// Use this for initialization void Start() { if (instance != null) { Destroy(this); } instance = this; inputConfig = inputFile; parser = new KS_IniParser(); if (!parser.DoesExist(gameConfig.i_configName)) { PopulateWithDefaults(); parser.Save(gameConfig.i_configName); } parser.Load(gameConfig.i_configName); CheckInputs(); parser.Save(gameConfig.i_configName); for (int i = 0; i < UnityEngine.Input.GetJoystickNames().Length; i++) { Debug.Log("Joystick " + i + ": " + UnityEngine.Input.GetJoystickNames()[i]); } }
private void Start() { instance = this; settingsConfig = new KS_IniParser(); if (!settingsConfig.DoesExist(gameConfig.SettingsConfigName)) { Debug.Log("Doesnt exist"); PopulateWithDefaults(); settingsConfig.Save(gameConfig.SettingsConfigName); Debug.Log(gameConfig.SettingsConfigName + " created"); } settingsConfig.Load(gameConfig.SettingsConfigName); }