Esempio n. 1
0
        public static Dictionary <Player.Slot, Item> ToEquipment(JsonWeapon mh, JsonWeapon oh, JsonWeapon ranged, Dictionary <string, JsonItem> je)
        {
            Dictionary <Player.Slot, Item> res = new Dictionary <Player.Slot, Item>();

            foreach (Player.Slot slot in (Player.Slot[])Enum.GetValues(typeof(Player.Slot)))
            {
                if (slot == Player.Slot.MH)
                {
                    res.Add(slot, JsonWeapon.ToWeapon(mh));
                }
                else if (slot == Player.Slot.OH)
                {
                    res.Add(slot, JsonWeapon.ToWeapon(oh));
                }
                else if (slot == Player.Slot.Ranged)
                {
                    res.Add(slot, JsonWeapon.ToWeapon(ranged));
                }
                else
                {
                    Item   i = null;
                    string s = Player.FromSlot(slot);

                    if (je.ContainsKey(s))
                    {
                        i = JsonItem.ToItem(je[s]);
                    }

                    res.Add(slot, JsonItem.ToItem(je[Player.FromSlot(slot)]));
                }
            }

            return(res);
        }
Esempio n. 2
0
        public static Dictionary <Player.Slot, Item> ToEquipment(Dictionary <string, JsonWeapon> jw, Dictionary <string, JsonItem> je)
        {
            Dictionary <Player.Slot, Item> res = new Dictionary <Player.Slot, Item>();

            foreach (Player.Slot slot in (Player.Slot[])Enum.GetValues(typeof(Player.Slot)))
            {
                if (slot == Player.Slot.MH || slot == Player.Slot.OH || slot == Player.Slot.Ranged)
                {
                    string s = Player.FromSlot(slot);
                    res.Add(slot, jw.ContainsKey(s) ? JsonWeapon.ToWeapon(jw[s]) : null);
                }
                else
                {
                    string s = Player.FromSlot(slot);
                    res.Add(slot, je.ContainsKey(s) ? JsonItem.ToItem(je[s]) : null);
                }
            }

            return(res);
        }