Esempio n. 1
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 public GradingStatus(Judger baseJudger, string problem, string user)
 {
     InitializeComponent();
     judger = baseJudger;
     judger.OnGradeStatusChanged += Judger_OnGradeStatusChanged;
     if (problem == "" && user == "")
     {
         judger.GradeAll();
     }
     else if (problem != "" && user == "")
     {
         judger.GradeProblem(problem);
     }
     else if (user != "" && problem == "")
     {
         judger.GradeUser(user);
     }
     else
     {
         judger.GradeSubmission(problem, user);
     }
     Start           = DateTime.Now;
     DispatcherTimer = new DispatcherTimer(new TimeSpan(0, 0, 0, 0, 0),
                                           DispatcherPriority.Background, TimerTick, Dispatcher.CurrentDispatcher);
     DispatcherTimer.Interval  = new TimeSpan(0, 0, 1);
     DispatcherTimer.IsEnabled = true;
 }
        /// <summary>
        /// Dispatch MANY job from database. This method should be favored over
        /// <c>TryDispatchJobFromDatabase(Judger)</c>
        /// </summary>
        /// <param name="judger">The judger to dispatch from.</param>
        /// <param name="count">The maximum count of jobs to dispatch.</param>
        /// <param name="replyTo">The request message this replies to, if any</param>
        /// <returns></returns>
        protected async ValueTask <int> TryDispatchJobFromDatabase(
            Judger judger,
            int count,
            FlowSnake?replyTo = null)
        {
            using var scope = scopeProvider.CreateScope();
            var db = GetDb(scope);

            using var tx = await db.Database.BeginTransactionAsync(System.Data.IsolationLevel.Serializable);

            var jobs = await GetUndispatchedJobsFromDatabase(db, count);

            try {
                var res = await DispatchJobs(judger, jobs, replyTo);

                await db.SaveChangesAsync();

                await tx.CommitAsync();

                return(jobs.Count);
            } catch {
                await tx.RollbackAsync();

                return(0);
            }
        }
        /// <summary>
        /// Dispatch ONE job from database.
        /// </summary>
        /// <param name="judger">The judger to dispatch from</param>
        /// <returns></returns>
        protected async ValueTask <bool> TryDispatchJobFromDatabase(Judger judger)
        {
            using var scope = scopeProvider.CreateScope();
            var db = GetDb(scope);

            using var tx = await db.Database.BeginTransactionAsync(System.Data.IsolationLevel.Serializable);

            var job = await GetLastUndispatchedJobFromDatabase(db);

            if (job == null)
            {
                return(false);
            }

            try {
                var res = await DispatchJob(judger, job);

                await db.SaveChangesAsync();

                await tx.CommitAsync();

                return(res);
            } catch {
                await tx.RollbackAsync();

                return(false);
            }
        }
        /// <summary>
        /// Dispatch a list of jobs to the given judger.
        /// <p>
        /// Note: this method changes the state of the job, so it needs to be
        /// saved to database after this method returns.
        /// </p>
        /// </summary>
        protected async ValueTask <bool> DispatchJobs(
            Judger judger,
            List <Job> jobs,
            FlowSnake?replyTo = null)
        {
            var redis = await this.redis.GetDatabase();

            try {
                await judger.Socket.SendMessage(new MultipleNewJobServerMsg()
                {
                    Jobs    = jobs,
                    ReplyTo = replyTo
                });

                foreach (var job in jobs)
                {
                    await redis.StringSetAsync(FormatJobStdout(job.Id), "", expiry : TimeSpan.FromHours(2), flags : CommandFlags.FireAndForget);

                    await redis.StringSetAsync(FormatJobError(job.Id), "", expiry : TimeSpan.FromHours(2), flags : CommandFlags.FireAndForget);

                    job.Judger       = judger.Id;
                    job.Stage        = JobStage.Dispatched;
                    job.DispatchTime = DateTimeOffset.Now;
                }
                return(true);
            } catch { return(false); }
        }
Esempio n. 5
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        private void button1_Click(object sender, EventArgs e)
        {
            Task executing = new Task(() =>
            {
                string root         = "E:\\Judge\\";
                FileFactory factory = new FileFactory("E:\\Judge\\");

                string code     = textBox1.Text;
                string language = comboBox1.Text;
                Submit submit   = new Submit(code, language);
                Problem sum     = new Problem();
                sum.Tests       = new List <TestCase> {
                    new TestCase("5 5", "10"),
                    new TestCase("3 9", "12"),
                    new TestCase("3 6", "9"),
                    new TestCase("5 5", "10"),
                    new TestCase("3 9", "12"),
                    new TestCase("3 6", "9")
                };
                IChecker checker = new StringChecker();
                Judger judger    = new Judger(factory, checker);
                judger.Judge(submit, new ExecutingOptions(5, 1000));

                string current     = "";
                this.textBox2.Text = "";
                foreach (var result in judger.Assessment(judger.BuildedFileName + ".exe", sum))
                {
                    current            = String.Format("\nStatus:{0}     Memory:{1}     Execution Time:{2}", result.Verdict, result.Memory.ToString(), result.Time.ToString()); //
                    this.textBox2.Text = textBox2.Text + current;
                }
            });

            executing.Start();
        }
Esempio n. 6
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 public static Judger getInstance()   //使用单例模式
 {
     if (_instance == null)
     {
         _instance = new Judger();
     }
     return(_instance);
 }
 public void ClickBoat()
 {
     if (boat.isEmpty())
     {
         return;
     }
     actionManager.moveBoat(boat.getGameObject(), boat.BoatMoveToPosition(), boat.move_speed);
     userGUI.status = Judger.getInstance().check(fromCoast, toCoast, boat);
 }
        public void TestJudgerFunction()
        {
            //read sample data
            var data = new SampleData();

            for (int i = 1; i <= 10; i++)
            {
                data.Datas.Add(new DataPair()
                {
                    InputData  = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\testdata\equation\equation" + i.ToString() + ".in"),
                    OutputData = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\testdata\equation\equation" + i.ToString() + ".out"),
                });
            }
            data.LimitRAM  = 137438953472;
            data.LimitTime = 1000;
            //load judge unit
            var ju = new JudgeUnit();

            ju.Code     = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\ST33\equation.cpp");
            ju.Language = "C++";
            var compiler = new Compiler();

            compiler.Languages = new List <string>();
            compiler.Languages.Add("C");
            compiler.Filename = @"C:\Program Files (x86)\Dev-Cpp\MinGW64\bin\g++.exe";
            compiler.Argument = "-o \"{Output}\" \"{Filename}\"";
            compiler.Name     = "GNU C++ Compiler";
            var judger = new Judger();

            judger.Data = data;
            judger.Unit = ju;
            var isFinished = false;

            judger.OnCompiled = (s, e) =>
            {
                Console.WriteLine("Compilation {0}", e.IsCompilationSucceeded);
            };
            judger.OnJudged = (s, e) =>
            {
                Console.WriteLine("Judged one,index:{0}", e.Index);
            };
            judger.OnJudgedAll = () =>
            {
                Console.WriteLine("Index\tRAM\tTime\tExit Code\tResult");
                judger.Results.ForEach((r) =>
                {
                    Console.WriteLine("{0}\t{1}\t{2}\t{3}\t{4}", r.Index, r.MaximumRAM, r.TotalTime, r.ExitCode, r.Result.ToString());
                });
                isFinished = true;
            };
            judger.StartJudging(compiler, true);
            while (!isFinished)
            {
                ;
            }
            Console.WriteLine();
        }
Esempio n. 9
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    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        userGUI    = gameObject.AddComponent <UserGUI>() as UserGUI;
        characters = new MyCharacterController[6];
        judger     = new Judger();
        loadResources();
    }
Esempio n. 10
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    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        u             = gameObject.AddComponent <UI>() as UI;
        actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager;
        judger        = gameObject.AddComponent <Judger>() as Judger;
        characters    = new dpGame.CharacterController[6];
        loadResources();
    }
Esempio n. 11
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    public void loadResources()
    {
        //GameObject water = Instantiate (Resources.Load ("Perfabs/Water", typeof(GameObject)), water_pos, Quaternion.identity, null) as GameObject;
        //water.name = "water";

        fromCoast = new CoastController("from");
        toCoast   = new CoastController("to");
        boat      = new BoatController();
        judger    = new Judger(fromCoast, toCoast, boat);
        loadCharacter();
    }
    public bool gaming = true; //用于判断游戏是否正在进行,由于目前还不存在起始界面,所以一开始游戏就开始了

    void Awake()
    {
        speed = 4;
        SSDirector director = SSDirector.GetInstance();

        director.CurrentSceneController = this;
        userGui = gameObject.AddComponent <UserGUI>() as UserGUI;
        director.CurrentSceneController.LoadResource();

        judger        = gameObject.AddComponent <Judger>() as Judger;
        actionManager = gameObject.AddComponent <CCActionManager>() as CCActionManager;
    }
Esempio n. 13
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    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        judger              = gameObject.AddComponent <Judger>();
        patrolFactory       = gameObject.AddComponent <PatrolFactory>();
        playerArea          = 5;
        patrolActionManager = gameObject.AddComponent <PatrolActionManager>();
        gameObject.AddComponent <GameEventManager>();
        ui = gameObject.AddComponent <UI>() as UI;
    }
    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        userGUI    = gameObject.AddComponent <UserGUI>() as UserGUI;
        characters = new ChaCon[6];
        loadResources();
        actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
        //judger = gameObject.AddComponent<Judger>() as Judger;
        judger = Judger.getInstance();
    }
Esempio n. 15
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    private void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;

        this.gameObject.AddComponent <DiskFactory>();
        this.gameObject.AddComponent <Judger>();
        diskFactory = Singleton <DiskFactory> .Instance;
        ui          = gameObject.AddComponent <UserUI>() as UserUI;
        judger      = Singleton <Judger> .Instance;
    }
Esempio n. 16
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    void Start()
    {
        action = Director.getInstance().currentSceneController as UserAction;

        style           = new GUIStyle();
        style.fontSize  = 40;
        style.alignment = TextAnchor.MiddleCenter;

        buttonStyle          = new GUIStyle("button");
        buttonStyle.fontSize = 30;

        judge = new Judger();
    }
Esempio n. 17
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    public bool gaming = true;  // 用于判断游戏是否正在进行,由于目前还不存在起始界面,所以一开始游戏就开始了

    void Awake()
    {
        speed = 4;
        SSDirector director = SSDirector.GetInstance();

        director.CurrentSceneController = this;
        userGui = gameObject.AddComponent <UserGUI>() as UserGUI;
        director.CurrentSceneController.LoadResource();

        judger        = gameObject.AddComponent <Judger>() as Judger;
        actionManager = gameObject.AddComponent <CCActionManager>() as CCActionManager;

        graph     = new stateGraph();
        currState = new stateNode(3, 3, true);
    }
Esempio n. 18
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    void Awake()
    {
        gameGUI       = gameObject.AddComponent <GameGUI>() as GameGUI;
        actionManager = gameObject.AddComponent <ActionManager>() as ActionManager;
        preists       = new Character[3];
        devils        = new Character[3];
        SSDirector.getInstance().currentScenceController = this;
        LoadResources();

        judger                 = gameObject.AddComponent <Judger>() as Judger;
        judger.preists         = preists;
        judger.devils          = devils;
        judger.boat            = boat;
        judger.sceneController = this;
    }
Esempio n. 19
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    void Awake()
    {
        State s = new State(3, 3, false);

        tips.DFS(ref s);
        tips.print();
        Director director = Director.getInstance();

        director.currentSceneController = this;
        u             = gameObject.AddComponent <UI>() as UI;
        actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager;
        judger        = gameObject.AddComponent <Judger>() as Judger;
        characters    = new dpGame.CharacterController[6];
        loadResources();
    }
Esempio n. 20
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        public MainWindow()
        {
            OpenContestCommand.InputGestures.Add(new KeyGesture(Key.O, ModifierKeys.Control));
            GradeCommand.InputGestures.Add(new KeyGesture(Key.F9));
            GotoUserCommand.InputGestures.Add(new KeyGesture(Key.F, ModifierKeys.Control));
            InitializeComponent();
            setting = new Settings();
            setting.Load();
            judger = new Judger();
            judger.OnUpdateScore            += Judger_OnUpdateScore;
            judger.TreatExitCodeNonZeroAsRTE = setting.TreatExitCodeNonZeroAsRTE;
            CompilerTemplateManager ctm = new CompilerTemplateManager();

            ctm.Load();
            ctm.SaveTest();
        }
    public void ClickCha(ChaCon cha)
    {
        if (cha.isOnBoat())
        {
            CoastCon nowCoast;
            if (boat.getStatus() == -1)
            {
                nowCoast = toCoast;                                      // to->-1; from->1
            }
            else
            {
                nowCoast = fromCoast;
            }
            boat.getOffBoat(cha.getName());

            Vector3 end_pos    = nowCoast.getEmptyPosition();                                                 //动作分离版本改变
            Vector3 middle_pos = new Vector3(cha.getGameObject().transform.position.x, end_pos.y, end_pos.z); //动作分离版本改变
            actionManager.moveCha(cha.getGameObject(), middle_pos, end_pos, cha.move_speed);                  //动作分离版本改变

            cha.getOnCoast(nowCoast);
            nowCoast.getOnCoast(cha);
        }
        else                                                                            // character on coast
        {
            CoastCon nowCoast = cha.getCoastCon();
            if (boat.getEmptyIndex() == -1)
            {
                return;                                          // boat is full
            }
            if (nowCoast.getStatus() != boat.getStatus())
            {
                return;                                                         // boat is not on the side of character
            }
            nowCoast.getOffCoast(cha.getName());

            Vector3 end_pos    = boat.getEmptyPosition();                                                     //动作分离版本改变
            Vector3 middle_pos = new Vector3(end_pos.x, cha.getGameObject().transform.position.y, end_pos.z); //动作分离版本改变
            actionManager.moveCha(cha.getGameObject(), middle_pos, end_pos, cha.move_speed);                  //动作分离版本改变

            cha.getOnBoat(boat);
            boat.getOnBoat(cha);
        }
        userGUI.status = Judger.getInstance().check(fromCoast, toCoast, boat);
        userGUI.tips   = AI.getInstance().tip(fromCoast, toCoast, boat);
    }
        /// <summary>
        /// Dispatch a single job to the given judger
        /// </summary>
        protected async ValueTask <bool> DispatchJob(Judger judger, Job job)
        {
            var redis = await this.redis.GetDatabase();

            await redis.StringSetAsync(FormatJobStdout(job.Id), "", expiry : TimeSpan.FromHours(2), flags : CommandFlags.FireAndForget);

            await redis.StringSetAsync(FormatJobError(job.Id), "", expiry : TimeSpan.FromHours(2), flags : CommandFlags.FireAndForget);

            try {
                await judger.Socket.SendMessage(new NewJobServerMsg()
                {
                    Job = job
                });

                job.Stage = JobStage.Dispatched;
                return(true);
            } catch { return(false); }
        }
Esempio n. 23
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        /// <summary>
        /// 创建问题
        /// </summary>
        /// <param name="doc">所用XML节点</param>
        public Problem(XmlNode doc)
        {
            Title            = doc.SelectSingleNode("title").InnerText;
            ProblemId        = int.Parse(doc.SelectSingleNode("id").InnerText);
            MemoryLimit      = int.Parse(doc.SelectSingleNode("memory_limit").InnerText);
            ExecuteTimeLimit = int.Parse(doc.SelectSingleNode("time_limit").InnerText);

            // 判答案的工具
            var    type         = doc.SelectSingleNode("judge_type");
            string ops          = type is null ? "JudgeCore.Judger.CommonJudge" : type.InnerText;
            var    reflect_type = Assembly.GetExecutingAssembly().GetType(ops);

            var tc = doc.SelectSingleNode("test_cases");

            foreach (XmlNode group in tc.ChildNodes)
            {
                Judger.Add(Activator.CreateInstance(reflect_type, group) as IJudger);
            }
        }
Esempio n. 24
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        public SelectionGradingMode(Judger judger)
        {
            InitializeComponent();

            this.problems = judger.GetListProblemName();
            users         = judger.GetListUserName();

            cbProblemGradingProblem.ItemsSource   = problems;
            cbProblemGradingProblem.SelectedIndex = 0;

            cbUserGradingUser.ItemsSource   = users;
            cbUserGradingUser.SelectedIndex = 0;

            cbProblemGradingSubmission.ItemsSource   = problems;
            cbProblemGradingSubmission.SelectedIndex = 0;

            cbUserGradingSubmission.ItemsSource   = users;
            cbUserGradingSubmission.SelectedIndex = 0;
        }
Esempio n. 25
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    private void Start()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        factory       = this.gameObject.AddComponent <ArrowFactory>();
        actionManager = this.gameObject.AddComponent <ArrowActionManager>() as ArrowActionManager;
        ui            = this.gameObject.AddComponent <UI>();
        judger        = this.gameObject.AddComponent <Judger>();
        // factory = Singleton<ArrowFactory>.Instance;
        loadResources();
        int x = Random.Range(0, 3);
        int y = Random.Range(0, 3);

        x = direc[x];
        y = direc[y];
        int level = Random.Range(1, 5);

        wind = new Vector3(x, y, 0) * level;
    }
Esempio n. 26
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 private bool TestJudge(HandCardResult a, HandCardResult b, Judger.Result result, int odds = 0)
 {
     if (result == Judger.Judge(a, b))
     {
         if (result == Judger.Result.draw)
         {
             return(true);
         }
         else
         {
             if (odds == Logger.GetOdds(result, a, b))
             {
                 return(true);
             }
         }
     }
     Console.WriteLine(a);
     Console.WriteLine(b);
     Console.WriteLine(result);
     Console.WriteLine(odds);
     return(false);
 }
        protected async ValueTask <bool> TryDispatchJobFromDatabase(Judger judger)
        {
            using var scope = scopeProvider.CreateScope();
            var db  = GetDb(scope);
            var job = await GetLastUndispatchedJobFromDatabase(db);

            if (job == null)
            {
                return(false);
            }
            job.Stage = JobStage.Dispatched;
            await db.SaveChangesAsync();

            try {
                return(await DispatchJob(judger, job));
            } catch {
                job.Stage = JobStage.Queued;
                await db.SaveChangesAsync();

                return(false);
            }
        }
Esempio n. 28
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    void Awake()
    {
        gameGUI       = gameObject.AddComponent <GameGUI>() as GameGUI;
        actionManager = gameObject.AddComponent <ActionManager>() as ActionManager;
        preists       = new Character[3];
        devils        = new Character[3];
        SSDirector.getInstance().currentScenceController = this;
        LoadResources();

        judger                 = gameObject.AddComponent <Judger>() as Judger;
        judger.preists         = preists;
        judger.devils          = devils;
        judger.boat            = boat;
        judger.sceneController = this;

        ai = new AISystem(3);
        gameGUI.onPressTipButton += delegate {
            int cnt1 = 0, cnt2 = 0;
            for (int i = 0; i < preists.Length; i++)
            {
                if (!preists[i].onLeft)
                {
                    cnt1++;
                }
            }
            for (int i = 0; i < devils.Length; i++)
            {
                if (!devils[i].onLeft)
                {
                    cnt2++;
                }
            }
            Tuple <int, int> tip = ai.GetNextStep(cnt1, cnt2, boat.onLeft);
            gameGUI.boatOnLeft = boat.onLeft;
            gameGUI.tip        = tip;
        };
    }
 private void Start()
 {
     controller = Director.getInstance().currentSceneController as Controller;
     controller.actionManager = this;
     judger = controller.judger;
 }
        // readonly HashSet<string> vacantJudgers = new HashSet<string>();

        /// <summary>
        /// Try to use the provided HTTP connection to create a WebSocket connection
        /// between coordinator and judger.
        /// </summary>
        /// <param name="ctx">
        ///     The provided connection. Must be upgradable into websocket.
        /// </param>
        /// <returns>
        ///     True if the websocket connection was made.
        /// </returns>
        public async ValueTask <bool> TryUseConnection(HttpContext ctx)
        {
            if (ctx.Request.Query.TryGetValue("token", out var auth))
            {
                var tokenEntry = await Authenticate(auth);

                if (tokenEntry != null)
                {
                    // A connection id is passed to ensure that the client can safely
                    // replace a previous unfinished connection created by itself.
                    ctx.Request.Query.TryGetValue("conn", out var connId_);
                    var connId = connId_.FirstOrDefault();

                    var connLock = await connectionLock.LockAsync();

                    if (connections.TryGetValue(auth, out var lastConn))
                    {
                        if (lastConn.ConnectionId != null && connId != null && lastConn.ConnectionId == connId)
                        {
                            // replace this session
                            await lastConn.Socket.Close(System.Net.WebSockets.WebSocketCloseStatus.PolicyViolation, "Duplicate connection", CancellationToken.None);

                            connections.Remove(auth);
                        }
                        else
                        {
                            ctx.Response.StatusCode = StatusCodes.Status409Conflict;
                            connLock.Dispose();
                            return(false);
                        }
                    }
                    connLock.Dispose();

                    var ws = await ctx.WebSockets.AcceptWebSocketAsync();

                    var wrapper = new JudgerWebsocketWrapperTy(
                        ws,
                        jsonSerializerOptions,
                        4096);
                    var judger = new Judger(auth, tokenEntry, wrapper, connId);
                    {
                        using var _ = await connectionLock.LockAsync();

                        connections.Add(auth, judger);
                    }
                    logger.LogInformation($"Connected to judger {auth}");

                    /*
                     * Note:
                     *
                     * We do not add judger to judger queue upon creation,
                     * although it should be available. On the contrary, we rely
                     * on the judger to send a ClientStatusMessage to declare it
                     * is ready, and add it to queue at that time.
                     */

                    try {
                        using (var conn = judger.Socket.Messages.Connect())
                            using (var subscription = AssignObservables(auth, judger.Socket)) {
                                await wrapper.WaitUntilClose();
                            }
                    } catch (Exception e) {
                        logger.LogError(e, $"Aborted connection to judger {auth}");
                    }
                    logger.LogInformation($"Disconnected from judger {auth}");
                    {
                        using var __ = await queueLock.LockAsync();

                        if (JudgerQueue.First != null)
                        {
                            var curr = JudgerQueue.First;
                            while (curr != null)
                            {
                                if (curr.Value == auth)
                                {
                                    JudgerQueue.Remove(curr);
                                }
                                curr = curr.Next;
                            }
                        }
                    }
                    {
                        using var _ = await connectionLock.LockAsync();

                        connections.Remove(auth);
                    }
                    return(true);
                }
                else
                {
                    ctx.Response.StatusCode = 401; // unauthorized
                }
            }
            else
            {
                ctx.Response.StatusCode = 401; // unauthorized
            }
            return(false);
        }
Esempio n. 31
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 public void TestJudgerFunction()
 {
     //read sample data
     var data = new SampleData();
     for (int i = 1; i <= 10; i++)
         data.Datas.Add(new DataPair()
         {
             InputData = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\testdata\equation\equation" + i.ToString() + ".in"),
             OutputData = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\testdata\equation\equation" + i.ToString() + ".out"),
         });
     data.LimitRAM = 137438953472;
     data.LimitTime = 1000;
     //load judge unit
     var ju = new JudgeUnit();
     ju.Code = File.ReadAllText(@"D:\SamsOfflineCodeJudge.TestData01\ST33\equation.cpp");
     ju.Language = "C++";
     var compiler = new Compiler();
     compiler.Languages = new List<string>();
     compiler.Languages.Add("C");
     compiler.Filename = @"C:\Program Files (x86)\Dev-Cpp\MinGW64\bin\g++.exe";
     compiler.Argument = "-o \"{Output}\" \"{Filename}\"";
     compiler.Name = "GNU C++ Compiler";
     var judger = new Judger();
     judger.Data = data;
     judger.Unit = ju;
     var isFinished = false;
     judger.OnCompiled = (s, e) =>
     {
         Console.WriteLine("Compilation {0}", e.IsCompilationSucceeded);
     };
     judger.OnJudged = (s, e) =>
     {
         Console.WriteLine("Judged one,index:{0}", e.Index);
     };
     judger.OnJudgedAll = () =>
     {
         Console.WriteLine("Index\tRAM\tTime\tExit Code\tResult");
         judger.Results.ForEach((r) =>
         {
             Console.WriteLine("{0}\t{1}\t{2}\t{3}\t{4}", r.Index, r.MaximumRAM, r.TotalTime, r.ExitCode, r.Result.ToString());
         });
         isFinished = true;
     };
     judger.StartJudging(compiler, true);
     while (!isFinished) ;
     Console.WriteLine();
 }