public void Load() { clear(); KS_SaveGame save = KS_SaveLoad.Load("tutSave"); for (int i = 0; i < save.gameObjects.Count; i++) { KS_SaveLoad.RestoreGameObject(save.gameObjects[i]); } KS_Subtitle.Instance.ShowText("Loaded: tutsave.sav", 2f); }
public void LoadGame() { KS_SaveLoad.Load("save"); }