void init_kcp(UInt32 conv) { m_Kcp = new KCP(conv, null); m_Kcp.SetOutput(SendAction); // fast mode. m_Kcp.NoDelay(1, 20, 2, 1); m_Kcp.WndSize(80, 80); m_Kcp.SetMinRTO(10); m_Kcp.SetFastResend(1); }
// 测试用例 static void KCPTest(int mode) { // 创建模拟网络:丢包率10%,Rtt 60ms~125ms vnet = new LatencySimulator(10, 60, 125); // 创建两个端点的 kcp对象,第一个参数 conv是会话编号,同一个会话需要相同 // 最后一个是 user参数,用来传递标识 var kcp1 = new KCP(0x11223344, 1); var kcp2 = new KCP(0x11223344, 2); // 设置kcp的下层输出,这里为 udp_output,模拟udp网络输出函数 kcp1.SetOutput(udp_output); kcp2.SetOutput(udp_output); UInt32 current = Utils.iclock(); UInt32 slap = current + 20; UInt32 index = 0; UInt32 next = 0; Int64 sumrtt = 0; int count = 0; int maxrtt = 0; // 配置窗口大小:平均延迟200ms,每20ms发送一个包, // 而考虑到丢包重发,设置最大收发窗口为128 kcp1.WndSize(128, 128); kcp2.WndSize(128, 128); if (mode == 0) // 默认模式 { kcp1.NoDelay(0, 10, 0, 0); kcp2.NoDelay(0, 10, 0, 0); } else if (mode == 1) // 普通模式,关闭流控等 { kcp1.NoDelay(0, 10, 0, 1); kcp2.NoDelay(0, 10, 0, 1); } else // 启动快速模式 { // 第1个参数 nodelay-启用以后若干常规加速将启动 // 第2个参数 interval为内部处理时钟,默认设置为 10ms // 第3个参数 resend为快速重传指标,设置为2 // 第4个参数 为是否禁用常规流控,这里禁止 kcp1.NoDelay(1, 10, 2, 1); kcp2.NoDelay(1, 10, 2, 1); kcp1.SetMinRTO(10); kcp1.SetFastResend(1); } var buffer = new byte[2000]; int hr = 0; UInt32 ts1 = Utils.iclock(); while (true) { Thread.Sleep(1); current = Utils.iclock(); kcp1.Update(current); kcp2.Update(current); // 每隔 20ms,kcp1发送数据 for (; current >= slap; slap += 20) { KCP.ikcp_encode32u(buffer, 0, index++); KCP.ikcp_encode32u(buffer, 4, current); // 发送上层协议包 kcp1.Send(buffer, 0, 8); } // 处理虚拟网络:检测是否有udp包从p1->p2 while (true) { hr = vnet.Recv(1, buffer, 2000); if (hr < 0) { break; } // 如果 p2收到udp,则作为下层协议输入到kcp2 hr = kcp2.Input(buffer, 0, hr); Debug.Assert(hr >= 0); } // 处理虚拟网络:检测是否有udp包从p2->p1 while (true) { hr = vnet.Recv(0, buffer, 2000); if (hr < 0) { break; } // 如果 p1收到udp,则作为下层协议输入到kcp1 hr = kcp1.Input(buffer, 0, hr); Debug.Assert(hr >= 0); } // kcp2接收到任何包都返回回去 while (true) { hr = kcp2.Recv(buffer, 0, 10); if (hr < 0) { break; } // 如果收到包就回射 hr = kcp2.Send(buffer, 0, hr); Debug.Assert(hr >= 0); } // kcp1收到kcp2的回射数据 while (true) { hr = kcp1.Recv(buffer, 0, 10); if (hr < 0) // 没有收到包就退出 { break; } int offset = 0; UInt32 sn = KCP.ikcp_decode32u(buffer, ref offset); UInt32 ts = KCP.ikcp_decode32u(buffer, ref offset); UInt32 rtt = current - ts; if (sn != next) { // 如果收到的包不连续 Console.WriteLine(String.Format("ERROR sn {0}<->{1}", count, next)); return; } next++; sumrtt += rtt; count++; if (rtt > maxrtt) { maxrtt = (int)rtt; } Console.WriteLine(String.Format("[RECV] mode={0} sn={1} rtt={2}", mode, sn, rtt)); } if (next > 1000) { break; } } ts1 = Utils.iclock() - ts1; var names = new string[3] { "default", "normal", "fast" }; Console.WriteLine("{0} mode result ({1}ms):", names[mode], ts1); Console.WriteLine("avgrtt={0} maxrtt={1} tx={2}", sumrtt / count, maxrtt, vnet.tx1); Console.WriteLine("Press any key to next..."); Console.Read(); }
// Test case static void KCPTest(int mode) { // Create an analog network: 10% packet loss rate,Rtt 60ms~125ms vnet = new LatencySimulator(10, 60, 125); // Create a kcp object with two endpoints, the first parameter conv is the session number, the same session needs to be the same // The last one is the user parameter, which is used to pass the identifier. var kcp1 = new KCP(0x11223344, 1); var kcp2 = new KCP(0x11223344, 2); // Set the lower output of kcp, here udp_output, simulate udp network output function kcp1.SetOutput(udp_output); kcp2.SetOutput(udp_output); UInt32 current = Utils.iclock(); UInt32 slap = current + 20; UInt32 index = 0; UInt32 next = 0; Int64 sumrtt = 0; int count = 0; int maxrtt = 0; // Configuration window size: average delay 200ms, send a packet every 20ms, // Considering the packet loss retransmission, set the maximum receiving and sending window to 128. kcp1.WndSize(128, 128); kcp2.WndSize(128, 128); if (mode == 0) //Default mode { kcp1.NoDelay(0, 10, 0, 0); kcp2.NoDelay(0, 10, 0, 0); } else if (mode == 1) // Normal mode, turn off flow control, etc. { kcp1.NoDelay(0, 10, 0, 1); kcp2.NoDelay(0, 10, 0, 1); } else //Start fast mode { // 1st parameter nodelay-enabled after some regular acceleration will start // The second parameter interval is the internal processing clock. The default setting is 10ms. // The third parameter resend is the fast retransmission indicator, set to 2 // The fourth parameter is whether to disable regular flow control, this is forbidden here. kcp1.NoDelay(1, 10, 2, 1); kcp2.NoDelay(1, 10, 2, 1); kcp1.SetMinRTO(10); kcp1.SetFastResend(1); } var buffer = new byte[2000]; int hr = 0; UInt32 ts1 = Utils.iclock(); while (true) { Thread.Sleep(1); current = Utils.iclock(); kcp1.Update(current); kcp2.Update(current); // Kcp1 sends data every 20ms for (; current >= slap; slap += 20) { KCP.ikcp_encode32u(buffer, 0, index++); KCP.ikcp_encode32u(buffer, 4, current); // Send the upper layer protocol packet kcp1.Send(buffer, 0, 8); } //Handling virtual networks: detecting if there are udp packets from p1->p2 while (true) { hr = vnet.Recv(1, buffer, 2000); if (hr < 0) { break; } //If p2 receives udp, it is input to kcp2 as the underlying protocol. hr = kcp2.Input(buffer, 0, hr); Debug.Assert(hr >= 0); } // Handling virtual networks: detecting if there are udp packets from p2->p1 while (true) { hr = vnet.Recv(0, buffer, 2000); if (hr < 0) { break; } // If p1 receives udp, it is input to kcp1 as the underlying protocol. hr = kcp1.Input(buffer, 0, hr); Debug.Assert(hr >= 0); } // Kcp2 receives any package and returns it. while (true) { hr = kcp2.Recv(buffer, 0, 10); if (hr < 0) { break; } //If you receive the package, it will return hr = kcp2.Send(buffer, 0, hr); Debug.Assert(hr >= 0); } // Kcp1 receives the echo data of kcp2 while (true) { hr = kcp1.Recv(buffer, 0, 10); if (hr < 0) // Exit without receiving the package { break; } int offset = 0; UInt32 sn = KCP.ikcp_decode32u(buffer, ref offset); UInt32 ts = KCP.ikcp_decode32u(buffer, ref offset); UInt32 rtt = current - ts; if (sn != next) { // If the received packet is not continuous Console.WriteLine(String.Format("ERROR sn {0}<->{1}", count, next)); return; } next++; sumrtt += rtt; count++; if (rtt > maxrtt) { maxrtt = (int)rtt; } Console.WriteLine(String.Format("[RECV] mode={0} sn={1} rtt={2}", mode, sn, rtt)); } if (next > 1000) { break; } } ts1 = Utils.iclock() - ts1; var names = new string[3] { "default", "normal", "fast" }; Console.WriteLine("{0} mode result ({1}ms):", names[mode], ts1); Console.WriteLine("avgrtt={0} maxrtt={1} tx={2}", sumrtt / count, maxrtt, vnet.tx1); Console.WriteLine("Press any key to next..."); Console.Read(); }