// Get components and initialise stats from design master here void Start() { jumperAgent = GetComponent <JumperAgent>(); animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
public JumperIdleState(JumperAgent giant) : base(giant) { }
public JumperAttackState(JumperAgent monster) : base(monster) { }