void Awake() { spawnTrigger = GetComponent<SphereCollider>(); jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); }
void Awake() { player = GameObject.FindGameObjectWithTag(TagsAndLayers.player); jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); }
void Awake() { jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); deathScreen = GetComponentInChildren<GUITexture>(); }
void Awake() { jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); //jgr.jgs.gameState = JumpGameState.GameStateJump.Starting; }
void Awake() { jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); playerMotor = GetComponent<CharacterMotor>(); }
void Awake() { timerText = GetComponent<GUIText>(); jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); }
void Awake() { jgr = GameObject.FindGameObjectWithTag(TagsAndLayers.gameController).GetComponent<JumpGameReferences>(); textElements = GetComponentsInChildren<GUIText>(); }