protected KAnimControllerBase() { KAnim.Anim.Frame invalidFrame = KAnim.Anim.Frame.InvalidFrame; curAnimFrameIdx = invalidFrame.idx; KAnim.Anim.Frame invalidFrame2 = KAnim.Anim.Frame.InvalidFrame; prevAnimFrame = invalidFrame2.idx; eventManagerHandle = HandleVector <int> .InvalidHandle; overrideAnimFiles = new List <OverrideAnimFileData>(); DeepProfiler = new DeepProfiler(false); playSpeed = 1f; mode = KAnim.PlayMode.Once; stopped = true; animHeight = 1f; animWidth = 1f; _enabled = true; hiddenSymbols = new List <KAnimHashedString>(); anims = new Dictionary <HashedString, AnimLookupData>(); overrideAnims = new Dictionary <HashedString, AnimLookupData>(); animQueue = new Queue <AnimData>(); fgLayer = Grid.SceneLayer.NoLayer; base._002Ector(); previousFrame = -1; currentFrame = -1; PlaySpeedMultiplier = 1f; synchronizer = new KAnimSynchronizer(this); layering = new KAnimLayering(this, fgLayer); isVisible = true; }
public KAnimLayering GetLayering() { if (layering == null && fgLayer != Grid.SceneLayer.NoLayer) { layering = new KAnimLayering(this, fgLayer); } return(layering); }
protected virtual void OnDestroy() { animFiles = null; curAnim = null; curBuild = null; synchronizer = null; layering = null; animQueue = null; overrideAnims = null; anims = null; synchronizer = null; layering = null; overrideAnimFiles = null; }