private void Write(float[] data, int startIndex, int thisFrameIndex, int atlasIndex, KAnim.Build.SymbolFrameInstance symbol_frame_instance) { data[startIndex++] = (float)atlasIndex; data[startIndex++] = (float)thisFrameIndex; data[startIndex++] = (float)symbol_frame_instance.symbolIdx; KAnim.Build.SymbolFrame symbolFrame = symbol_frame_instance.symbolFrame; KAnim.Build.Symbol buildSymbol = GetBuildSymbol(symbol_frame_instance.symbolIdx); if (buildSymbol == null || symbolFrame == null) { data[startIndex++] = 0f; data[startIndex++] = 0f; data[startIndex++] = 0f; data[startIndex++] = 0f; } else { data[startIndex++] = (float)buildSymbol.numFrames; data[startIndex++] = (float)buildSymbol.flags; if (firstSymbolIndex.ContainsKey(buildSymbol.build.fileHash)) { data[startIndex++] = (float)firstSymbolIndex[buildSymbol.build.fileHash]; } else { data[startIndex++] = 0f; } data[startIndex++] = (float)buildSymbol.symbolIndexInSourceBuild; } data[startIndex++] = 3.452817E+09f; if (symbolFrame != null) { data[startIndex++] = symbolFrame.bboxMin.x; data[startIndex++] = symbolFrame.bboxMin.y; data[startIndex++] = symbolFrame.bboxMax.x; data[startIndex++] = symbolFrame.bboxMax.y; data[startIndex++] = symbolFrame.uvMin.x; data[startIndex++] = symbolFrame.uvMin.y; data[startIndex++] = symbolFrame.uvMax.x; data[startIndex++] = symbolFrame.uvMax.y; } }
public static Sprite GetUISpriteFromMultiObjectAnim(KAnimFile animFile, string animName = "ui", bool centered = false, string symbolName = "") { Tuple <KAnimFile, string, bool> key = new Tuple <KAnimFile, string, bool>(animFile, animName, centered); if (knownUISprites.ContainsKey(key)) { return(knownUISprites[key]); } if ((UnityEngine.Object)animFile == (UnityEngine.Object)null) { DebugUtil.LogWarningArgs(animName, "missing Anim File"); return(null); } KAnimFileData data = animFile.GetData(); if (data == null) { DebugUtil.LogWarningArgs(animName, "KAnimFileData is null"); return(null); } if (data.build == null) { return(null); } KAnim.Anim.Frame frame = KAnim.Anim.Frame.InvalidFrame; for (int i = 0; i < data.animCount; i++) { KAnim.Anim anim = data.GetAnim(i); if (anim.name == animName) { frame = anim.GetFrame(data.batchTag, 0); } } if (!frame.IsValid()) { DebugUtil.LogWarningArgs($"missing '{animName}' anim in '{animFile}'"); return(null); } if (data.elementCount == 0) { return(null); } KAnim.Anim.FrameElement frameElement = default(KAnim.Anim.FrameElement); if (string.IsNullOrEmpty(symbolName)) { symbolName = animName; } frameElement = data.FindAnimFrameElement(symbolName); KAnim.Build.Symbol symbol = data.build.GetSymbol(frameElement.symbol); if (symbol == null) { DebugUtil.LogWarningArgs(animFile.name, animName, "placeSymbol [", frameElement.symbol, "] is missing"); return(null); } int frame2 = frameElement.frame; KAnim.Build.SymbolFrameInstance frame3 = symbol.GetFrame(frame2); KAnim.Build.SymbolFrame symbolFrame = frame3.symbolFrame; if (symbolFrame == null) { DebugUtil.LogWarningArgs(animName, "SymbolFrame [", frameElement.frame, "] is missing"); return(null); } Texture2D texture = data.build.GetTexture(0); float x = symbolFrame.uvMin.x; float x2 = symbolFrame.uvMax.x; float y = symbolFrame.uvMax.y; float y2 = symbolFrame.uvMin.y; int num = (int)((float)texture.width * Mathf.Abs(x2 - x)); int num2 = (int)((float)texture.height * Mathf.Abs(y2 - y)); float num3 = Mathf.Abs(symbolFrame.bboxMax.x - symbolFrame.bboxMin.x); Rect rect = default(Rect); rect.width = (float)num; rect.height = (float)num2; rect.x = (float)(int)((float)texture.width * x); rect.y = (float)(int)((float)texture.height * y); float pixelsPerUnit = 100f; if (num != 0) { pixelsPerUnit = 100f / (num3 / (float)num); } Sprite sprite = Sprite.Create(texture, rect, (!centered) ? Vector2.zero : new Vector2(0.5f, 0.5f), pixelsPerUnit, 0u, SpriteMeshType.FullRect); sprite.name = $"{texture.name}:{animName}:{frameElement.frame.ToString()}:{centered}"; knownUISprites[key] = sprite; return(sprite); }
public static int ParseBuildData(KBatchGroupData data, KAnimHashedString fileNameHash, FastReader reader, List <Texture2D> textures) { CheckHeader("BILD", reader); int num = reader.ReadInt32(); if (num != 10 && num != 9) { Debug.LogError(fileNameHash + " has invalid build.bytes version [" + num + "]"); return(-1); } KAnimGroupFile.Group group = KAnimGroupFile.GetGroup(data.groupID); if (group == null) { Debug.LogErrorFormat("[{1}] Failed to get group [{0}]", data.groupID, fileNameHash.DebuggerDisplay); } KAnim.Build build = null; int num2 = reader.ReadInt32(); int num3 = reader.ReadInt32(); build = data.AddNewBuildFile(fileNameHash); build.textureCount = textures.Count; if (textures.Count > 0) { data.AddTextures(textures); } build.symbols = new KAnim.Build.Symbol[num2]; build.frames = new KAnim.Build.SymbolFrame[num3]; build.name = reader.ReadKleiString(); build.batchTag = ((!group.swapTarget.IsValid) ? data.groupID : group.target); build.fileHash = fileNameHash; int num4 = 0; for (int i = 0; i < build.symbols.Length; i++) { KAnimHashedString hash = new KAnimHashedString(reader.ReadInt32()); KAnim.Build.Symbol symbol = new KAnim.Build.Symbol(); symbol.build = build; symbol.hash = hash; if (num > 9) { symbol.path = new KAnimHashedString(reader.ReadInt32()); } symbol.colourChannel = new KAnimHashedString(reader.ReadInt32()); symbol.flags = reader.ReadInt32(); symbol.firstFrameIdx = data.symbolFrameInstances.Count; symbol.numFrames = reader.ReadInt32(); symbol.symbolIndexInSourceBuild = i; int num5 = 0; for (int j = 0; j < symbol.numFrames; j++) { KAnim.Build.SymbolFrame symbolFrame = new KAnim.Build.SymbolFrame(); KAnim.Build.SymbolFrameInstance item = default(KAnim.Build.SymbolFrameInstance); item.symbolFrame = symbolFrame; symbolFrame.fileNameHash = fileNameHash; symbolFrame.sourceFrameNum = reader.ReadInt32(); symbolFrame.duration = reader.ReadInt32(); item.buildImageIdx = data.textureStartIndex[fileNameHash] + reader.ReadInt32(); if (item.buildImageIdx >= textures.Count + data.textureStartIndex[fileNameHash]) { Debug.LogErrorFormat("{0} Symbol: [{1}] tex count: [{2}] buildImageIdx: [{3}] group total [{4}]", fileNameHash.ToString(), symbol.hash, textures.Count, item.buildImageIdx, data.textureStartIndex[fileNameHash]); } item.symbolIdx = data.GetSymbolCount(); num5 = Math.Max(symbolFrame.sourceFrameNum + symbolFrame.duration, num5); float num6 = reader.ReadSingle(); float num7 = reader.ReadSingle(); float num8 = reader.ReadSingle(); float num9 = reader.ReadSingle(); symbolFrame.bboxMin = new Vector2(num6 - num8 * 0.5f, num7 - num9 * 0.5f); symbolFrame.bboxMax = new Vector2(num6 + num8 * 0.5f, num7 + num9 * 0.5f); float x = reader.ReadSingle(); float num10 = reader.ReadSingle(); float x2 = reader.ReadSingle(); float num11 = reader.ReadSingle(); symbolFrame.uvMin = new Vector2(x, 1f - num10); symbolFrame.uvMax = new Vector2(x2, 1f - num11); build.frames[num4] = symbolFrame; data.symbolFrameInstances.Add(item); num4++; } symbol.numLookupFrames = num5; data.AddBuildSymbol(symbol); build.symbols[i] = symbol; } ParseHashTable(reader); return(build.index); }