// Start is called before the first frame update void Start() { lootdrop = Random.Range(1, 100); dropchance = Random.Range(1, 2); //gets animator myAnimator = GetComponent <Animator>(); myBody = GetComponent <Rigidbody2D>(); //invunerability timer and target invulnertarget = 0.0f; invulnertimer = 0.0f; //knockback script struck = GetComponent <KNCKBCK_SCRIPT>(); }
// Start is called before the first frame update void Start() { isLeft = false; //gets coin save coin = PlayerPrefs.GetInt("newcoin"); //gets fireunlocked save fireunlock = PlayerPrefs.GetInt("unlocked"); //death timer target deathtimertarget = 5.0f; //invunerability timer target invulnertarget = 0.0f; //invunerability timer start invulnertimer = 0.0f; //how rigid bodys obtained myBody = GetComponent <Rigidbody2D>(); //how the sprites transfer mySprite = GetComponent <SpriteRenderer>(); //how knockbacks obtained struck = GetComponent <KNCKBCK_SCRIPT>(); }