public MovementState(FiniteStateMachine fsm) : base(fsm) { _movement = fsm.GetComponent <KRMovement>(); }
public AttackState(FiniteStateMachine fsm) : base(fsm) { _attack = fsm.GetComponent <KRAttack>(); _krtransform = fsm.GetComponent <KRTransform>(); _krmovement = fsm.GetComponent <KRMovement>(); }