private void selectedKaiju(KAIJU_SPECIAL_ATTACK kaiju) { switch (kaiju) { case KAIJU_SPECIAL_ATTACK.MANTRA: break; case KAIJU_SPECIAL_ATTACK.KEMONO: break; case KAIJU_SPECIAL_ATTACK.MACEDON: break; case KAIJU_SPECIAL_ATTACK.YUM_KAAX: break; case KAIJU_SPECIAL_ATTACK.VOKROUH: break; case KAIJU_SPECIAL_ATTACK.TRIKARENOS: break; case KAIJU_SPECIAL_ATTACK.GOZU: break; case KAIJU_SPECIAL_ATTACK.FALSOL: break; default: return; } }
private void selectedKaiju(KAIJU_SPECIAL_ATTACK kaiju) { switch(kaiju) { case KAIJU_SPECIAL_ATTACK.MANTRA: break; case KAIJU_SPECIAL_ATTACK.KEMONO: break; case KAIJU_SPECIAL_ATTACK.MACEDON: break; case KAIJU_SPECIAL_ATTACK.YUM_KAAX: break; case KAIJU_SPECIAL_ATTACK.VOKROUH: break; case KAIJU_SPECIAL_ATTACK.TRIKARENOS: break; case KAIJU_SPECIAL_ATTACK.GOZU: break; case KAIJU_SPECIAL_ATTACK.FALSOL: break; default: return; } }