); } }
public void OnKamarPas(GameObject sender) { State = KamarPasState.KamarPas; if (OldState != State) { UINavigationController.PushControllerAsFirst(typeof(HomeController)); } }
private void Update() { if (OldState != State) { OldState = State; UpdateState(); } }