public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs Dbg.debugLevel = debugLevel; KBEngineArgs args = new KBEngineArgs(); args.ip = ip; args.port = port; args.clientType = clientType; args.syncPlayerMS = syncPlayerMS; args.threadUpdateHZ = threadUpdateHZ; args.serverHeartbeatTick = serverHeartbeatTick; args.useAliasEntityID = useAliasEntityID; args.isOnInitCallPropertysSetMethods = isOnInitCallPropertysSetMethods; args.TCP_SEND_BUFFER_MAX = (UInt32)TCP_SEND_BUFFER_MAX; args.TCP_RECV_BUFFER_MAX = (UInt32)TCP_RECV_BUFFER_MAX; args.UDP_SEND_BUFFER_MAX = (UInt32)UDP_SEND_BUFFER_MAX; args.UDP_RECV_BUFFER_MAX = (UInt32)UDP_RECV_BUFFER_MAX; args.isMultiThreads = isMultiThreads; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }
public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs KBEngineArgs args = new KBEngineArgs(); args.ip = ip; args.port = port; args.clientType = clientType; if (persistentDataPath == "Application.persistentDataPath") { args.persistentDataPath = Application.persistentDataPath; } else { args.persistentDataPath = persistentDataPath; } args.syncPlayer = syncPlayer; args.HZ_TICK = HZ_TICK; args.SEND_BUFFER_MAX = (UInt32)SEND_BUFFER_MAX; args.RECV_BUFFER_MAX = (UInt32)RECV_BUFFER_MAX; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }
private void EngineEvents_OnConnectionState(bool success) { if (!success) { KBEngineArgs args = KBEngineApp.app.getInitArgs(); Debug.LogErrorFormat("连接服务器({0}:{1}),发生错误", args.ip, args.port); } else { Debug.Log("连接服务器成功,登录中..."); } }
public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs Dbg.debugLevel = debugLevel; KBEngineArgs args = new KBEngineArgs(); args.ip = ip; args.port = port; args.clientType = clientType; if (persistentDataPath == "Application.persistentDataPath") { args.persistentDataPath = Application.persistentDataPath; } else { args.persistentDataPath = persistentDataPath; } args.syncPlayer = syncPlayer; args.threadUpdateHZ = threadUpdateHZ; args.useAliasEntityID = useAliasEntityID; args.isOnInitCallPropertysSetMethods = isOnInitCallPropertysSetMethods; args.SEND_BUFFER_MAX = (UInt32)SEND_BUFFER_MAX; args.RECV_BUFFER_MAX = (UInt32)RECV_BUFFER_MAX; args.isMultiThreads = isMultiThreads; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }