Esempio n. 1
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        public void TestResampleVertices()
        {
            var path = new JuiceStreamPath();

            path.Add(-100, -10);
            path.Add(100, 50);
            path.ResampleVertices(new double[]
            {
                -50,
                0,
                70,
                120
            });
            Assert.That(path.Vertices, Is.EqualTo(new[]
            {
                new JuiceStreamPathVertex(-100, -10),
                new JuiceStreamPathVertex(-50, -5),
                new JuiceStreamPathVertex(0, 0),
                new JuiceStreamPathVertex(70, 35),
                new JuiceStreamPathVertex(100, 50),
                new JuiceStreamPathVertex(100, 50),
            }));

            path.Clear();
            path.SetVertexPosition(0, 10);
            path.ResampleVertices(Array.Empty <double>());
            Assert.That(path.Vertices, Is.EqualTo(new[]
            {
                new JuiceStreamPathVertex(0, 10)
            }));
        }
Esempio n. 2
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        public void TestInvalidation()
        {
            var path = new JuiceStreamPath();

            Assert.That(path.InvalidationID, Is.EqualTo(1));
            int previousId = path.InvalidationID;

            path.InsertVertex(10);
            checkNewId();

            path.SetVertexPosition(1, 5);
            checkNewId();

            path.Add(20, 0);
            checkNewId();

            path.RemoveVertices((v, _) => v.Distance == 20);
            checkNewId();

            path.ResampleVertices(new double[] { 5, 10, 15 });
            checkNewId();

            path.Clear();
            checkNewId();

            path.ConvertFromSliderPath(new SliderPath());
            checkNewId();

            void checkNewId()
            {
                Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId));
                previousId = path.InvalidationID;
            }
        }
Esempio n. 3
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        public void TestRandomConvertFromSliderPath()
        {
            var rng        = new Random(1);
            var path       = new JuiceStreamPath();
            var sliderPath = new SliderPath();

            for (int iteration = 0; iteration < 10000; iteration++)
            {
                sliderPath.ControlPoints.Clear();

                do
                {
                    int start = sliderPath.ControlPoints.Count;

                    do
                    {
                        float x = (float)(rng.NextDouble() * 1e3);
                        float y = (float)(rng.NextDouble() * 1e3);
                        sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y)));
                    } while (rng.Next(2) != 0);

                    int length = sliderPath.ControlPoints.Count - start + 1;
                    sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
                } while (rng.Next(3) != 0);

                if (rng.Next(5) == 0)
                {
                    sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3;
                }
                else
                {
                    sliderPath.ExpectedDistance.Value = null;
                }

                path.ConvertFromSliderPath(sliderPath);
                Assert.That(path.Vertices[0].Distance, Is.EqualTo(0));
                Assert.That(path.Distance, Is.EqualTo(sliderPath.Distance).Within(1e-3));
                assertInvariants(path.Vertices, true);

                double[] sampleDistances = Enumerable.Range(0, 10)
                                           .Select(_ => rng.NextDouble() * sliderPath.Distance)
                                           .ToArray();

                foreach (double distance in sampleDistances)
                {
                    float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
                    Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
                }

                path.ResampleVertices(sampleDistances);
                assertInvariants(path.Vertices, true);

                foreach (double distance in sampleDistances)
                {
                    float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
                    Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
                }
            }
        }