public void VesselLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType screenType) { // if (showMainWindow || showPlanetWindow || showTargetWindow) { CreateAntennaList(); DoTheMath(); // } }
protected void onEditorLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType loadType) { if (SystemHeatSettings.DebugOverlay) { Utils.Log("[SystemHeatOverlay]: Editor Load"); } ClearPanels(); }
public void onEditorVesselLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType type) { Utils.Log("[SystemHeatEditor]: Vessel LOAD", LogType.Simulator); if (!HighLogic.LoadedSceneIsEditor) { return; } InitializeEditorConstruct(ship, true); }
public void onEditorVesselLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType type) { Utils.Log("Editor: Vessel LOAD, recalculate all parts"); if (!HighLogic.LoadedSceneIsEditor) { return; } RecalculateEditorShip(ship); }
public void onEditorVesselLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType type) { if (Settings.DebugMode) { Utils.Log("[RadioactivitySimulator][Editor]: Vessel LOAD"); } if (!HighLogic.LoadedSceneIsEditor) { return; } InitializeEditorConstruct(ship, true); }
public void onEditorLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType loadType) { if (SystemHeatSettings.DebugSimulation) { Utils.Log("[SystemHeatEditor]: Editor Load"); } if (!HighLogic.LoadedSceneIsEditor) { return; } InitializeEditorConstruct(ship, false); }
protected void onEditorLoad(ShipConstruct ship, KSP.UI.Screens.CraftBrowserDialog.LoadType loadType) { Utils.Log("[SystemHeatOverlay]: Editor Load", LogType.Overlay); ClearPanels(); }
private void OnVesselLoaded(ShipConstruct vessel, KSP.UI.Screens.CraftBrowserDialog.LoadType loadType) { OnVesselChanged(); this.vessel = null; //this.vessel = VesselCache.SimulatedVessel.Borrow(vessel, VesselCache.SimCurves.Borrow(body)); }
private void OnEditorLoad(ShipConstruct s, KSP.UI.Screens.CraftBrowserDialog.LoadType t) { OnEditorShipModified(s); Logger.Log("OnEditorLoad called", Logger.Level.Debug); }