void OnGUI() { width = Screen.width / 15; height = Screen.height / 15; string message = state.Is_message(); if (message != "") { if (GUI.Button(new Rect(stw(2f), sth(6f), width, height), "Your Win!")) { act.restart(); } } else { //通过接口实现动作 if (!state.Is_moving()) { if (GUI.Button(new Rect(stw(2f), sth(6f), width, height), "GO")) { act.moveBoat(); } if (GUI.Button(new Rect(stw(10.5f), sth(4.5f), width, height), "ON")) { act.devil_SOnB(); } if (GUI.Button(new Rect(stw(4.3f), sth(4.5f), width, height), "ON")) { act.priest_SOnB(); } if (GUI.Button(new Rect(stw(1.1f), sth(4.5f), width, height), "ON")) { act.devil_EOnB(); } if (GUI.Button(new Rect(stw(1.3f), sth(4.5f), width, height), "ON")) { act.priest_EOnB(); } if (GUI.Button(new Rect(stw(2.5f), sth(1.2f), width, height), "OFF")) { act.offBoatS(); } if (GUI.Button(new Rect(stw(1.7f), sth(1.2f), width, height), "OFF")) { act.offBoatE(); } } } }