Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     jungController = FindObjectOfType <JungHeadController>();
     controller     = FindObjectOfType <SwitchSpikeController>();
     rb             = GetComponent <Rigidbody2D>();
     //rb.velocity=new Vector3(0f,0f,0f);
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     jgController = FindObjectOfType <JungHeadController>();
     rb           = GetComponent <Rigidbody2D>();
     crate        = FindObjectOfType <CrateController>();
     rb.velocity  = new Vector2(-speed, 0f); // go with speed in direcit -x
     Destroy(gameObject, 2f);                //gameobject will have a life spawn of 2 seconds.
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     theBoss = FindObjectOfType <FlySteamPunkController>();
     //crate=FindObjectOfType<CrateController>();
     //explosion=crate.deadExplosion;
     jgController     = FindObjectOfType <JungHeadController>();
     fireRgB          = GetComponent <Rigidbody2D>();
     fireRgB.velocity = new Vector2(speed, 0f);
     Destroy(gameObject, 2f);
 }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        Scene currentScene = SceneManager.GetActiveScene();

        sceneName         = currentScene.name;
        theJung           = FindObjectOfType <JungHeadController>();
        theSpriteRenderer = GetComponent <SpriteRenderer>();
        moveLeft          = false;
        moveRight         = false;
        action            = false;
        startFire         = false;
        isDying           = false;
        isMoving          = false;
        isJumping         = false;
        isShooting        = false;
        climbLadder       = false;
        myRigidbody       = GetComponent <Rigidbody2D>();
        myAnim            = GetComponent <Animator>();
        theLevelManager   = FindObjectOfType <LevelManager>();
        SkinSelector();
    }