Esempio n. 1
0
    public void OnDisable()
    {
        HeaderDrawer.PressedHoldForReady    = null;
        HeaderDrawer.ReleasedHoldForReady   = null;
        HeaderDrawer.OnFinishedJudging      = null;
        HeaderDrawer.OnRecoverAutosave      = null;
        HeaderDrawer.OnEditTeamsClick       = null;
        HeaderDrawer.OnFinishEditTeamsClick = null;

        TeamsDrawer = GetComponent <JudgerTeamsDrawer>();
        TeamsDrawer.OnTeamButtonClick = null;

        if (JudgerCanvasUI)
        {
            JudgerCanvasUI.SetActive(false);
        }
    }
Esempio n. 2
0
    public void OnEnable()
    {
        HeaderDrawer = GetComponent <JudgerHeaderDrawer>();

        HeaderDrawer.PressedHoldForReady    = PressedHoldForReady;
        HeaderDrawer.ReleasedHoldForReady   = ReleasedHoldForReady;
        HeaderDrawer.OnFinishedJudging      = JudgePressedFinishedJudging;
        HeaderDrawer.OnRecoverAutosave      = RecoverAutosave;
        HeaderDrawer.OnEditTeamsClick       = OnEditTeamButtonClickCallback;
        HeaderDrawer.OnFinishEditTeamsClick = OnFinishEditTeamButtonClickCallback;

        TeamsDrawer = GetComponent <JudgerTeamsDrawer>();
        TeamsDrawer.OnTeamButtonClick = OnEditTeamSelected;

        if (JudgerCanvasUI)
        {
            JudgerCanvasUI.SetActive(true);
        }
    }