public RancherChore(KPrefabID rancher_station) : base(Db.Get().ChoreTypes.Ranch, (IStateMachineTarget)rancher_station, (ChoreProvider)null, false, (Action <Chore>)null, (Action <Chore>)null, (Action <Chore>)null, PriorityScreen.PriorityClass.basic, 5, false, true, 0, false, ReportManager.ReportType.WorkTime) { AddPrecondition(IsCreatureAvailableForRanching, rancher_station.GetSMI <RanchStation.Instance>()); AddPrecondition(ChorePreconditions.instance.HasSkillPerk, Db.Get().SkillPerks.CanUseRanchStation.Id); AddPrecondition(ChorePreconditions.instance.IsScheduledTime, Db.Get().ScheduleBlockTypes.Work); AddPrecondition(ChorePreconditions.instance.CanMoveTo, rancher_station.GetComponent <Building>()); Operational component = rancher_station.GetComponent <Operational>(); AddPrecondition(ChorePreconditions.instance.IsOperational, component); Deconstructable component2 = rancher_station.GetComponent <Deconstructable>(); AddPrecondition(ChorePreconditions.instance.IsNotMarkedForDeconstruction, component2); BuildingEnabledButton component3 = rancher_station.GetComponent <BuildingEnabledButton>(); AddPrecondition(ChorePreconditions.instance.IsNotMarkedForDisable, component3); base.smi = new RancherChoreStates.Instance(rancher_station); SetPrioritizable(rancher_station.GetComponent <Prioritizable>()); }
public Instance(KPrefabID rancher_station) : base((IStateMachineTarget)rancher_station) { ranchStation = rancher_station.GetSMI <RanchStation.Instance>(); }
public Instance(KPrefabID capture_point) : base((IStateMachineTarget)capture_point) { fixedCapturePoint = capture_point.GetSMI <FixedCapturePoint.Instance>(); }