void Start() { numCols = boardManager.numCols; numRows = boardManager.numRows; tileList = new List <Tile>(); provisionalTileCount = 0; aboutToCollapse = false; juicy = GameObject.FindWithTag("JuicyManager").GetComponent <JuicyManager>(); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
// Use this for initialization void Start() { turnManager = turnManagerObj.GetComponent <TurnManager> (); currentPositionIndex = 0; transform.parent.transform.position = new Vector3(10, 0, 0); juicymanager = GameObject.FindWithTag("JuicyManager").GetComponent <JuicyManager> (); soundplayer = GameObject.FindWithTag("SoundPlayer"); }
// Use this for initialization void Start() { soundplayer = GameObject.FindWithTag("SoundPlayer"); boardManager = boardManagerObj.GetComponent <BoardManager> (); mode = "Spawn Tile"; //spawn tile, select tile, place tile 0 (you haven't placed it anywhere yet), place tile 1 (you've placed it somewhere, but not finalized), select stack rotationIndex = 0; firstTileFinalized = false; numSidesCollapsed = 0; GameOverUI.SetActive(false); anythingTweening = false; tileInPosition = false; gameIsOver = false; juicyManager = juicyManagerObj.GetComponent <JuicyManager> (); }
/* * index: 1) board1 * 2) board2 * 3) red * 4) blue * 5) yellow * 6) green */ // Use this for initialization void Start() { numCols = 6; numRows = 6; currentNumCols = numCols; currentNumRows = numRows; currentLowestColIndex = 0; currentLowestRowIndex = 0; currentHighestColIndex = 5; currentHighestRowIndex = 5; score = 0; centerSpaceChanged = false; scoring = false; juicy = GameObject.FindWithTag("JuicyManager").GetComponent <JuicyManager>(); turnManager = GameObject.FindWithTag("TurnManager").GetComponent <TurnManager> (); CreateBoard(); CreateTileBag(); boardInitialized = false; }
// Use this for initialization void Start() { juicymanager = GameObject.FindWithTag("JuicyManager").GetComponent <JuicyManager> (); boardmanager = GameObject.FindWithTag("BoardManager").GetComponent <BoardManager> (); }