/// <summary> /// 激活行为. /// </summary> public override void Active() { base.Active(); if (hitAnim.Length > 0) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hitAnim); } isFinish = false; action = new ActionThrowUp(hero); action.beginPosition = hero.Position; action.endPosition = KingSoftCommonFunction.NearPosition(hero.Position); KParams kParams = KConfigFileManager.GetInstance().GetParams(); action.height = kParams.HitHeight; action.changeForward = false; action.type = ActionThrowUp.ThrowUpType.TIME; action.totalTime = time; action.Active(); if (hero.property.isMainHero) { hero.DispatchEvent(ControllerCommand.HERO_MOVE); } }
/// <summary> /// 激活行为. /// </summary> public override void Active() { //FxAsset assert = new FxAsset(); //assert.init(URLUtil.GetResourceLibPath() + buffInfor.BuffPath); base.Active(); KParams kParams = KConfigFileManager.GetInstance().GetParams(); outColor = KingSoftCommonFunction.StringToColor(kParams.MonsterOutColor); totalTime = kParams.MonsterOutTime; MonsterOutHeight = kParams.MonsterOutHeight; if (kParams.MonsterOutFx.Length > 0) { assert.init(URLUtil.GetResourceLibPath() + kParams.MonsterOutFx); GameObject fx = assert.CloneObj(); if (null != fx) { fx.transform.position = hero.Position; fx.transform.localScale = hero.transform.localScale * kParams.MonsterOutFxScale; DestoryObject d = fx.AddComponent <DestoryObject>(); d.delta = 1f; } } hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, "idle1", AMIN_MODEL.ONCE, false); isFinish = false; hero.DispatchEvent(ControllerCommand.CLEAR_BUFF); beginTime = Time.realtimeSinceStartup; }
/// <summary> /// 激活行为. /// </summary> public override void Active() { KParams kParams = KConfigFileManager.GetInstance().GetParams(); commonSpeed = kParams.CommonSpeed; beginPosition = hero.Position; if(hero.Position.x == endPosition.x && hero.Position.z == endPosition.z) { action.FinishImmediate(); isFinish = true; return; } else { action.beginPosition = beginPosition; action.endPosition = endPosition; action.speed = speed; action.isLock = isLock; action.deltaSpace = deltaSpace; action.distanceChangeFun = OnDistanceChangeFun; action.Active(); endPosition = action.endPosition; } if (hero.property.isMainHero) hero.DispatchEvent(ControllerCommand.HERO_MOVE); hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hero.CharacterStateName(CharacterState.MOVE1), AMIN_MODEL.LOOP, true); }
public override void OnAttachToEntity(SceneEntity ety) { BaseInit(ety); redTicker.Stop(); KParams kParams = KConfigFileManager.GetInstance().GetParams(); redTicker.cd = kParams.HitColorTime; // 注册事件响应函数 Regist(ControllerCommand.HIT_SLOW, OnBeHit); }
public override void OnAttachToEntity(SceneEntity ety) { BaseInit(ety); redTicker.Stop(); KParams kParams = KConfigFileManager.GetInstance().GetParams(); redTicker.cd = kParams.HitColorTime; hitColor = KingSoftCommonFunction.StringToColor(kParams.HitColor); // 注册事件响应函数 Regist(ControllerCommand.BE_HIT, OnBeHit); }
// Update is called once per frame void LateUpdate() { if (null == SceneLogic.GetInstance().MainHero || null == SceneLogic.GetInstance().MainHero.property.target) { ClearSelecter(); return; } KParams kParams = KConfigFileManager.GetInstance().GetParams(); if (!SceneLogic.GetInstance().MainHero.property.AutoAttack) { float distance = KingSoftMath.CheckDistanceXZ(SceneLogic.GetInstance().MainHero.property.target.Position, SceneLogic.GetInstance().MainHero.Position); if (distance > kParams.MaxEnemyDistance) { SceneLogic.GetInstance().MainHero.property.target = null; ClearSelecter(); return; } } if (SceneLogic.GetInstance().MainHero.property.target.HeroType == KHeroObjectType.hotPlayer) { if (null != GlowComponent.globalPlayerSelectGameObject) { float _scale = SceneLogic.GetInstance().MainHero.property.target.heroSetting.Scale; GlowComponent.globalPlayerSelectGameObject.transform.localScale = new Vector3(_scale, _scale, _scale); ParticleSystemScaleManager.instance.Scale(_scale, GlowComponent.globalPlayerSelectGameObject); GlowComponent.globalPlayerSelectGameObject.SetActive(true); GlowComponent.globalPlayerSelectGameObject.transform.position = SceneLogic.GetInstance().MainHero.property.target.transform.position + delta; } if (null != GlowComponent.globalSelectGameObject) { GlowComponent.globalSelectGameObject.SetActive(false); } } else { if (null != GlowComponent.globalPlayerSelectGameObject) { GlowComponent.globalPlayerSelectGameObject.SetActive(false); } if (null != GlowComponent.globalSelectGameObject && null != SceneLogic.GetInstance().MainHero.property.target.heroSetting) { float _scale = SceneLogic.GetInstance().MainHero.property.target.heroSetting.Scale; GlowComponent.globalSelectGameObject.transform.localScale = new Vector3(_scale, _scale, _scale); ParticleSystemScaleManager.instance.Scale(_scale, GlowComponent.globalSelectGameObject); GlowComponent.globalSelectGameObject.SetActive(true); GlowComponent.globalSelectGameObject.transform.position = SceneLogic.GetInstance().MainHero.property.target.transform.position + delta; } } }