public static void Remove(KRTransform t) { _Map.Remove(t); }
public static GameObject Find(Vec2 v) { KRTransform u = _Map.Find(v); return((u == null) ? null : u.gameObject); }
public static void Add(KRTransform t) { _Map.Add(t); }
public AttackState(FiniteStateMachine fsm) : base(fsm) { _attack = fsm.GetComponent <KRAttack>(); _krtransform = fsm.GetComponent <KRTransform>(); _krmovement = fsm.GetComponent <KRMovement>(); }