Esempio n. 1
0
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("狮子狗!Meow~");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("连招");
                ComboM.AddGroupLabel("连招菜单");
                ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗");
                ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E"));
                ComboM.AddSeparator();
                ComboM.AddLabel("以下为推荐设置");
                ComboM.AddLabel("非脚本开发者请勿调整");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => 激活大招前使用Q");
                ComboM.Add("betaq.active", new CheckBox("BetaQ 开启"));
                ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("清线");
                LaneM.AddGroupLabel("清线设置");
                LaneM.Add("lane.useQ", new CheckBox("使用 Q"));
                LaneM.Add("lane.useW", new CheckBox("使用 W"));
                LaneM.Add("lane.useE", new CheckBox("使用 E"));
                LaneM.Add("lane.save", new CheckBox("保留叠加层数", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("清野");
                JungleM.AddGroupLabel("清野设置");
                JungleM.Add("jungle.useQ", new CheckBox("使用 Q"));
                JungleM.Add("jungle.useW", new CheckBox("使用 W"));
                JungleM.Add("jungle.useE", new CheckBox("使用 E"));
                JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("线圈");
                DrawM.AddGroupLabel("线圈设置");
                DrawM.Add("draw.mode", new CheckBox("显示连招模式"));
                DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("杂项");
                MiscM.AddGroupLabel("杂项菜单");
                MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("连招使用惩戒"));
                MiscM.Add("misc.autohp", new CheckBox("自动激活回血"));
                MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("开启换肤"));
                MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Esempio n. 2
0
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }