Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        controllerScript = this.GetComponent <Controller>();
        pathPercent      = controllerScript.PathToStop;
        mainStopPoints.Add(98);

        jungleCommandoScript0 = (JungleCommandoScript)enemiesFirstStop[0].GetComponent(typeof(JungleCommandoScript));
        jungleCommandoScript1 = (JungleCommandoScript)enemiesFirstStop[1].GetComponent(typeof(JungleCommandoScript));

        typerScript = (TyperHelper)GameObject.Find("MainCamera").GetComponent(typeof(TyperHelper));
    }
Esempio n. 2
0
    public void FindScript()
    {
        Component tempScript = currentObjects[globalIndex].GetComponent(typeof(MonoBehaviour));

        if (tempScript.GetType().Equals(typeof(TerroristScript)))
        {
            TerroristScript tempTerrorist = (TerroristScript)currentObjects[globalIndex].GetComponent(typeof(TerroristScript));
            tempTerrorist.KillToDeath();
        }
        if (tempScript.GetType().Equals(typeof(JungleCommandoScript)))
        {
            JungleCommandoScript tempJungle = (JungleCommandoScript)currentObjects[globalIndex].GetComponent(typeof(JungleCommandoScript));
            tempJungle.KillToDeath();
        }
        if (tempScript.GetType().Equals(typeof(ZombieScript)))
        {
            ZombieScript tempZombie = (ZombieScript)currentObjects[globalIndex].GetComponent(typeof(ZombieScript));
            tempZombie.KillToDeath();
        }
        if (tempScript.GetType().Equals(typeof(LightScript)))
        {
            LightScript tempLight = (LightScript)currentObjects[globalIndex].GetComponent(typeof(LightScript));
            tempLight.KillToDeath();
        }
        if (tempScript.GetType().Equals(typeof(ArmyScript)))
        {
            ArmyScript tempArmy = (ArmyScript)currentObjects[globalIndex].GetComponent(typeof(ArmyScript));
            tempArmy.KillToDeath();
        }
        if (tempScript.GetType().Equals(typeof(MissileScript)))
        {
            MissileScript tempMissile = (MissileScript)currentObjects[globalIndex].GetComponent(typeof(MissileScript));
            tempMissile.KillToDeath();
        }

        Killed(currentObjects[globalIndex]);
    }