Esempio n. 1
0
        private void SetCircleColor(FleetType iType)
        {
            Color color = (iType != FleetType.Friend) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f)) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f));

            this._mrBufferCircle.get_sharedMaterial().set_color(color);
            this._cBaseColor = color;
        }
        private void SetCircleColor(FleetType iType)
        {
            Color color = (iType != 0) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f)) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f));

            _mrBufferCircle.sharedMaterial.color = color;
            _cBaseColor = color;
        }
Esempio n. 3
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        private void InitMode(DamageCutInType iType)
        {
            _iType = iType;
            Color color = (iType != 0) ? new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(8f), KCVColor.ColorRate(20f), 1f) : new Color(KCVColor.ColorRate(62f), KCVColor.ColorRate(187f), KCVColor.ColorRate(229f), 1f);

            _uiBackground.color = color;
            _uiMask.SetActive(iType == DamageCutInType.Moderate);
            ((Component)_psModerateSmoke).SetActive(iType == DamageCutInType.Moderate);
            ((Component)_psHeavyBack).SetActive(iType == DamageCutInType.Heavy);
        }
Esempio n. 4
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 public void PlayRipple()
 {
     base.GetComponent <Animation>().Play();
     base.get_transform().LTValue(1f, 0f, base.GetComponent <Animation>().get_Item("ProdBufferFleetCircleRipple").get_length()).setEase(LeanTweenType.linear).setOnUpdate(delegate(float x)
     {
         this._listRippleRenderer.ForEach(delegate(MeshRenderer renderer)
         {
             renderer.get_material().set_color(new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(60f), x));
         });
     });
 }
 public void PlayLookAtLine2Assult()
 {
     this._mrLine.get_transform().LTCancel();
     this._mrLine.get_transform().LookTo(this._traTarget.get_position(), this._strParam.lookAtLineAnimTime, iTween.EaseType.easeInQuint, delegate
     {
         this._isLootAtLine = true;
     });
     this._mrLine.get_transform().LTValue(this._cDefaultLineColor, new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), KCVColor.ColorRate(175f)), this._strParam.lookAtLineAnimTime).setEase(LeanTweenType.easeInQuint).setOnUpdate(delegate(Color color)
     {
         this._mrLine.get_sharedMaterial().set_color(color);
     });
 }
Esempio n. 6
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 public void PlayLookAtLine2Assult()
 {
     ((Component)_mrLine).transform.LTCancel();
     ((Component)_mrLine).transform.LookTo(_traTarget.position, _strParam.lookAtLineAnimTime, iTween.EaseType.easeInQuint, delegate
     {
         _isLootAtLine = true;
     });
     ((Component)_mrLine).transform.LTValue(_cDefaultLineColor, new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), KCVColor.ColorRate(175f)), _strParam.lookAtLineAnimTime).setEase(LeanTweenType.easeInQuint).setOnUpdate(delegate(Color color)
     {
         _mrLine.sharedMaterial.color = color;
     });
 }
 public void PlayRipple()
 {
     GetComponent <Animation>().Play();
     base.transform.LTValue(1f, 0f, GetComponent <Animation>()["ProdBufferFleetCircleRipple"].length).setEase(LeanTweenType.linear).setOnUpdate(delegate(float x)
     {
         UIBufferFleetCircle uIBufferFleetCircle = this;
         _listRippleRenderer.ForEach(delegate(MeshRenderer renderer)
         {
             renderer.material.color = new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(60f), x);
         });
     });
 }
        private void SetCircleColor(FleetType iType)
        {
            Color baseColor = (iType != FleetType.Friend) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f), 1f) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), 1f);

            this._cDefaultBaseColor = baseColor;
            this._listMeshRenderer.ForEach(delegate(MeshRenderer x)
            {
                x.get_sharedMaterial().set_color(baseColor);
            });
            this._mrGear.get_sharedMaterial().set_color(baseColor);
            Color color = (iType != FleetType.Friend) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f), KCVColor.ColorRate(103f)) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), KCVColor.ColorRate(103f));

            this._mrLine.get_sharedMaterial().set_color(color);
            this._cDefaultLineColor = color;
        }
Esempio n. 9
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        private void SetCircleColor(FleetType iType)
        {
            Color baseColor = (iType != 0) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f), 1f) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), 1f);

            _cDefaultBaseColor = baseColor;
            _listMeshRenderer.ForEach(delegate(MeshRenderer x)
            {
                x.sharedMaterial.color = baseColor;
            });
            _mrGear.sharedMaterial.color = baseColor;
            Color color = (iType != 0) ? new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f), KCVColor.ColorRate(103f)) : new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(255f), KCVColor.ColorRate(255f), KCVColor.ColorRate(103f));

            _mrLine.sharedMaterial.color = color;
            _cDefaultLineColor           = color;
        }
        private void ReflectionMaterial()
        {
            _mrBufferCircle.material = new Material(_material);
            _mrBufferCircle.sharedMaterial.mainTexture = _texBufferCircle;
            if (Application.isPlaying)
            {
                Mem.Del(ref _texBufferCircle);
            }
            int cnt = 0;

            _listRippleRenderer.ForEach(delegate(MeshRenderer x)
            {
                x.material = new Material(_material);
                x.sharedMaterial.mainTexture = _listRippleTexture[cnt];
                _listRippleRenderer[cnt].sharedMaterial.color = new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f));
                cnt++;
            });
            if (Application.isPlaying)
            {
                Mem.DelListSafe(ref _listRippleTexture);
            }
        }
Esempio n. 11
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        private void ReflectionMaterial()
        {
            this._mrBufferCircle.set_material(new Material(this._material));
            this._mrBufferCircle.get_sharedMaterial().set_mainTexture(this._texBufferCircle);
            if (Application.get_isPlaying())
            {
                Mem.Del <Texture2D>(ref this._texBufferCircle);
            }
            int cnt = 0;

            this._listRippleRenderer.ForEach(delegate(MeshRenderer x)
            {
                x.set_material(new Material(this._material));
                x.get_sharedMaterial().set_mainTexture(this._listRippleTexture.get_Item(cnt));
                this._listRippleRenderer.get_Item(cnt).get_sharedMaterial().set_color(new Color(KCVColor.ColorRate(238f), KCVColor.ColorRate(35f), KCVColor.ColorRate(36f)));
                cnt++;
            });
            if (Application.get_isPlaying())
            {
                Mem.DelListSafe <Texture2D>(ref this._listRippleTexture);
            }
        }
        private void InitMode(ProdDamageCutIn.DamageCutInType iType)
        {
            this._iType = iType;
            Color color = (iType != ProdDamageCutIn.DamageCutInType.Moderate) ? new Color(KCVColor.ColorRate(0f), KCVColor.ColorRate(8f), KCVColor.ColorRate(20f), 1f) : new Color(KCVColor.ColorRate(62f), KCVColor.ColorRate(187f), KCVColor.ColorRate(229f), 1f);

            this._uiBackground.color = color;
            this._uiMask.SetActive(iType == ProdDamageCutIn.DamageCutInType.Moderate);
            this._psModerateSmoke.SetActive(iType == ProdDamageCutIn.DamageCutInType.Moderate);
            this._psHeavyBack.SetActive(iType == ProdDamageCutIn.DamageCutInType.Heavy);
        }