Esempio n. 1
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    public TestPop4()
    {
        m_popId    = POP_ID.TEST_POP_4;
        m_layerIdx = POP_LAYER_IDX.LAYER_POP_1;

        ShowGameObject();

        //
        m_btnOk    = GetChildByName <KButton>("Button_Ok", true);
        m_btnClose = GetChildByName <KButton>("Button_Close", true);

        m_panel = GameObjUtil.GetParent(m_btnOk.gameObject);

        //
        m_inputName      = GetChildByName <KInputField>("Input_name", true);
        m_labelTestInput = GetChildByName <KText>("Label_testInput", true);
        //
        m_tgl_1      = GetChildByName <KToggle>("Toggle_position1", true);
        m_labelTgl_1 = GetChildByName <KText>(m_tgl_1.gameObject, "Label_Text", true);
        m_tglGroup_1 = GetChildByName <KToggleGroup>("ToggleGroup_a1", true);
        //
        m_sliderSchedule = GetChildByName <KSlider>("Slider_Schedule1", true);
        m_labelSchedule  = GetChildByName <KText>("Label_testSilder", true);
        //
        m_barLoading = GetChildByName <KProgressBar>("ProgressBar_loading", true);
        //
        m_icon = GetChildByName <KImage>("Image_sharedAnchor", true);
        //
        m_scrollView = GetChildByName <KScrollView>("ScrollView_GuildList", true);
        m_listView   = ComponentUtil.EnsureComponent <KListViewScroll>(m_scrollView.gameObject);
    }
Esempio n. 2
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    public TestKUIPop3()
    {
        m_popId    = POP_ID.TEST_KUI_3;
        m_layerIdx = POP_LAYER_IDX.LAYER_POP_1;

        ShowGameObject();

        m_toggle1 = GetChildByName <KToggle>("Toggle_position1", true);
        m_toggle1.needReqChange = true;

        m_toggleGroup1 = GetChildByName <KToggleGroup>("ToggleGroup_1", true);
        //m_toggleGroup1.allowMultiple = true;
        //m_toggleGroup1.needReqChange = true;
        //m_toggleGroup1.allowSwitchOff = true;

        m_inputName = GetChildByName <KInputField>("Input_name", true);


        m_buttonAnnounce = GetChildByName <KButton>("Button_SystemAnnounce", true);
        m_buttonClose    = GetChildByName <KButton>("Button_Close", true);


        m_barExp          = GetChildByName <KProgressBar>("ProgressBar_EXP", true);
        m_sliderSchedule1 = GetChildByName <KSlider>("Slider_Schedule1", true);

        m_icon1 = GetChildByName <KImage>("Image_Icon1", true);


        m_scrollViewItemList = GetChildByName <KScrollView>("ScrollView_ItemList", true);
    }
Esempio n. 3
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    public LoadingView1()
    {
        m_popId    = POP_ID.LOADING_1;
        m_layerIdx = POP_LAYER_IDX.LAYER_LOADING;
        m_lifeType = POP_LIFE.FOREVER;

        ShowGameObject();

        m_barLoading       = GetChildByName <KProgressBar>("ProgressBar_Load", true);
        m_barLoading.value = 0;

        m_txtPercent = GetChildByName <KText>("Label_Percent", true);
        m_txtTips    = GetChildByName <KText>("Label_Tips", true);
    }
Esempio n. 4
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        public override void ApplyGameObjectParam(GameObject go, JsonData data)
        {
            base.ApplyGameObjectParam(go, data);


            KProgressBar bar = go.AddComponent <KProgressBar>();

            bar.AddChildComponent <StateImage>("Image_bar");     //因为不会统一加了, 所以这里要单独加

            //if (HasParam(data, PATTERN_RIGHT2LEFT) == true)
            //{
            //    AddBuildHelper(go, PARAM_RIGHT2LEFT);
            //}
        }
Esempio n. 5
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        protected override void AddComponent(GameObject go)
        {
            KProgressBar bar = go.AddComponent <KProgressBar>();

            bar.AddChildComponent <StateImage>("Image_bar");     //因为不会统一加了, 所以这里要单独加
        }