private void mapViewer1_RenderCollision(bool Picking)
        {
            if (KCL == null)
            {
                return;
            }

            int i = 0;

            foreach (var p in KCL.Planes)
            {
                //Vector3 PositionA, PositionB, PositionC, Normal;
                Triangle t = KCL.GetTriangle(p);

                Color c = MKDS.KCL.GetColor(p.CollisionType);
                if (Picking && c.A != 0)
                {
                    c = Color.FromArgb(i + 1 | 0xFF << 24);
                }
                Gl.glColor4f(c.R / 255f, c.G / 255f, c.B / 255f, c.A / 255f);
                Gl.glBegin(Gl.GL_TRIANGLES);
                //Gl.glNormal3f(t.Normal.X, t.Normal.Y, t.Normal.Z);
                Gl.glVertex3f(t.PointA.X, t.PointA.Z, t.PointA.Y);
                Gl.glVertex3f(t.PointB.X, t.PointB.Z, t.PointB.Y);
                Gl.glVertex3f(t.PointC.X, t.PointC.Z, t.PointC.Y);
                Gl.glEnd();
                i++;
            }
        }
Esempio n. 2
0
        public void RenderKCL(bool picking = false)
        {
            int i = 0;

            foreach (var p in KCL.Planes)
            {
                //Vector3 PositionA, PositionB, PositionC, Normal;
                Triangle t = KCL.GetTriangle(p);

                Color c = MKDS.KCL.GetColor(p.CollisionType);
                if (picking && c.A != 0)
                {
                    c = Color.FromArgb(i + 1 | 0xFF << 24);
                }
                Gl.glColor4f(c.R / 255f, c.G / 255f, c.B / 255f, c.A / 255f);
                Gl.glBegin(Gl.GL_TRIANGLES);
                //Gl.glNormal3f(t.Normal.X, t.Normal.Y, t.Normal.Z);
                Gl.glVertex3f(t.PointA.X, t.PointA.Z, t.PointA.Y);
                Gl.glVertex3f(t.PointB.X, t.PointB.Z, t.PointB.Y);
                Gl.glVertex3f(t.PointC.X, t.PointC.Z, t.PointC.Y);
                Gl.glEnd();
                i++;
            }
        }
Esempio n. 3
0
        public void RenderKCL(bool picking = false)
        {
            int i = 0;

            foreach (var p in KCL.Planes)
            {
                //Vector3 PositionA, PositionB, PositionC, Normal;
                Triangle t = KCL.GetTriangle(p);

                Color c = Color.Gray;                //MKDS.KCL.GetColor(p.CollisionType);
                if (picking && c.A != 0)
                {
                    c = Color.FromArgb(i + 1 | 0xFF << 24);
                }
                GL.Color4(c.R / 255f, c.G / 255f, c.B / 255f, c.A / 255f);
                GL.Begin(PrimitiveType.Triangles);
                //GL.Normal3(t.Normal.X, t.Normal.Y, t.Normal.Z);
                GL.Vertex3(t.PointA.X, t.PointA.Z, t.PointA.Y);
                GL.Vertex3(t.PointB.X, t.PointB.Z, t.PointB.Y);
                GL.Vertex3(t.PointC.X, t.PointC.Z, t.PointC.Y);
                GL.End();
                i++;
            }
        }
        private void toolStripButton2_Click(object sender, EventArgs e)
        {
            Gl.glMatrixMode(5889);
            Gl.glLoadIdentity();
            Gl.glViewport(0, 0, this.simpleOpenGlControl1.Width, this.simpleOpenGlControl1.Height);
            float   num1 = float.MaxValue;
            float   num2 = float.MaxValue;
            float   num3 = float.MinValue;
            float   num4 = float.MinValue;
            Vector3 PositionA;
            Vector3 PositionB;
            Vector3 PositionC;

            for (int PlaneIdx = 0; PlaneIdx < this.k.Planes.Length; ++PlaneIdx)
            {
                if (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 0 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 1 || (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 3 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 7) || (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 8 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 18) || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 19)
                {
                    KCL.GetTriangle(this.k, PlaneIdx, out PositionA, out PositionB, out PositionC);
                    if ((double)PositionA.X < (double)num1 && (double)PositionA.X > (double)short.MinValue)
                    {
                        num1 = PositionA.X;
                    }
                    if ((double)PositionA.X > (double)num3 && (double)PositionA.X < (double)short.MaxValue)
                    {
                        num3 = PositionA.X;
                    }
                    if ((double)PositionB.X < (double)num1 && (double)PositionB.X > (double)short.MinValue)
                    {
                        num1 = PositionB.X;
                    }
                    if ((double)PositionB.X > (double)num3 && (double)PositionB.X < (double)short.MaxValue)
                    {
                        num3 = PositionB.X;
                    }
                    if ((double)PositionC.X < (double)num1 && (double)PositionC.X > (double)short.MinValue)
                    {
                        num1 = PositionC.X;
                    }
                    if ((double)PositionC.X > (double)num3 && (double)PositionC.X < (double)short.MaxValue)
                    {
                        num3 = PositionC.X;
                    }
                    if ((double)PositionA.Z < (double)num2 && (double)PositionA.Z > (double)short.MinValue)
                    {
                        num2 = PositionA.Z;
                    }
                    if ((double)PositionA.Z > (double)num4 && (double)PositionA.Z < (double)short.MaxValue)
                    {
                        num4 = PositionA.Z;
                    }
                    if ((double)PositionB.Z < (double)num2 && (double)PositionB.Z > (double)short.MinValue)
                    {
                        num2 = PositionB.Z;
                    }
                    if ((double)PositionB.Z > (double)num4 && (double)PositionB.Z < (double)short.MaxValue)
                    {
                        num4 = PositionB.Z;
                    }
                    if ((double)PositionC.Z < (double)num2 && (double)PositionC.Z > (double)short.MinValue)
                    {
                        num2 = PositionC.Z;
                    }
                    if ((double)PositionC.Z > (double)num4 && (double)PositionC.Z < (double)short.MaxValue)
                    {
                        num4 = PositionC.Z;
                    }
                }
            }
            float num5   = (float)(int)num1;
            float num6   = (float)(int)num2;
            float num7   = (float)(int)num3;
            float num8   = (float)(int)num4;
            float val1_1 = num5 - 512f;
            float val2_1 = num6 - 512f;
            float val1_2 = num7 + 512f;
            float val2_2 = num8 + 512f;

            this.textBox1.Text = ((int)((double)Math.Min(val1_1, val2_1) * 1.33333337306976)).ToString();
            this.textBox3.Text = ((int)((double)Math.Max(val1_2, val2_2) * 1.33333337306976)).ToString();
            TextBox textBox2 = this.textBox2;
            float   num9     = Math.Min(val1_1, val2_1);
            string  str1     = num9.ToString();

            textBox2.Text = str1;
            TextBox textBox4 = this.textBox4;

            num9 = Math.Max(val1_2, val2_2);
            string str2 = num9.ToString();

            textBox4.Text = str2;
            Gl.glOrtho((double)Math.Min(val1_1, val2_1) * 1.33333337306976, (double)Math.Max(val1_2, val2_2) * 1.33333337306976, (double)Math.Max(val1_2, val2_2), (double)Math.Min(val1_1, val2_1), -8192.0, 8192.0);
            Gl.glMatrixMode(5888);
            Gl.glLoadIdentity();
            Gl.glClearColor(0.0f, 0.0627451f, 0.3764706f, 1f);
            Gl.glClear(16640);
            Gl.glColor4f(1f, 1f, 1f, 1f);
            Gl.glEnable(3553);
            Gl.glBindTexture(3553, 0);
            Gl.glColor4f(1f, 1f, 1f, 1f);
            Gl.glDisable(2884);
            Gl.glEnable(3008);
            Gl.glEnable(3042);
            Gl.glBlendFunc(770, 771);
            Gl.glAlphaFunc(519, 0.0f);
            Gl.glDepthFunc(515);
            Gl.glPolygonMode(1032, 6913);
            Gl.glLineWidth(2f);
            Gl.glColor4f(1f, 1f, 1f, 1f);
            for (int PlaneIdx = 0; PlaneIdx < this.k.Planes.Length; ++PlaneIdx)
            {
                if (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 0 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 1 || (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 3 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 7) || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 18 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 19)
                {
                    KCL.GetTriangle(this.k, PlaneIdx, out PositionA, out PositionB, out PositionC);
                    Gl.glBegin(4);
                    Gl.glVertex3f(PositionA.X, PositionA.Z, PositionA.Y - 100f);
                    Gl.glVertex3f(PositionB.X, PositionB.Z, PositionB.Y - 100f);
                    Gl.glVertex3f(PositionC.X, PositionC.Z, PositionC.Y - 100f);
                    Gl.glEnd();
                }
            }
            Gl.glDisable(10754);
            Gl.glPolygonMode(1032, 6914);
            Gl.glColor3f(0.4705882f, 0.4705882f, 0.4705882f);
            for (int PlaneIdx = 0; PlaneIdx < this.k.Planes.Length; ++PlaneIdx)
            {
                if (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 0 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 1 || (((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 3 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 7) || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 18 || ((int)this.k.Planes[PlaneIdx].Type >> 8 & 31) == 19)
                {
                    KCL.GetTriangle(this.k, PlaneIdx, out PositionA, out PositionB, out PositionC);
                    Gl.glBegin(4);
                    Gl.glVertex3f(PositionA.X, PositionA.Z, PositionA.Y);
                    Gl.glVertex3f(PositionB.X, PositionB.Z, PositionB.Y);
                    Gl.glVertex3f(PositionC.X, PositionC.Z, PositionC.Y);
                    Gl.glEnd();
                }
            }
            this.img = (byte[])null;
            this.map = (byte[])null;
            System.Drawing.Bitmap b = GlNitro2.ScreenShot(this.simpleOpenGlControl1);
            b.MakeTransparent(Color.FromArgb(0, 16, 96));
            Graphic.ConvertBitmap(b, this.pal, out this.img, out this.map, Graphic.GXTexFmt.GX_TEXFMT_PLTT16, true);
            b.Dispose();
            this.simpleOpenGlControl1.Refresh();
        }