Esempio n. 1
0
 private void Write(float[] data, int startIndex, int thisFrameIndex, int atlasIndex, KAnim.Build.SymbolFrameInstance symbol_frame_instance)
 {
     data[startIndex++] = (float)atlasIndex;
     data[startIndex++] = (float)thisFrameIndex;
     data[startIndex++] = (float)symbol_frame_instance.symbolIdx;
     KAnim.Build.SymbolFrame symbolFrame = symbol_frame_instance.symbolFrame;
     KAnim.Build.Symbol      buildSymbol = GetBuildSymbol(symbol_frame_instance.symbolIdx);
     if (buildSymbol == null || symbolFrame == null)
     {
         data[startIndex++] = 0f;
         data[startIndex++] = 0f;
         data[startIndex++] = 0f;
         data[startIndex++] = 0f;
     }
     else
     {
         data[startIndex++] = (float)buildSymbol.numFrames;
         data[startIndex++] = (float)buildSymbol.flags;
         if (firstSymbolIndex.ContainsKey(buildSymbol.build.fileHash))
         {
             data[startIndex++] = (float)firstSymbolIndex[buildSymbol.build.fileHash];
         }
         else
         {
             data[startIndex++] = 0f;
         }
         data[startIndex++] = (float)buildSymbol.symbolIndexInSourceBuild;
     }
     data[startIndex++] = 3.452817E+09f;
     if (symbolFrame != null)
     {
         data[startIndex++] = symbolFrame.bboxMin.x;
         data[startIndex++] = symbolFrame.bboxMin.y;
         data[startIndex++] = symbolFrame.bboxMax.x;
         data[startIndex++] = symbolFrame.bboxMax.y;
         data[startIndex++] = symbolFrame.uvMin.x;
         data[startIndex++] = symbolFrame.uvMin.y;
         data[startIndex++] = symbolFrame.uvMax.x;
         data[startIndex++] = symbolFrame.uvMax.y;
     }
 }
    public static Sprite GetUISpriteFromMultiObjectAnim(KAnimFile animFile, string animName = "ui", bool centered = false, string symbolName = "")
    {
        Tuple <KAnimFile, string, bool> key = new Tuple <KAnimFile, string, bool>(animFile, animName, centered);

        if (knownUISprites.ContainsKey(key))
        {
            return(knownUISprites[key]);
        }
        if ((UnityEngine.Object)animFile == (UnityEngine.Object)null)
        {
            DebugUtil.LogWarningArgs(animName, "missing Anim File");
            return(null);
        }
        KAnimFileData data = animFile.GetData();

        if (data == null)
        {
            DebugUtil.LogWarningArgs(animName, "KAnimFileData is null");
            return(null);
        }
        if (data.build == null)
        {
            return(null);
        }
        KAnim.Anim.Frame frame = KAnim.Anim.Frame.InvalidFrame;
        for (int i = 0; i < data.animCount; i++)
        {
            KAnim.Anim anim = data.GetAnim(i);
            if (anim.name == animName)
            {
                frame = anim.GetFrame(data.batchTag, 0);
            }
        }
        if (!frame.IsValid())
        {
            DebugUtil.LogWarningArgs($"missing '{animName}' anim in '{animFile}'");
            return(null);
        }
        if (data.elementCount == 0)
        {
            return(null);
        }
        KAnim.Anim.FrameElement frameElement = default(KAnim.Anim.FrameElement);
        if (string.IsNullOrEmpty(symbolName))
        {
            symbolName = animName;
        }
        frameElement = data.FindAnimFrameElement(symbolName);
        KAnim.Build.Symbol symbol = data.build.GetSymbol(frameElement.symbol);
        if (symbol == null)
        {
            DebugUtil.LogWarningArgs(animFile.name, animName, "placeSymbol [", frameElement.symbol, "] is missing");
            return(null);
        }
        int frame2 = frameElement.frame;

        KAnim.Build.SymbolFrameInstance frame3      = symbol.GetFrame(frame2);
        KAnim.Build.SymbolFrame         symbolFrame = frame3.symbolFrame;
        if (symbolFrame == null)
        {
            DebugUtil.LogWarningArgs(animName, "SymbolFrame [", frameElement.frame, "] is missing");
            return(null);
        }
        Texture2D texture = data.build.GetTexture(0);
        float     x       = symbolFrame.uvMin.x;
        float     x2      = symbolFrame.uvMax.x;
        float     y       = symbolFrame.uvMax.y;
        float     y2      = symbolFrame.uvMin.y;
        int       num     = (int)((float)texture.width * Mathf.Abs(x2 - x));
        int       num2    = (int)((float)texture.height * Mathf.Abs(y2 - y));
        float     num3    = Mathf.Abs(symbolFrame.bboxMax.x - symbolFrame.bboxMin.x);
        Rect      rect    = default(Rect);

        rect.width  = (float)num;
        rect.height = (float)num2;
        rect.x      = (float)(int)((float)texture.width * x);
        rect.y      = (float)(int)((float)texture.height * y);
        float pixelsPerUnit = 100f;

        if (num != 0)
        {
            pixelsPerUnit = 100f / (num3 / (float)num);
        }
        Sprite sprite = Sprite.Create(texture, rect, (!centered) ? Vector2.zero : new Vector2(0.5f, 0.5f), pixelsPerUnit, 0u, SpriteMeshType.FullRect);

        sprite.name         = $"{texture.name}:{animName}:{frameElement.frame.ToString()}:{centered}";
        knownUISprites[key] = sprite;
        return(sprite);
    }
    public static int ParseBuildData(KBatchGroupData data, KAnimHashedString fileNameHash, FastReader reader, List <Texture2D> textures)
    {
        CheckHeader("BILD", reader);
        int num = reader.ReadInt32();

        if (num != 10 && num != 9)
        {
            Debug.LogError(fileNameHash + " has invalid build.bytes version [" + num + "]");
            return(-1);
        }
        KAnimGroupFile.Group group = KAnimGroupFile.GetGroup(data.groupID);
        if (group == null)
        {
            Debug.LogErrorFormat("[{1}] Failed to get group [{0}]", data.groupID, fileNameHash.DebuggerDisplay);
        }
        KAnim.Build build = null;
        int         num2  = reader.ReadInt32();
        int         num3  = reader.ReadInt32();

        build = data.AddNewBuildFile(fileNameHash);
        build.textureCount = textures.Count;
        if (textures.Count > 0)
        {
            data.AddTextures(textures);
        }
        build.symbols  = new KAnim.Build.Symbol[num2];
        build.frames   = new KAnim.Build.SymbolFrame[num3];
        build.name     = reader.ReadKleiString();
        build.batchTag = ((!group.swapTarget.IsValid) ? data.groupID : group.target);
        build.fileHash = fileNameHash;
        int num4 = 0;

        for (int i = 0; i < build.symbols.Length; i++)
        {
            KAnimHashedString  hash   = new KAnimHashedString(reader.ReadInt32());
            KAnim.Build.Symbol symbol = new KAnim.Build.Symbol();
            symbol.build = build;
            symbol.hash  = hash;
            if (num > 9)
            {
                symbol.path = new KAnimHashedString(reader.ReadInt32());
            }
            symbol.colourChannel            = new KAnimHashedString(reader.ReadInt32());
            symbol.flags                    = reader.ReadInt32();
            symbol.firstFrameIdx            = data.symbolFrameInstances.Count;
            symbol.numFrames                = reader.ReadInt32();
            symbol.symbolIndexInSourceBuild = i;
            int num5 = 0;
            for (int j = 0; j < symbol.numFrames; j++)
            {
                KAnim.Build.SymbolFrame         symbolFrame = new KAnim.Build.SymbolFrame();
                KAnim.Build.SymbolFrameInstance item        = default(KAnim.Build.SymbolFrameInstance);
                item.symbolFrame           = symbolFrame;
                symbolFrame.fileNameHash   = fileNameHash;
                symbolFrame.sourceFrameNum = reader.ReadInt32();
                symbolFrame.duration       = reader.ReadInt32();
                item.buildImageIdx         = data.textureStartIndex[fileNameHash] + reader.ReadInt32();
                if (item.buildImageIdx >= textures.Count + data.textureStartIndex[fileNameHash])
                {
                    Debug.LogErrorFormat("{0} Symbol: [{1}] tex count: [{2}] buildImageIdx: [{3}] group total [{4}]", fileNameHash.ToString(), symbol.hash, textures.Count, item.buildImageIdx, data.textureStartIndex[fileNameHash]);
                }
                item.symbolIdx = data.GetSymbolCount();
                num5           = Math.Max(symbolFrame.sourceFrameNum + symbolFrame.duration, num5);
                float num6 = reader.ReadSingle();
                float num7 = reader.ReadSingle();
                float num8 = reader.ReadSingle();
                float num9 = reader.ReadSingle();
                symbolFrame.bboxMin = new Vector2(num6 - num8 * 0.5f, num7 - num9 * 0.5f);
                symbolFrame.bboxMax = new Vector2(num6 + num8 * 0.5f, num7 + num9 * 0.5f);
                float x     = reader.ReadSingle();
                float num10 = reader.ReadSingle();
                float x2    = reader.ReadSingle();
                float num11 = reader.ReadSingle();
                symbolFrame.uvMin  = new Vector2(x, 1f - num10);
                symbolFrame.uvMax  = new Vector2(x2, 1f - num11);
                build.frames[num4] = symbolFrame;
                data.symbolFrameInstances.Add(item);
                num4++;
            }
            symbol.numLookupFrames = num5;
            data.AddBuildSymbol(symbol);
            build.symbols[i] = symbol;
        }
        ParseHashTable(reader);
        return(build.index);
    }